Talk:Elemental/@comment-4879294-20140523073711

Okay, so, a few questions for the crowd about what I should do with the Elemental's stats:


 * I'm thinking of getting rid of the AT boosts entirely- considering how low I put the AGI limit and just how much lowering AGI already improves DPS in the long run, I'm starting to think increasing AT by the slightest margin as well may be overkill. What does the crowd say about that?


 * For DEX, I'm thinking that should max out at 160 DEX, but improve at the same +1.25% rate. Past 80 DEX it would start making the debuffs trigger with opposite effects with a certain chance (for example, at 100 DEX, there would be a 25% that (poison would trigger healing every 10 frames and not damage every frame/slow would increase movement speed and decrease AGI by the would-be slow percentage for 5 seconds/freeze would actually double movement speed and half AGI for the would-be freeze time). It would serve as a nice distraction from getting DPS up too high. What does the crowd say to that idea?


 * Has my work made the Elemental any better than before I started on it? Before my work on it started, on a scale of 0 to 100, how sure would you be about wanting it implemented in SR as it was then? Now that I've done some work on it, same scale of 0 to 100, how sure are you that you'd want it implemented in SR as it is now? Please look at the Elements page as well when considering your answers- most of my work was on that page. Can. Not. Even start on how many near-all-nighters I've pulled editing that stupid weapon list. ;P