User:ZoshiX/Zeta

I'm going to go ahead and claim the Zeta timeline for some stuff. I'm currently (in my head of course) working on a re-imagining of the Fan-Ball universe. It actually started out as an idea to make the world more translatable to a game. As farfetched as that is, considering my inability to complete even a few pages of an amateur webcomic, I'd still like to keep note of things. If you can bear to indulge my delusions, ideas and additions are very welcome. Also, if I do something here with someone's character that they don't like then please feel free let me know so I can fix it.

Worldbuildy Stuff

 * Pretty much every character in the timeline is from the planet Ludus, which includes changing some groups. The main exceptions to this rule are the Negatives, who are still aliens, and supernatural beings such as angels and demons. The relative absence of extraterrestrials is an attempt to make the world seem more cohesive and less like the poorly thought out amalgamate of OCs that it is.
 * The trolls originating from Poxtenbent are probably from Faeric, or at the very least ancestrally originating from there.
 * Serrangios are absent unless otherwise noted, as per Ludicrine's request (As a result, the role here that would typically go to Ludicrine is likely fulfilled by Baxter Quint).
 * Kuipter operates a number of shell companies to fund his experiments on various artifacts and the wildlife of Ludus. The character himself is more like the TKF interpretation than anything afterward, whose motive is primarily morbid curiosity, although the kind that lacks any semblance of sanity or ethics.
 * One of these is a mining complex where Armega works, although with no knowledge of said figure behind the operation.
 * Starting point of the narrative is probably Zachary's introduction to modern-day Ludus, following from there.
 * The setting's technology level is about the same as Earth's late 19th/early 20th century, the culture is not necessarily equivalent. Main point here is that electricity is off-limits outside of magic for the most part.

Game Mechanic Stuff

 * Game is a top-down action RPG of sorts.
 * Character progression isn't so much based on stats as it is dynamic abilities.
 * Pets should play a role, but to what extend I'm not sure. Making them active participants might downplay the character's abilities, but making them passive like trinkets feels like a disservice.
 * Several different playstyles for each character, i.e. someone like Hankvi might have a Defensive build that focuses on damage mitigation, and a Gambler build that focuses on RNG and risk.
 * Story is mostly linear, but the world is fairly open and explorable.