Stick Ranger Creator

Stick Ranger, unlike Powder Game, currently doesn't have much in the way of features to let fans and players create anything for it. This is an idea for a tool ha55ii (whom I prefer to call "ha66ii") could possibly make to give fans a better outlet for their creativity around Stick Ranger. However, some things, such as compo items, would not be creatable in this tool. Players will still be confined to the compo items already present in the original Stick Ranger. Players will also still be confined to the same classes as Stick Ranger, however will be able to design their own weapons for the classes (though the process will typically be quite complicated, albeit not nearly as complicated as directly doing the actual programming).

Stages
The player would be able to decide how many stages there were, the names of each stage, and what stages resulted in branching points (like Grassland 2 leading to both GL3 and GL4) and converging points (like both Hill Country 3 and Grassland 7 leading to Castle Gate). The fan-made version's final stage would simply be determined by which stage could possibly require the most stages beaten beforehand to reach.

For example, if a very small branch + converge lasting 3 stages could bring a player to a stage that is the last of it's branch and would otherwise require 10 stages beaten beforehand to reach, and a separate path ended on a stage that required players to beat 7 stages before reaching no matter what, the one that could possibly take 10 stages to reach would be the final stage even though there was a way to reach it in 4 stages total and there was another stage that absolutely required 7 other stages to be beaten before even reaching.

Unfortunately there would be no way for the player to create a proper drawing for the "World Map" screen. The stages would simply be laid out in a side-scrolling black void.