Talk:Necromancy/@comment-4879294-20140728061258/@comment-2012328-20140729025141

Source mode is really the only way to go, since that's the skeleton and all that sort. Yeah, it's all nice to be back and focus on things that was left collecting dust for 2+ years and finish them off to the best of degrees.

For the pierce confusion, it might appear that every fire attack pierces characters, but this is not the case for the Red Skull Stickman/Castle Boss. Since some of the only attacks that have the splash property are the Red Roundhead Walkers and the boss from Beach 1, this should be left as is (could there be an interaction called "Delayed" or "Pierce; Delayed", but it could get complicated).

I half-forgot about Bonus AT field for the Red Skull Stickman/Castle Boss, but on topic of that, the field could include the AT values (with red font probably) and as for the type it would be the secondary attack's type (the icon would be a pellet anyways). And since you asked, {Partial} is your answer, so you do what you think will fit best.

Well, I'm off. Any ques you might have, ask 'em. Good luck.