User:Fire InThe Hole/Subpages/Thoughtbox/Worldspace Things

(Back to the Thoughtbox)

Name should technically just be 'Worldspace Things' in quotes because it's a lame excuse of a name I can get away with.

This section is a bit of an odd bunch (though the 'concepts' one is going to be even worse). It's about the geography of various places (mostly just Ludus for now), then about the universe as a whole, and so on and so forth. It's basically any story lore or information that wasn't any of the other categories, yet it will tie into pretty much all of the other sections at some point. For instance, this can and probably will overlap with general 'history' as well, which involves timelines and to a lesser extent characters. I intend to reserve this more for lifeforms/'species' in general while reserving the characters for the specific characters among those. Hence why the trolls redesign is (currently) over there since it's several specific groups of them. The same goes for Asterion and council colleagues.

This is also unfinished, by the way.

Scale
I'm still not too sure on the scale of all this. Are stages a mile or so? Ten miles? Do we not measure by them at all? My only rough eyeball guess revolves around Desert Air, in which a bunch of tourists (and two not-tourists) walk from someplace at the edge of the desert to where Delinius' mansion still stands. I've deliberately not make exact measurements, but I think they're detailed as spending two months or so. It could be from SR1's Desert 1 stage to there, is my best guess. I don't know how far people can slowly walk across a desert in one day.

Where the hell is Steckenberg?
Steckenberg or Steckenburg? Either is valid (IRL Germany has Freiberg and Freiburg, though those are two different places, not the same one) but I've been running into 'Steckenburg' on a bunch of older pages. But that aside!
 * Supposedly it's between the Castle area, the edge of Mist Grove slightly southeast, and into parts of the Seaside series up northeast.
 * On the castle area, an idea was floated that there all all manner of large and small castles strewn across the area, some of which are now tourist attractions or house shops and such. Revelian would then own one more towards the Mist Grove that is away from the busy tourism and looks worse on the outside than inside.

Mollweide
There's also that Mollweide projection where Oktov might be near the north pole of the planet. This would very roughly send all the cardinal directions to turn 90°, and I think that could work.

Technology
Right! This is a thing I keep running into over and over when writing stuff. Here's what I can roughly grasp/happen to know.
 * The technological prowess of Gridmasks is not amazing, at least not compared to other societies on other Prism planets.
 * Apparently there's a rough west-to-east gradient of sorts. Picked that up from some Discord conversations.
 * Universe City is a place with a lot of migrants from other planets and has all kinds of stuff Gridmasks wouldn't be able to make.
 * New Hub City has some contact with the above mentioned place, so it probably has some advantage over the rest of Okto-Gredile. It's supposedly also a very proud Gridmask-only (or Gridmask-dominant perhaps) city.
 * Then there's Steckenberg. It's not as far advanced as NHC because it's further away etc. It does have a lot of tourism out from the west, because...
 * ...they might not even know about all the cool things on the other side of their combined continent. And Steckenberg has all these cool castles on the western end that are great tourism attractions.

Necklegs
Two-legged flightless creatures with large beaks. Based upon the 'neckleg' image of Coherine and invented by LAT.

Necklegs usually roam the deep jungles of their planet Genoskaya, where they use their large beaks as a drill to bring down fruit-bearing trees. Although they possess wings, these are not very powerful, and necklegs therefore only possess the amount of flight ability that a chicken does.

Some necklegs have developed to climb trees to get fruit instead, while others have developed a habit called "parkouring", allowing them to make nests in places that almost no creature other than themselves can reach (while necklegs normally make their nests on the ground because they are practically flightless).

I know Genoskaya is no longer a thing for us, but I dug these up from my garbage page because they do seem very neat.

Hexafaunen
"Partially gridmoid species highly resemblant of insects. After an extremely long period of underground life, the species has managed to evolve to levels far beyond its original levels of intelligence, but as a result also continue to create offspring with eyes that cannot see via the conventional light spectrum. Documentation of members of this species on the surface is rare and speculative, as it is speculated that settlments exist as far as several miles under the surface."

Just porting that off of the relevant blog page.

Ningen
Other than a neat reference image here, I know that they're aquatic (?), and that Trewinnard is partially one of these. Definitely nice though.

Cephatac
Mentioned in a few images uploaded by LAT around 2016. Citing a description from here:

''A species originating from the Martuno system. Many of them have entered Martedian society after their home planets became increasingly dangerous to live in, with opponents of the Martedians seizing their lands after the Chronolock was initiated.''

They appear to be somewhat small. I am not sure how much of that holds up today, but it's there. In addition, there's these two files, of two hybrids (Oumeth/Cephatac and Martedian/Cephatac, respectively).

Fygaro appears to be one of these Cephatacs. Going off of the text there, they have an exoskeleton as well, and the head part is known as the cephalon.

Martedians
Still figuring out whatever might be accurate off of ancient blogs and pages like Theriel's. Some things I do know or remember:
 * Current design has them as somewhat insectoid in appearance while still maintaining a roughly Gridmask-like profile.
 * Height has not been specified, but given that Beta Kwik is described as six and a half feet tall, my guess is that they can grow a fair bit taller than a typical Gridmask.
 * Ashy gray skin, silvery hair? (Once again off of Beta Kwik; unsure to what extent this applies to all Martedians)
 * There's an anatomy reference floating about on the Martedians page itself.
 * I know there has been Discord babble about the Martedians before and I know I've only stored part of it somewhere.

Aha! I've found some of it really just by searching again. Condensing/making into a text:
 * The planet is covered in building blocks, for the most part, with some barren rocky wastelands in between cities.
 * People don't usually travel between cities unless they're alternate lifestyle folks or from the military.
 * "Martedians have kind of a mess of Nordic and Slavic languages" - though I'm not too sure if this was jokes or serious, so you can skip this one if you want.

Ombryx
"8 legs, 4-segmented body (Noggin, Spinitrunc, Bouke, Morgelle) connected by an exospine across the back, 3 pairs of pedipalps, 4 mandibles, 3 digits on 6 foremost hands, 4 digits on 2 hindmost hands, all encompassed by a sophisticated exoskeleton. The rest of their appearance is entirely dependent on the perceiver's bias.

Being a Terrorborn species, their physiology can shift from the norm rather extremely due to dormant mutagens in their metaphysical form. One of their distinguishing characteristics is that they produce a skin-loosening agent in their poisonous spit, which they use to steal the skin of their prey, masquerading as them with high levels of success due to their inherent perception-bending form."

Which is to say, they do really masquerade as their prey. They don't form real societies, off the top of my head, and generally don't group up unless several Ombryx happen to meet. Even then, they're so good at their masquerade that they'll likely not notice. If I remember correctly, that's because the offspring effectively grows up inside a host/victim and takes over that victim's perceptive reference frame. So they're able to deceive but they're not able to perceive the deception of other Ombryx any better than the beings around them.

Feel free to correct me; this is not directly transcribed from Discord (?) so I may have messed something up.

Gaia Peons
Reference image.

Minotaur(s)?
"We should have just some weird labyrinth somewhere on Ludus with a minotaur in it or maybe somewhere on Narcissus, since that's sort of the Greek/Roman aesthetic planet" (LAT)

I dug this up from Discord. Dates all the way back to April 2016. Unrelated 'deepest lore', Dwinians would supposedly have gotten their archaic language from Narcissus too. I'm not sure how that would hold up now, but it's there.