User blog comment:ZoshiX/Stats Stuff/@comment-3293097-20160507193027

Something had been bothering me about the stat system lately, and I recently sort of figured out what it was and how it might be dealt with. As it stands, characters who mainly used ranged weapons and characters who use mainly magic spells share the same major stat, MAG, despite these being two entirely separate means of attacking. It also didn't seem to make much sense to attribute ranged damage to ATK, since there are plenty of characters with high melee damage that wouldn't be good with a ranged weapon, such as Revelian.

One way I thought to fix this would be to introduce a DEX stat, which improves ranged damage as well as accuracy. I would also reorganize the perks each stat gets to balance things out, in the following manner:

ATK : + critical hit chance

DEX : + accuracy

MAG : + mana pool

DEF : - critical hit recieve chance

SPD : + evasion rate

Please let me know how you would feel about making this change or if you would make any changes.