Potential Hell Stage

This is just a rough idea for what could be one of the upcoming Hell stages

Note that here */10 ratings will be used instead of exact numbers for LP and AT on occasion. The closer to 10, the stronger an area that is for the enemy. The closer to 0, the weaker the area is for the enemy.

Enemy A:

 * flying species


 * LP 6/10 (for a normal-size flying enemy)


 * Range 512


 * AT (+10% for all other enemies in Range)


 * AGI (constant aura)


 * rough population 0/10
 * BOSS screen population: 15 (to start with)

Enemy B:

 * immobile species


 * LP 10/10 (for a big-size immobile enemy)


 * Range NaN


 * AT (Spawn Enemy A)


 * AGI 3/10


 * rough population 2/10
 * BOSS screen population: 0

Enemies C + D:

 * whatever species


 * LP 10/10 (for whatever it is)


 * Range somewhere between 4/10 to 9/10


 * AT 10-10 exactly (plus slowing effect if chosen for either Hell 5 or 6- whichever is chosen as the Ice-type Hell)


 * AGI somewhere between 5/10 to 7/10


 * rough population ~6/10
 * BOSS screen population: between 20-40 (combined)

Boss:

 * whatever species (probably Tree or Walker)


 * LP 8/10 (as far as singular bosses go)


 * Range NaN


 * AT (Spawn Enemy A) x5
 * AGI 7/10
 * Boss screen population: 1

Credits
RadiantDarkBlaze - Creation