User talk:RadiantDarkBlaze/SR Modding Plans/Compo Items

Quartzy calculations
Took a look at the Quartz. My calculations did this: DPS increase = (100% + Projectile increase) ÷ (100% - AGI decrease). For example, level 4 has 125% of the original projectile count, and 69% of the base AGI = 0,69. Dividing 125% by 0,69 gives 81,15%. I also took an attack that has 20 projectiles to keep round numbers. My conclusion? You tried did good; you got to within 2% margin of your intended DPS increase, and I honestly don't think you'd have to change that much. Upon closer inspection, I've discovered that it's practically impossible to get any closer. On top of that, it's a decently balanced compo in itself. As to its effects whenever paired with either a Topaz or a Bullet's Card I wonder... In the latter case I'd guess the extra projectiles of the card are added after the effects of the Quartz; in the case of the Topaz, I think you chose wisely to give this an AGI decrease rather than any sort of AT boost. On another note, I've looked at the effects for some other cards and they're lovely. For example Berserk's Card now at least has a slightly positive tradeoff, but most of all Pierce's and Explosion's Card are 'more worthy' of their names this way. Good work as always! Fire InThe Hole Talk 16:03, March 17, 2016 (UTC)
 * Level 1: 92% AGI (+8,7%), 2 more projectiles (+10%) = 19,57%
 * Level 2: 89% AGI (+12,4%), 5 more projectiles (+25%) = 40,45%
 * Level 3: 75% AGI (+33,333%), 4 more projectiles (+20%) = 60%
 * Level 4: 69% AGI (+44,93%), 5 more projectiles (+25%) = 81,15%
 * Level 5: 75% AGI (+33,333%), 10 more projectiles (+50%) = 100%
 * Level 6: 58% AGI (+72,41%), 8 more projectiles (+40%) = 141,37%
 * Level 7: 50% AGI (+100%), 8 more projectiles (+40%) = 180%
 * Level 8: 56% AGI (+78,57%), 16 more projectiles (+80%) = 221,43%
 * Level 9: 50% AGI (+100%), 16 more projectiles (+80%) = 260%
 * Level S: 40% AGI (+150%), 12 more projectiles (+60%) = 300%