Talk:Necromancy/@comment-4879294-20140729055948/@comment-2012328-20140801200717

Correction: Ivan seems to know better than me about the properties and such. I've simply been playing SR for leisure and wanted to try and build a database worksheet so it would be easier to format it into a table and then mass edit this page, but instead I've suffered a fatigue for a few days and didn't want to continue. To be honest: I kind of waited for him to complete all of the data I'd need into said database in Excel, but it looks to be that I've just realized the "author's article is an author's work" motif.

I guess you're right: I've simply provided the bases so you both would get the sense of fulfilling the table using the common properties of each and one of the enemies projectiles and even developing new ones to make it more understandable.

Only one (?) problem left though: I've noticed the tables over at the DB Wiki the column "Residue", which states that the bonus should appear upon a hit ("active") or periodically ("passive"). The solution that I've proposed in the previous comment would be to add a new entry with the spawn listed as ("Projectile") and possibly more stuff that included in said comment.

Well, I guess I'll pick up the pace and help Ivan out with some of the projectiles listing - with or without SR (unless he finishes first). Oh well, time to crash.