User blog comment:HankGuideDude/Mechanic - A class which probably is SR-contraband/@comment-3103523-20120801030720

Inferno 5 + 2 Ruby 4s + $$$12000 (fix it if it needs to because I'm not sure about the cost. The same with all other ideas I give. The same with health.) = Flamethrower Machine. Looks kinda like a red square with a large cannon hole for the fire. It also has small wheels underneath (similar to the Roller's) which enables it to move. It uses a flamethrower attack like the Pyramid Boss. 50 flames is shot. Each flame deals 20-20 damage, 60 Range and an AGI of 500-500. Avaliable upon beating Snowfield 2. Has 300 LP.

Blizzard 2 + Sapphire 1 + Aquamarine 1 + $$$1500 = Cold Cannon. Kinda similar to the Flamethrower Cannon, only blue-coloured and attacks by quickly shooting blue ice clouds which deals 5-10 damage with 30% Slow (Range 50). Has an AGI of 5-10. Avaliable upon beating the Castle Gate. Has 140 LP.

Thunder Storm 2 + Catapult's Card 2 + $$$2000 = Thunderstorm Creator. Looks like a yellow rounded box with a thunder symbol on it. It is also immobile. Creates a thunderstorm within the whole screen with a rate of 3 thunderbolts per second. Each thunderbolt deals 1-99 damage. Does not work in the Cavern stages or any who has a ceiling. Avaliable upon beating Cavern 1. Has 150 LP.

5 White Stones 4 + $$$10000 = Healing Machine. Looks like a white box with the red "plus" sign. Although it does not attack on it's own, it heals characters. It heals any characters 10 LP per second from Range 70. Avaliable upon beating Desert 2. Has 225 LP.

Electric Shock 5 + Electric Staff 5 + Topaz 4 + $$$8000 = Shocking Ball: Looks like a yellow ball with the "shock" attack on it. It attacks by creating a large shock which deals 1-259 damage from Range 60 (it hits anything within its range). Has an AGI of 80-90. Avaliable upon beating Snowfield 4 (Kinda late isin't it?). Has 325 LP.

I'm not that good at judging if stats are underpowered or overpowered or if it's too much or too less so fix them if it needs to.