User blog:ZoshiX/Stats Stuff

Major Stats (inherent)

 * HP - Character's total health pool.
 * ATK - Character's physical attack strength.
 * MAG - Character's magic attack strength.
 * DEF - Character's resilience against attacks.
 * AGI - Determines character's turn order.

Minor Stats (present and alterable in battle)

 * Evasion - Chance of dodging an attack.
 * Accuracy - Chance of hitting the target with an attack (not to be confused with the default accuracy of a move).

Status Effects

 * HS CC0000 (Burn) - Causes damage over time and slightly lowers ATK for its duration.
 * HS 339900 (Poison) - Causes damage over time for its duration.
 * HS 660000 (Bleed) - Causes damage over time and slightly lowers DEF for its duration.
 * HS 0000CC (Slow) - Reduces AGI for its duration.
 * HS 9999FF (Freeze) - Disallows movement for its duration.
 * HS CCCC00 (Paralysis) - Has a chance of disallowing movement every turn of its duration.
 * HS 999999 (Sleep) - Disallows movement for its duration. Removed by being attacked.
 * HS FFFF66 (Stun) - Disallows movement for its duration (usually only a turn).
 * HS 660099 (Confusion) - Has a chance of causing the character to attack an ally or themself.