Talk:Hankvi/@comment-2012328-20150529193723/@comment-16075172-20150529200141

Art Seal removes the elemental damage from the attacks of a person inflicted with it, as well as removing any additional special effects from them. This works to spare an opponent against additional elemental damage dealt or from suffering from debuffs or status effects. (For example, an attack that deals Fire/Physical damage and can inflict Burn will be changed to only inflict Physical damage and provide no extra effects. However, if an attack is just outright a powerful Physical attack, it won't be effected.)

Aura Seal nullifies the effects of active Traits. It means that benefits they're currently reaping from their Traits will stop working for the duration of the Aura Seal. A character's "X Aura" is not effected by Aura Seal (Or basically any Trait that specifically has their signature color). A Trait that was not in use when Aura Seal was activated can still be used during this. (For example, Horst's HS F00 (Fireproof) ability, which is technically always in play but only shows when he is hit with a Fire attack, will stop working with the Aura Seal; meanwhile, if Sanford is inflicted with Aura Seal, he can still become HS 0C9 (Crazed). Or, for another example: Mura and Rev are on the same team, and then an opponent inflicts them both with Aura Seal. Mura will lose the buff he gets from HS B30000 (Muse's) HS F00 (Mira)HS 990 (cles), but, as long as Revelian wasn't in this mode before, he can still go HS F00 (K)HS FF0 (A)HS 0F0 (I)HS 0FF (S)HS 00F (E)HS F0F (R).)