Talk:Ideas for Stick Ranger Items/@comment-4879294-20150818101623/@comment-4879294-20150821014621

Item C. Anyone who would make Item C overpowered would probably make Freeze weapons overpowered in the first place anyway. That, or make overpowered Diamond-like compos. Poison, due to the way it's Bonus AT operates, would be the hard one to force some form of balance into code-wise.

Each of these items are meant to give a physical weapon a magical type and also make the weapon basically behave more like the type it's switched to. Item D really only has one possible variant that I can think of, but all of the others have at least one or two variants on how they can be operated. Item C could switch the physical weapon's type to Freeze without providing Freeze time to render the weapon's AT non-negateable by any normal enemy without reducing it (by as much). Item B could simply allow bypassing of enemy Physical resistance without slowing (though this would make the most sense in a map where any enemy that resists the AT of one magical type resists the AT of all magical types except for of course Freeze). Item A could be made as either an explosion-type weapon or more classical Fire type.

Thank you! (Sorry it took me a while to reply; real life came out of the blue and kept me busy for a while.