Talk:Necromancy/@comment-4879294-20140413070345

Now I have all the information I intially collected in the table. All that's left is to make it a sortable table similar to the enemy list table on the "List of all Enemies" page on the Dan-Ball Wiki.

I do have ideas for more possible columns, however:

- "Piercing?" (whether or not the attack is naturally terrain-piercing: "Yes" or "No")

- "Homing Range" (the natural homing range of the attack: will be "0" for the vast majority of the attacks)

- "Rolling?" (whether or not the attack naturally rolls on impact with ground: "Yes" or "No")

- "Reflecting?" (whether the attack naturally bounces on impact with the ground: "Yes" or "No")

- "Gravity Affected?" (whether the attack is affected by gravity or not: "Yes" or "No")

- "Multi-Hit?" (whether or not the attack will behave as Big Thunder does when connecting with mutiple targets exactly similtaneously: "Yes" or "No")

- "Spawn Location" (where in the user's range the attack will intially spawn: "Center of User" or "Random Within Range" (ha55ii hasn't been cruel enough to make an enemy that spawns it's attack "Center of Target".... yet))

- "Trajectory" (the path the projectile will try to take not taking gravity into account (except for the arches, which typically only gravity-affected attacks will use anyway): "Beeline", "Stationary", "Fixed Angle", "Arch", "High Arch", and "Low Arch")

- "Multiple Projectile Behavior" (how the attack uses additional projectiles: "Scattered Spread", "Even Spread", or "Succession" ("N/A" if single projectile attack))

Orange Boss Skull Dragon from Grassland 3 uses a gravity-affected beeline, which results in an attack that fired from too far will fall short of it's mark, and a lot of enemies use gravity-affected stationary attacks for an attack that goes straight down (could also be a non-gravity-affected fixed angle in some cases). There are probably more interesting ones than just those, however it is my bedtime. I do think it would be good to add those columns at any rate, just those are a lot of columns and I'm not sure the table will hold that many properly. That, and as I have never seen some stages for myself there are some enemies that I do not know all the intricate details of their attacks even if I can get the major 4 details- Min AGI, AT, Range, and Type. So I may need help with that part.

I'm gonna say this is now free for anyone to edit, add too, and reorganize, just for the time being I would like it if only the attacks of canon enemies are used here.