Final Gauntlet Part series

The Final Gauntlet Part stages basically throw the entire populations of all previous (canon) stages at you one-at-a-time, and each "Part" of the gauntlet has 10 stages represented in it (except for Part 6, which is the Mountain series.... Mountaintop included. Yes, that means one of  EVERY  single boss which appears there on a single screen. That Part only has 3 stages in it due to how Mountaintop itself was a bit of a gauntlet, thus it wouldn't be right to have more screens show up after beating the one screen that easily beats the Desert screen from Mountaintop in difficulty). They are the final stages of the whole game, however you still only get the "see you. next version." message for beating the stage which is otherwise the final stage; the Final Gauntlet counts as post-ending.

Universal modifiers apply to each Part of the Gauntlet: Part 1 has all enemies with 300 times the LP, min AT is brought up to max AT, which is then multiplied by 2, and the max AGI values for each of them set to 1000. The stages follow the BOOK order, so Part 1 has Opening Street, Grassland 1-7, and Hill Country 1+2. The enemies all count as 75 levels higher than normal in Part 1, and have their drop rates set to 0 here, for their drops are useless at the point of the game which you unlock the Final Gauntlet. The universal modifiers to the enemy stats are there to keep it challenging and rewarding enough for players who have gotten to the end of the game. For stages with over 100 enemies total, some enemies are removed, but the screens for stages with over 100 enemies total in them will always have a grand total of 100 enemies. I will post the counts of each enemy on each screen sometime later.

(For those not yet in the know, the max AGI for enemies in SR seems to set by some odd value between 1 and 1000, and the closer this value is to 1000, the closer the max AGI is to the min AGI until right at 1000, the max AGI matches the min AGI. However, the exact way this value is calculated out for if it's any lower than 1000 remains unknown, so Ivan247, me, anyone else trying to figure it out, and I guess ultimately the whole SR community when you look at the big picture would appreciate it if you could pitch in even just in the smallest ways to help get the formula used for max AGI figured out so max AGI can also be put on (official) enemy pages).

I still have yet to decide what the stat modifiers should be for Part 2 onward, but the stages they each contain are:

Part 2: Hill Country 3, Castle Gate, Castle (2 Castle Bosses appear), Lake, Forest 1+2, Cavern 1-3, and Seaside 1

(I will have to finish this later, real life is calling me now of all times).

This page is by RadiantDarkBlaze. I don't mind people organizing this into better, cleaner sections for me, though (at least for now) I'd greatly appreciate it if people could refrain from changing any text/wording, or adding anything. (By this I mean you can change sentence and/or paragraph order, maybe add (a) section heading(s), though nothing more than that for now please). If there's anything you'd like to suggest changing or adding to this, please just go to my talk page and suggest your ideas to me.