Talk:Necromancy/@comment-4879294-20140728061258/@comment-4879294-20140728180701

Eh, all I really did was enter source mode, look at the structure of what you made, and copy it onward. It's easy enough when I have a starting seed to work off of. So a big thank-you for providing that seed. (

Alright, thanks Hank! (

Sounds like you launched yourself into a bigger project than you planned for. ;P As long as it's all work you feel good about or otherwise have fun doing. (

One thing I just realized- do we really need to specify which attacks pierce characters? To me it seems like only fire attacks pierce characters. That could be moved over to "Splash", where it will say "Character Pierce" rather than the usual "Yes" (since really any fire attack that pierces characters will have splash damage as well as the potential to hit more than once per character).

Also for attacks with bonus AT, the secondary AT will often have different physics + mechanics than the primary AT. Should we include secondary AT physics in brackets? Also, I know Yes turns a cell green, and No turns a cell red, but how do I turn a cell yellow? Is the tag to use for that "Maybe", "", or something else? This way when primary AT meets criteria that the secondary AT doesn't or vice versa, I can have the cell yellow rather than just either green or red according the primary AT only.