Talk:Necromancy/@comment-4879294-20140729055948

Just realized something- any attack that pierces characters (I guess "targets" because the Necromancer won't run off attacking it's own team when using enemy attacks) will have splash, as piercing targets without actually having splash would be quite useless and probably impossible. Though I will not include "fire" as part of the words shown, I will move "Target Pierce" over to the "Splash" column as it is a type of splash and not a type of terrain interaction. So the Splash column will have 3 possibilites: "No", "Yes", and "Target Pierce". This will also let the "Interaction" column only need 4 possibilities: "Slide", "Reflect", "Terrain Pierce", and "Disappear" (since that's exactly what a projectile with no other terrain interaction does).

Also, upon further inspection and thought, I've realized that aside from gravity, projectiles can also have friction (which can either slow them down as they travel (Volcano 2's secondary fires slide a little distance, then stop due to friction even without disappearing), or speed them up (Charge Chakram 6's secondary one-arrows start out "snail" but then accelerate to either "fast" or even "lightning" due to inverse friction (which of course the faster they go the more 'friction' they encounter))). On one hand it would be a pain to add another column now, on the other hand it would be a shame to not include friction somehow. Can you think of a column friction would fit into, or does it need a new column if it's going to be included?

At any rate whatever I do I'm gonna do tomorrow when I wake up because right now I'm tired + should probably get to bed soon anyway (11pm over here as of when this comment was posted). If you're still up then until I leave another comment saying I'm up you're welcome to edit this page as you please. (