Talk:Necromancy/@comment-4879294-20140729055948/@comment-2012328-20140731113731

Okay, so it looks to be that Ivan had began to work on the "tabling" of the enemy projectiles (and even managed to add/tweak some things that we could've thought of). Renaming the Friction into Acceleration and Splash into Multi-Target aside, he also added the "Delay" function, which requires some digging from the source code.

Also, an idea from said tables from the DB Wiki, there was also the option under the Spawn column that is "Projectile", in which I thought the secondary/bonus attack would be listed as another entry - With the # being the letter b after the number of the primary attack (merging cells are no option because that'd mess up the sortable table - or as I'd like to call it: The "Sore TABLE"!