The Evil Castle

The evil castle
The evil castle is the last stage of stick ranger!

Trivia

 * This is the last stage of the game.
 * This is the hardest stage of the game.
 * In this stage, the color of the enemies says their weaknesses.
 * All the six enemies in this stage have unique head and bodies.
 * In this stage, five out of the six enemies can resist freeze damage!
 * One enemy in this stage have beaten the record for largest damage in the game.
 * All the enemies here can use MORE than two attack types.
 * All the enemies in this stage have both the highest gold and XP drop in the game.
 * One enemy in this stage have beaten the highest LP in the game.
 * One enemy in this stage have beaten the lowest AGI in the game.
 * The six enemies in this stage can fuse themselves into an immortal, undefeatable enemy.
 * This is the second stage where each landscape and tilesets are very different than the other stages (the first one was mountaintop)
 * These enemies have introduced the new 'charged attack' which deals so high damage that if the players are not in the blindspot.
 * These are the enemies that drop more onigiris in the game (25 onigiris!)
 * All the enemies here are bosses.
 * In this stage, the players are NOT able to be thrown above the screen size limit.
 * The six enemies in this stage have the highest XP level in the game.
 * The first six enemies here are made of attacks of previous enemies.
 * The fire boss have the most projectiles shot in a single hit (256!)
 * The poison boss have the poison attack that last more time in the game.
 * The freeze boss have the more lasting freezing effect in the game.
 * In the top left corner, it displays no name.
 * When the final boss dies, he explodes.
 * Black crystals, silver crystals and purple crystals are useless here, DEF aura is useful here through.
 * This surely is the stage with more trivia in the whole SR.

Enemies
The blindspot:

The blindspot in this level is an area that when the players are inside it, they are immune to the charged attack of the bosses, the blindspot always appear 5s before the enemies using the charged attack, it's always in the same place.

The Physical Boss   LP: 50,000,000AT:Spear: 300 - 600 x 3Needle: 13-15 x 30Charged attack: 150,000 - 400,000 x 360 AGI:Spear: 150-200Needle: 100-120Charged attack: 1,000 - 1,600 Range:Spear: 30Needle: 700Charged attack: infinity Strenght:Thunder (1000% of the AT heals the boss LP)Fire (1000% of the AT heals the boss LP)Ice  (1000% of the AT heals the boss LP, time -100%)Poison  (1000% of the AT heals the boss LP, time -100%)Freeze (1000% of the AT heals the boss LP, time -100%) Weakness:Physical (AT +5,000) LV: 150EXP: 20,000Gold ($): 99,999,999Body: physicalHead: physicalAttack: Spear, needle and charged attack.Head colour: #979797Body colour: #747474Movement: flying Charged attack: Summons 360 spears in a circle shape, each inclined 1º more than the last one, when summoned they stay stop, but 5s later they all are shot very fast, they vanish when touch the edge, pierce characters and the ground. The Thunder Boss   LP: 150,000,000AT:Thunder: 1 - 999 x 2Laser: 40 - 80 x 4Charged attack: 10,000 - 999,999,999 x 25 AGI:Thunder: 100-150Needle: 75 - 125Charged attack: 1,000 - 1,600 Range:Thunder: 60Laser: 1,400Charged attack: infinity Strenght:Physical (AT - 1,000,000 can be below 1!)Fire (1000% of the AT heals the boss LP)Ice  (1000% of the AT heals the boss LP, time -100%)Poison  (1000% of the AT heals the boss LP, time -100%)Freeze (1000% of the AT heals the boss LP, time -100%) Weakness:Thunder (AT +5,000%) LV: 150EXP: 20,000Gold ($): 99,999,999Body: thunderHead: thunderAttack: thunder, laser and charged attack.Head colour: #EBEB5EBody colour: #CAA128Movement: flying Charged attack: Summons 25 tiny lasers that fall into the ground 2s after being summoned, when they touch the ground summons GIANT lasers like the grey big box snake attack, they are large enough to always cover the whole screen, and are so high that their height goes over 1,000 pixels after the screen ends, so there's no way to escape.

 The Fire Boss    LP: 120,000,000AT:Heat: 4-5Bolt: 33-55 x 7Charged attack: 150 - 600 x 256 AGI:Heat: 1-2Bolt: 100-180Charged attack: 1,000 - 1,600 Range:Heat: 45Bolt: 1,600Charged attack: infinity Strenght:Physical (AT - 1,000,000 can be below 1!)Thunder (1000% of the AT heals the boss LP)Ice  (1000% of the AT heals the boss LP, time -100%)Poison  (1000% of the AT heals the boss LP, time -100%)Freeze (1000% of the AT heals the boss LP, time -100%) Weakness:Fire (AT +5,000%) LV: 150EXP: 20,000Gold ($): 99,999,999Body: fireHead: fireAttack: Heat, bolt and charged attack.Head colour: #FD8E0FBody colour: #FF0000Movement: flying Charged attack: Summons fire that covers ALL the ground and each fire summons 10 heat clouds per second and the heat clouds go up VERY fast and the heat clouds last 5s, the fire lasts 10s and both the fire and the heat damage the players SOOOOOOOOOOOOOO fastly that they deal over 100,000 damage in a second!

The Ice Boss

LP: 80,000,000AT:Ice spike: 40-70 (slow 85%)Ice spear: 50-90 x 3 (slow 50%)Charged attack: 2,800,000 - 9,000,000 x 16 AGI:Ice spike: 300-300Ice spear: 90-100Charged attack: 1,000 - 1,600 Range:Ice spike: 60Ice spear: 2,000Charged attack: infinity Strenght:Physical (AT - 1,000,000 can be below 1!)Thunder (1000% of the AT heals the boss LP)Fire  (1000% of the AT heals the boss LP)Poison  (1000% of the AT heals the boss LP, time -100%)Freeze (1000% of the AT heals the boss LP, time -100%) Weakness:Ice (AT +5,000%, time + 800%, slow +20%) LV: 150EXP: 20,000Gold ($): 99,999,999Body: iceHead: iceAttack: Ice spike, ice spear and charged attack.Head colour: #A6BEC6Body colour: #C4CBFEMovement: flyingnote: slow cannot go above 80% Charged attack: Summons 16 BIG ice spikes (32 pixels wide by 128 pixels tall) then they all fall at the same time, pierces characters and vanish 2s after landing. The Poison Boss   LP: 100,000,000AT:Poison cloud: 12-16 (6s) = 3,600 - 4,800Poison bolt: 0-1 (0.8s) x 5 = 0-40 (does NOT stack)Charged attack: 150,000 - 350,000 (10s) x 255 = 75,000,000 - 175,000,000 AGI:Poison cloud: 500-750Poison bolt: 60-105Charged attack: 1,000 - 1,600 Range:Poison cloud: 30Poison bolt: 2,000Charged attack: infinity Strenght:Physical (AT - 1,000,000 can be below 1!)Thunder (1000% of the AT heals the boss LP)Fire  (1000% of the AT heals the boss LP)Ice  (1000% of the AT heals the boss LP, time -100%)Freeze (1000% of the AT heals the boss LP, time -100%) Weakness:Poison (AT +5,000%, time + 800%) LV: 150EXP: 20,000Gold ($): 99,999,999Body: poisonHead: poisonAttack:Poison cloud, poison bolt and charged attack.Head colour: #329700Body colour: #650032Movement: flying Summons 255 poison clouds in random places in random angles that move in random speeds, the clouds are BIG, so there's no way to escape unless you're in the blindspot.  The freeze boss    LP: 60,000,000AT:Freeze: 20-50 (7s)Freeze spear: 30-60 (3s)Charged attack: 80,000,000 - 160,000,000 x 80 (86,400s) AGI:Freeze: 550-700Freeze spear: 150-200Charged attack: 1,000 - 1,600 Range:Freeze: 80Freeze spear: 4,000Charged attack: infinity Strenght:Physical (AT - 1,000,000 can be below 1!)Thunder (1000% of the AT heals the boss LP)Fire  (1000% of the AT heals the boss LP)Ice  (1000% of the AT heals the boss LP, time -100%)Poison (1000% of the AT heals the boss LP, time -100%) Weakness:Freeze (AT +5,000%, but time -100% T_T) LV: 150EXP: 20,000Gold ($): 99,999,999Body: freezeHead: freezeAttack:Freeze, freeze spear and charged attack.Head colour: #CECBFFBody colour: #CECBFFMovement: flying Summons 80 freeze attacks in the top of the screen that fall into the ground all at once, pierces characters and vanish 3s after hit the ground. ' The Final Boss!'     LP: 999,999,999,999,999,999,999,999,999,999,999,999AT:999,999,999,999,999,999,999,999,999,999,999,999-9,999,999,999,999,999,999,999,999,999,999,999,999 AGI:Glitch:0-0Charged attack: 1-1 Range:InfinityStrenght:Physical (AT - infinity, can be below 1!)Thunder (infinity% of the AT heals the boss LP)Fire  (infinity% of the AT heals the boss LP)Ice  (infinity% of the AT heals the boss LP, time -infinity%)Poison (infinity% of the AT heals the boss LP, time -infinity%)Freeze (infinity% of the AT heals the boss LP, time -infinity%) Weakness:NONE!!! LV: 200EXP: 1,000,000Gold ($): 9,999,999,999Body: ???Head: ???Attack: Glitch, charged attack.Head colour: lots of headsBody colour: lots of bodies (the lines)Movement:random movements in SR When the boss battle begins, an angel will appear and give immortality, 0 AGI and infinity damage to all characters (the health bar also turns golden), this only happens once, then after he's killed, if the player come back, will fight a boss with the stats below. The glitch attack is just a lot of lines of the color of the attack type that expands in the direction it's pointing (don't move, it expands!) and keep expanding until hit the ground, the edge, pierces characters The charged attack is destroying the whole dan-ball world, but since the players will have infinity damage and 0 AGI, this cannot be done anyway. The new stats of the boss: LP: 400,000,000AT:Glitch: 50-180 (Type is random, if is freeze, lasts 1s, if is ice, slow 50%)If glitch is poison type: 1-11 (0.2s) = 10-110If glitch is thunder type: 1-249Charged attack will be not available AGI:Glitch: 100-125 Range:Infinity Strenght:5 are randominzedif Physical (AT - 10,000,000, can be below 1!)if Thunder (2,000% of the AT heals the boss LP)if Fire  (2,000% of the AT heals the boss LP)if Ice  (2,000% of the AT heals the boss LP, time -100%)if Poison (2,000% of the AT heals the boss LP, time -100%)if Freeze (2,000% of the AT heals the boss LP, time -100%) Weakness:The elements he's not strong against after being sorted aboveif Physical (AT +10,000)if fire (AT +5,000%)if thunder (AT +5,000%)if ice (AT +5,000%, time +900%, slow +25%)if poison (AT +5,000%, time +900%)if freeze (AT +5,000%, time -100%, T_T) LV: 160EXP: 30,000Gold ($): 100,000,000Body: ???Head: ???Attack: Glitch.Head colour: lots of headsBody colour: lots of bodies (the lines)Movement: random movements in SR

note: for the weakness, the boss will have an AURA, gray for physical, red for fire, yellow for thunder, dark blue for ice, green for poison and light blue for freeze, and the weakness is randomized every 10 seconds.

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