Talk:Wildman/@comment-3203466-20170814143129

Planning to revive this at some point as a joke class named the Florist. It attacks enemies by slapping them with flowers. These flowers, even with magical attacks, deal rather low damage, but they have a chance to poison you can increase. And you can also increase the poison time, effectively turning the class into a lethal joke character late-game.

Plans:


 * STR investment gives you +4 LP as well as +1/2 min and max AT.


 * DEX investment increases the poison time by 5 frames (1/10 of a second)


 * MAG investment increases the chance of poison by 3. Caps at 100%.

Weapons:


 * Level 0 weapon is a Daisy with no special effects
 * "Roses"-esque weapons create thorns upon hitting an enemy; the way they are created and the number of thorns change depending on the level
 * "Tulips"-esque weapons generally shoot pellets in an arc when hitting an enemy; depending on the level these pellets have different properties.
 * "Lilacs"-esque weapons have generally low AGI. At first they have no special effects but later levels makes them create clouds on contact with foes.
 * "Buttercups"-esque weapons always release pellets or similar projectiles that slide on the ground when hitting an enemy.
 * "Dandelion"-esque weapons produce a lot of pellets when hitting an enemy. Some levels have them made in a ring formation around the enemy while others have them rain around the enemy.
 * "Sakuras"/"Blossoms"-esque weapons make pellets fall on enemies similar to the Magician's Thunder Spear when hitting an enemy.
 * "Venus Fly-Trap"-esque weapons have no special effects but deal a lot more physical damage than other flowers.
 * "Rafflesia"-esque weapons leave large clouds when hitting enemies. The flower itself also deals knockback to enemies due to the horrid smell.
 * "Tree", the resort weapon, deals high damage and has a longer range than other flowers but has very high AGI.