Delinius

''This page is about Delinius. For the corresponding user, see here.''

Info
Associated page is found here

Origin and pre-accident
Delinius Rupert Langton is a Soul Flame, commonly known among the Gridmask population of Ludus for his actions during the witch hunts. He was born on Ludus in -202 ADC as a Gridmask.

In his childhood, Delinius grew up in a very extended family consisting of his parents and several uncles and aunts and their families. As the entire family are descendants from Dwin, he grew up in a magic-using family and turns out to be quite gifted with it.

Upon turning 12, he had to choose something he wanted to become skilled in, which was a habit in his family. He chose hunting, both with a bow and with an axe, the two weapon kinds he still uses today, and started practising magic, specialising in pyromancy. At 20, he successfully mastered his hunting. He moved out of his parental home to start crafting ranged weaponry, eventually limiting himself to bows. At this point in his life, he gains respect by extinguishing burning buildings on multiple occasions, which has saved many lives.

Magic Accident
An experimental spell performed by a friend of Delinius at one point backfired, killing him along with several others. They simply died, their souls shattering in the process. While Delinius' magical power did not prevent his death, it did allow his soul to survive the blast and to ascend from his body, turning him into a Soul Flame. Despite this, his soul did take damage. The remains of the other souls were then absorbed to repair this damage, at the same time resulting in the multiple-sided nature of his personality.

Post-Accident
The relative inexperience of the people with Soul Flames leads to him leaving his home for good. Unfortunately for him, the witch hunts start the year after, leading to his family's death. He is also made target. Due to these experience, Delinius is disappointed and becomes a bitter and distrusting person, with no trust or faith in the Ludusian people.

In the following years, he travels from place to place, fighting off those who try to kill him. Even after the actual witch hunts have finished, Delinius is still known for his actions during them and becomes something of an urban legend. In this time, he steers clear of dense population, only venturing close to observe. Thanks to this, he develops an excellent knowledge of history. His infamy eventually dies out, allowing him to slowly establish friendly contacts with people. He gets along very well with one family in particular and agrees to move to Greytown with their youngest son to guide him. This is when he notices LDZX Corp, which he regards as the result of all the events of Ludusian history.

Current occupations
Years after his first visit to Greytown, Delinius built a mansion in the desert, Desertflame (description here). There, he teaches various subjects to those who don't fit in regular education systems. One of the students that came to visit him there was a distant 'relative', Michael Langton, who recently turned orphan. Delinius has taken him in and has adopted him as his son. Aside from his work as a teacher and his job at LDZX, Delinius finds time to make long travels across Ludus, visiting family of old acquaintances from his early life. When at home, he enjoys cooking, though his food is often slightly too spicy for others.

Appearance and personality
Due to the magic accident that killed him, Delinius' personality is partially split. The remains of the souls from the other dead Gridmasks that were absorbed have taken place beside his own soul, resulting in something referred to as 'Aspects'. Each Aspect has certain traits that differ from eachother and hold certain emotions or mental states. Aspects may be affecting Delinius simultaneously or by theirselves at any time, though Delinius' own soul usually keeps the Aspects under control. Interestingly, some parts of Delinius' soul merged with the Aspects, which allowed them to be more 'in tune' with eachother.

Aspects

 * Normal Aspect - Usually not referred to as an Aspect. Delinius' own soul. This is his own personality. He is actually a modest and kind person who understands things quickly, even when they are only implied. Due to this, he is very patient and may neglect his own interests in this patience. However, when his patience runs out with others, he will be rather cold and quick-tempered to them for several days, after which his patience is restored in most cases. He is able to concentrate on a subject, provided that there is a motivation to do so and is otherwise fairly distracted.


 * Ragebound Aspect - Holder of all anger and rage. This does not include the anger towards a certain person, which is contained in another Aspect. This Aspect is kept in check at all times, holding back an impressive amount of anger and rage. This rage is often used by Delinius in battle to his advantage and does not often break free in other situations.


 * Erratic Aspect - Usually influences Delinius in situation where humour is present. It is an important factor in his annoying behaviour and may cause Delinius to behave in ways that he normally would not, including the excessive use of sarcasm. When Delinius is influenced a lot by this Aspect, he attains an accent in his speech that is almost impossible to define in written language. Reduces his ability to concentrate for longer periods of time to virtually none.


 * Spiteful Aspect - Holds all anger and hate, notably against people. Turns Delinius into a very bitter and cynical person who makes painful remarks whenever he sees fit. This Aspect was strengthened by Delinius' experiences during the witch hunts. Due to this, Delinius often has trouble in trusting people and may seem somewhat cold towards people he meets for the first time. Once a person does gain his trust, however, they have his loyalty as well, meaning that Delinius will help them out in whichever way he can. Though there is a limit to what Delinius will do to help someone out, said limit is fairly high.

General characteristics
Certain personal traits of Delinius do not relate to any Aspect and are considered a general characteristic. Delinius is very skilled with languages, capable of speaking and writing several common languages on Ludus. He is quick to learn basic phrases in languages that he does not know yet and can in fact understand parts of the language of Ludusian monsters, including tamed pets, and languages from other planets.

Delinius is a Soul Flame, which means he can shape his own body. Due to this, he is also pemanently luminescent, though the glow can be dimmed to some extent for convenience. He mostly chooses a Gridmask appearance, being used to this from his old life. On occasions, he will shift to a 'hybrid' form between Gridmask and Soul Flame. In either case, he is fairly average in appearance, standing 182 cm (5' 11'') tall. His hair appears to be somewhat red (when it is in fact a dark brown) as a result of his magic.

Stat spread
Delinius has a ridiculous amount of magic power, surpassing every main character. As a result, he is less than great in terms of especially offensive and defensive power, though his health and speed are decent.



Delinius bears features of a glass cannon. His ridiculous MAG stat allows him to do a lot of damage and while his defense is below average, he does possess decent health.

Combat Apparati

 * Attacks
 * HS AAAAAA (Attack) - Deals damage depending on the equipped items of the user.
 * HS FF7F00 (Hot Punch) - User does a punch attack and inflicts the Burn ailment. Deals weak Physical-type damage, as well as Burn-type damage from the Burn ailment.
 * HS FF0000 (Rocket) HS AAAAAA (Punch) - User charges forward and slams fist into an enemy, dealing both Fire and Physical-type damage.
 * HS FF0000 (Fireballs) - Fires several fireballs. Fireballs can be aimed separately from eachother.
 * HS FF0000 (Flaming) HS AAAAAA (Comet) - Summon a small meteor from the sky to land on enemies. Deals Physical and Fire-type damage. Able to deal splash damage.
 * HS EEDDBB (Solar Healing) - Restores a small portion of health to user and all allies. Increased effectivity when there is sunlight available.
 * HS 267F00 (Nauseous Fog) - Casts a poison cloud around an enemy.
 * HS FF0000 (Firewall) - Creates a ring of fire around the caster, reducing or preventing most Physical-type attacks and reducing any magic attacks, other than Ice and Freeze-type, by 20%. Lasts 3 turns unless extinguished.
 * HS FFFF40 (Thunderbolt) - Fires a bolt of lightning. Strangely enough deals both Thunder and Light-type damage.
 * HS FFD4AF (Sunrays) - Emits a bright flash of light. Reduces accuracy. Deals Light-type damage to enemies that are weak to it.
 * HS FFD4AF (Sunnny) HS FF0000 (Beam) - Fires a beam of intense energy with similar properties to solar wind. Deals Fire and Light-type damage. Exhausts user, leaving them unable to cast spells for 2 turns.


 * Special states - In battle, Delinius can temporarily gain certain states of mind to his advantage.
 * Rageburst - Delinius releases a part of his rage, which boosts his attack, speed and magic, at the cost of nearly half his defensive power. This lasts for 2 turns, while the defensive drop lasts for an additional turn. Usually 'triggered' by taunts from enemies.
 * Soul Flame form - allows Delinius to evade physical attacks and projectiles. Disables the use of weapons, but increases his resistance to (most) magic somewhat.
 * In Silence - Delinius uses his concentration to prepare for an expected attack from a certain enemy. He idles for a turn and is able to counter the attack from said enemy, doing additional damage in the process.
 * Ragemode - An extension of Rageburst, which can only be triggered by a severe injury sustained by himself or an ally.


 * Weaponry
 * Flingshot - A bow crafted by Delinius. Deals Physical-type damage. Highly accurate due to it using specially crafted arrows that suit it perfectly.
 * Bow of the Unobvious - Not much of a practical weapon, only being useful against enemies with little or no intelligence. The arrows are infused with a flammable substance, allowing Delinius to ignite them once they are stuck in an enemy. Simply pulling the arrow out prevents this. Arrow itself does little damage, the incediaries deal Fire-type damage.
 * The Punch - (Also referred to as "PING!") Does average damage, high chance of knocking down an enemy. Physical-type damage.
 * The Phoenix - Delinius' axe. Its damage is based on both his ATK and MAG. Deals Fire-type damage based on MAG, Physical-type damage based on ATK. The axe has a goldlike handle while the axehead is a vivid orange.
 * Sunny Day - An alternative to the Phoenix with a gradient pattern of yellow and light blue on it. Deals Light-type damage. Much lighter than the Phoenix, allows Delinius to hit two times each turn.
 * Thunderous Smasher - A short, bright yellow axe. Deals Physical and Thunder-type damage.


 * Traits
 * Dwin_sign.png FF7F00 (Dwin lineage) - Delinius his capable of extensive pyromancy and a full resistance to Fire and Light-type attacks thanks to his descendace from Dwin. At the same time, he is more vulnerable to Ice and Freeze-type attacks.


 * HS FFFFFF (Soul Flame) - Upon defeat, Delinius reverts to a Soul Flame and returns to his home.
 * HS FD7306 (Ragebind) - Delinius can hold back a certain amount of rage to use against enemies.
 * Dwin_sign.png FB5503 (Raging Mind) - User is able to store rage cause by enemies to use at a later time.
 * HS FD7306 (Rage Aura) - Delinius absorbs all the rage of enemy attacks, thus preventing others from becoming enraged.

Trivia

 * Delinius is sometimes called by his second name, something that aggravates him very much.
 * Delinius possesses an artifact of randomness called the BOOKSHELF, which transforms into random household objects and tools. It also turns into his notebook, in which a lot of interesting things are found. For its published contents, see here.