Talk:Rings/@comment-4879294-20130824040458/@comment-4879294-20130824061856

Do you think ha55ii would use these if (he/she/they) saw them? Sort of like how the Copter species and Castle head found their way into the actual game? My top two weapons of that bunch I came up with would have to be the Gladiators' and the....

The......

The........

The.......... ah dang it- the rest are all tied in my view. The Gladiator's, well that is the one most capable of heavily punishing mobs (I imagine that would kick butt at Forest 4, increasing the punishment as the avalanche of enemies come down? Awesome).

The Boxer's, with the build done right, could do some heavy DPS (think. 10-20 AT + 150-200 Bonus AT, at AGI 5-10. Average DPS = 1266.666(infinite) on a singular enemy) while also slowing the whole  crowd  down. Yeah.

The Magician's, sure, it might need 160 DEX to work at max speed, but then from there it gives you options of whether to focus more on its' physical AT or it's poison AT, with Catapult's working well for both, Quick's working more for the physical, while the poison Jewels (mostly Emerald) working more for, of course, the poison. Also, Emerald or Catapult's + Peridot could even potentially render this usable by even Magicians with more standard builds. Pretty good all things considered. (Hm, "from just behind the Magician's range from where the enemy is." Normally, the spear travels 100 pixels then, at 50 range. Catapult's 5. 150 range, spear travels 300 pixels. That'd be a laugh, good thing I decided the Magician should be trained to hit accurately with it)!

The Priest's, same deal as with the Gladiator basically, but higher range and AGI, not to mention lower AT. But then consider what happens when you do the  team  combination build right. Pure MAG Priest wielding that thing with at least 2 pure STR Priests backing it up? Awesomeness. Forget keeping mobs away, that would keep  screens  away.

The Whipper's, yes, good for mobs, though unlike the Gladiator it won't suffer when there aren't as many enemies, however it also won't increase the punishment for larger crowds.

The Angel's, definitely not as good in the DPS catergory as some of the others to start with during any fight, though as the fight wears on? Not to mention it's probably the single best hit-and-run weapon thus far.