User:RadiantDarkBlaze/Stick Ranger RDB Edition

So like, real talk; not much happened with my initial round of plans and by now I feel lost when I look at my own old plans. Here comes round two; here's hoping I successfully clear the planning phase + enter the coding phase this time. No fancy names for stuff this time 'cause I don't even know if I'll be successful.

Compo list
I'll be using an exceptionally small compo list this time around, because I'm sure we all know that there's only a small number of actually-viable compos for any given weapon in SR anyway + it makes things far simpler for me overall. Synopsis= Don't mind what's just below this sentence; it's a placeholder blank template for me to copy when I need to while editing this and it will disappear once I've finished making the compo tables.
 * Black Stone: LP +20% per level
 * (Red/Green/Blue) Stone: (STR/DEX/MAG) +6 per level
 * (Cyan/Magenta/Yellow) Stone: Any two of STR/DEX/MAG +3 per level (total +6 SP per level)
 * White Stone: STR/DEX/MAG all +2 per level (total +6 SP per level)
 * (STR/DEX/MAG) Exchanger: Primary stat +12 per level, other two -3 each per level (net total +6 SP per level)
 * (STR/DEX/MAG) Distributor: Primary stat -9 per level, other two +6 each per level (net total +6 SP per level)
 * Yellow Crystal: All AT +20% per level (both PAT and BAT)
 * Crushing Card: AGI +400%, all AT +400%; all AT +100% per level (both PAT and BAT)
 * Heal's Card: Heals yourself by 0.2% of your max LP per level every time you attack
 * Gold Medal: Item drop rate -25% when alongside Iron Medal of same level, gold +40% per level
 * Silver Medal: Gold -25% when alongside Iron Medal of same level, EXP +40% per level
 * Bronze Medal: EXP -25% when alongside Iron Medal of same level, item drop rate +40% per level
 * Iron Medal: Gold, EXP, and item drop rate +10% per level
 * Black Crystal: Blocks x out of every y attacks in order to achieve +20% effective LP per level

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