Talk:Rangas/@comment-1917722-20190330072903/@comment-1917722-20190706175520

Revisiting this during one of my strange and tangential page adventures. I think the Wind type could function as repeated low-increment knockback; I feel as though projectiles would necessarily be somewhat slow in order to achieve this.

The result would be not unlike Atomic Ray 5 with a decent Knockback's Card, except for the fact that it'd be slightly less powerful re: knockback and kind of bad for damage.