Talk:Dual Swords/@comment-4879294-20140905233757/@comment-4879294-20140909235412

So, are you two saying I should revert it for the time being? At least until I get Ivan's word on the matter? I'll do that then.

Just so Ivan has a chance to see my alternate suggestion even after I revert it:


 * AT 5-9. Just under half of Charge Punch's AT, putting the AT right inbetween Charge Punch and Wooden Sword. Could be set back to 1-1.


 * Range 30. Base Range for most Gladiator Swords: 30. Wooden Sword = base + 20 (= 50). 20/2=10. Base Range for most Dual Swordman weapons: 20. 20+10= 30, thus putting the boost to Range exactly between Wooden Sword (+20) and Charge Punch (+0).


 * MP 150, Bonus AT 40-60. Bonus AT could be changed to 30-45, 20-40, or whatever other value deemed fit. Exactly half of Charge Punch's MP cost and the aim for the Bonus AT is to be exactly half as effective per activation, thus putting the MP cost and magic attack effect exactly between Wooden Sword and Charge Punch.


 * Dual Wooden Sword's normal swings would deal Fire-type damage rather than Physical, partly as call-out to the magic effect more or less setting the wooden weapons on fire, also helps bypass Silver Crystal and Priest DEF auras.