User:Lightning Lord 17

I am a... well it doesn't matter

I'm on the Dan-Ball comment board as Dark Doctor Lightning Lord.

LL's Mod and Modding Tools
These are now only available in the Dan-Ball Discord

Doctor Class
The Doctor class started out as a copy of the boxer. But now is independent from them. They attack with pills (ranged) and syringes (melee) depending on which they have equipped. The doctor can heal itself and the whole team at half heal. DOCTORS CANT HEAL OTHER DOCTORS. It's a business competition thing.

LP: LP + 6

STR: Resist + 0.5 (LP+2)

DEX: AGI -1/-0.5 (LP+2)

MAG: Health gained from attacking + 0.125 (8 mag pts per 1 HEAL) (LP+4)

Resist is the ability to resist timed effects like poison, slow, and freeze by a percentage. It caps at 50%

the doctor will resist only the time aspect and not the actual damage.

Rune Knight Class
The Rune Knight class is a mix of the magician and gladiator class. they attack with a sword and when the magic attack is ready, they'll trust their other hand, holding an orb, and do the magic attack.

LP: LP + 10

STR: min AT + 0.5, max AT + 0.8 (LP+3)

DEX: min Bonus AT + 0.5, max Bonus AT + 0.8 (LP+3)

MAG: mag + 1 (LP+5)

Enforcer Class
This class will rush their opponents with a small burst of speed. They attack with gauntlets with high power, but at the cost of speed. The blast from their blast pack (what they use to boost around) can deal additional damage, not that much though. Every next attack will get weaker as their Power approaches 0%. (punches do 1-1 damage if power is low enough), so they need to be left alone to regain their power. One other neat perk they have is the ability to attack in the air not while being held though.

LP: LP + 15

STR: min AT + 1, max AT + 1 (LP+ 5)

DEX: Recover + 0.2 (LP+ 4)

MAG: max power + 2%, mag + 1 (LP+ 3)

the recover stat is the amount of power this class will regain.

Warlock Class
I plan for this class to be a strong mid range class, I also plan for it to float a little bit off the ground. When this class kills an enemy they recover health and gain mag charge with this formula:

Charge gained = (mag / 5) + 1;

as the mag charge grows so will the aura of the class...

LP: LP + 8

STR: range + 1.5 (LP + 2)

DEX: AGI (min and max) - 1 (LP + 2)

MAG: max mag charge + 2, (LP + 3)