Talk:Ideas for Stick Ranger Items/@comment-2012328-20130504224451

Dumping some compo spoiler/fixes:
 * For the exchangers, I thought that the amount of the exchanged SP is equal to the exchanging stats. Also could simply use the negative vanilla effects for the deducted SP.
 * Pendants - Come in six varieties: Dim, Bright, Water, Earth, Wind, and Flame. The first two affect enemy count (both current and max) by doubling and halving respectively. The other four focus on adding 1000 LP/100 SP into STR, DEX, or MAG respectively for 1 minute with variable chance of hitting ranging from 1/2000 to 1/200 (+200 hit per level).
 * Feathers - Light and Dark. The light is able to revive the character upon entering death/switching screens. Chance increases per level for very little (need to find the correct chance since they're in my scraps somewhere). The dark can instant K.O. an enemy/non-bosses. For bosses, the AT is 999 instead. Either will have an effect of white pellets/dark mines emitting to note their action; harmless.
 * Cards - Will fix them sometime.