Talk:Necromancer/@comment-4879294-20140412013147/@comment-2012328-20140415205739

I'm not really wise about ratings, but here's my review before I forget:

The Necromancer is a unique class capable to size up against any enemy, but managing them is another challenge. Especially with the E.AGI system, a beginning is always a chore, but later as the MaxAGI gets close to equilibrium is where it pays off for the most part. The wide range of attacks makes it up for the numerous strategies and potential each hold.

I have yet to understand the aspect of Range (like starting range and Personal Card changes, the "+% of lost Range" and so on)

Anyway, here are some stuff I'd like to add: AGI (MinAGI, Constant) or: AGI (MinAGI) E.AGI (Constant)
 * The visible AGI stat could either be (if MaxAGI is not found):
 * The icon [[File:NecromancerClass.png]] including its "smaller" aura (might be hard to manage for those without advanced paint programs but all there is you need is: 50% and 25% for the head color, and a translucent body-colored aura).
 * The aura itself [[File:NecroAura.png]] The one above is just for reference for the alpha values, while the bottom one is to be applied on a color background for the exact colors.
 * Short said, I'll give a 10 for creativity, but only 6 for practicality due to the very wide AGI in the beginning. So I'll actually give it a 9.