Pendant

Pendants are fictional compo items that have two different functions which either allows to:
 * Temporarily increase SP (or LP) in a big way any time a character that wields attacks for a duration of a minute.
 * Manipulate the enemy count by halving or doubling on screen, for boss-rushing or grinding, respectively.

The first variant consist of the four classical elements: Earth, Wind, Flame, and Water. The first three increases SP by 100 for the duration of a minute, except for the Water pendant which extends LP by 1000. Once the time is up, the LP percentage will remain. Their selling value is 500/level.

The second variant consist of the Bright Pendant, and the Dim Pendant. These cannot be bought in the shops and are sold for 20000 gold. The Bright Pendant will halve the amount of enemies on-screen (affects bosses as well), rounding down if uneven. Those with spawning capabilities will only max out the enemy count at 50 instead of 100. The dim pendant doubles the enemy count and the limit to 200.

Trivia

 * It is one of the only compo items that have two distinct effects.