Talk:Necromancy/@comment-4879294-20140729055948/@comment-2012328-20140730024336

Yeah, the BOOK is more reliable as the article is somewhat sorted up by the version the enemy was added up. I probably should sort the list there anyway. Since the book is required for both physics studies (so much for reference, eh?), I'd have to replay SR after being in the dark for months because of the time I had to spend for the school... The DB Wiki enemy table will have to be put on hold until this table is finalized.

Ahem, so the bonus AT seems to be a Boolean matter, although the things in-between are definitely what's driving me crazy. I'll try and set up some more examples as to how this should look, just so I'd get the idea (the columns are just picked and probably rushed):

As can be seen, The partial method would be a fruitful method, although it continues to baffle me for how many case scenarios we would encounter.

As for the SR Physics references, so far a projectile alone is defined by:
 * Launch/Vector
 * Gravity
 * Friction

For the fourth one, I can't seem to understand very well. To me, it looks to be the Sniper's "arrows" and "shots" are two different initial vectors (this word seems to beckon me).

Anyways, I'll continue playing/studying physics and provide more examples to denote that there is more to the "basic" physical properties. This proves that it could get very tedious and less fun as the length of this project increases...