Talk:Stick Ranger Creator/@comment-1917722-20150818065226/@comment-4879294-20150818071931

That would be awesome, I really do need even just the tiniest bit of help right now (

I was just playing Stick Ranger to get a good grasp of the original map. One thing that I immediately notice; it doesn't make the player feel very powerful at the beginning phases. Next thing I notice; those horribly low drop rates. I can understand not wanting to flood the player's inventory with items, but the original map's drop rates still take it just a little too far. That being said, playing through the map does give the player a chance to see ha55ii's growth as a programmer first-hand even if they weren't actually there to watch from the start. Plus there's definitely a sense of satisfaction once the player does get to the part where they're more powerful.

For a good portion of the original map, the player typically doesn't have to dodge attacks terribly often if they're powerful enough. It's only later on where there's an "oh shit- I'll have to dodge stuff from now on" moment. Yes, it's good for the player to feel powerful, but there's no satisfaction in defeating easy opponents. If you ask me the player needs to feel like their enemy is powerful too, even right from the get-go. On top of that, power levels do still need to continually rise.

... Dang, I'm already totally thinking like a map creator. This thing isn't even reality yet. Lol, I guess I know for sure what I want to do for a living now; make video games xD Where can I learn some programming skills? I'd feel bad simply bossing programmers around all the time. (Alright, I might be nicer than that, but still). At the very least, the source editor has become the most natural editor for me on Wikia by now; I actually feel lost and helpless looking at the visual editor now xD So whether it be talk pages or comments or page editing or whatever, I always use the source editor.