Stick Ranger 2/Spells

How spells are implemented
Most Spell Caster classes don't duel wield or commonly use magic weapons so they use scrolls instead. It has the same MAG requirement of normal weapons and can be bought or sold. Time: it is the Time for the projectile to last NOT the Time taken for effect, instead all spells having a MAG cost x10 equal to their lvl per attack - MAG has a minimum of its level (1 level happens every 10 attacks - MP, 2 = 20 - MAG, 3 = 30 - MAG) if a lvl 1 spell costs 10 MAG and the caster has 9> then the values minimum MAG is the original which in this case is 1. Note: anything above lvl 9 would have a value equal to its order (S=10)

Time: if the time says 0 secs the effect is instant and has no projectile but it may still have an effect animation (like priest attacks).

Spell using classes

 * Magician (uses basic arcana)
 * Archmagi (more psychicly adept but still uses basic arcana)
 * Wizard (the same as the magician)
 * Bard (only buff/support spells)
 * Cleric (only support spells)
 * Priest (only support spells)
 * Paladin (support and offense)
 * Angel (usually support or area of effect)
 * Elementer (only deals elemental damage)
 * Healer (only healing spells)
 * Spirit
 * Psion (psychics only)
 * Summoner (only summoning spells)
 * Witch