Talk:Defender/@comment-4879294-20140413201458/@comment-4879294-20140414015043

Um, excuse me, while I can see your point in that you don't want the inability to do much damage even from up close to be worthless, I don't want Black Crystal 6 (60% Block Rate) on 80 DEX Defender (40% Block Rate (60%+40%=100%)). Sorry, ixnay on the Crystals being equippable to the Defenders- that can get way too OP with the right setup. Even with the Magic DEF stat, Purple Crystal 6 + 80 STR. That would be going too far. Raise the capping points and maybe even the increase rates for Magic DEF and Block Rate if you want. Raise how much LP they get for each invested SP. You're not putting Crystals on 80 STR- 80 DEX Defenders (actually perfectly possible towards end-game). Not on my watch. I'll let you do their weapons, you can do pretty well anything you want with the Defender except let it equip Crystals.

That's why I was trying to raise the cap on Block Rate and Magic DEF, so that while it would still never hit 100% it would still be quite the innate defense buff. Also, sealing Crystals for Defenders leaves room to maybe create Cards special for them, maybe some with effects that other classes could use too. "Teleport's Card" (for most classes teleports either left, right, or up if no room left or right to avoid damage at the last second at a certain chance (possibly with a cool-down time after it's triggered), for the Defender gets the Defender in there to take a hit for an ally). Some Card or another to boost the base range of 200 for protective actions. Some Card or another to boost foot movement speed considerably. Just something other than the defense Crystals.

I will wait to see what you have to say now- I'm not going to make any further changes on my own except for disallowing Crystals.