Talk:Gliders/@comment-1917722-20150428175147

Alright, some things about Gliders that Sam and I are working on. What I write here is the 'for now' information and is subject to change.

Gliders primarily attack using ranged methods. However, they can ram enemies, and there will be a certain Glider that is very good for doing that.

Gliders have a certain base Flight Speed and Lift, both of which can be improved through SP investment. For example, the ramming Glider will have a higher base Flight Speed. By default, Gliders have an AGI of around 80-90 and a range of 110.

Gliders are unable to enter water and will float instead. However, this doesn't mean they can't attack. Also, when an Aviator bumps the glider into terrain, they will bounce a bit and fall. They won't take damage, but they have to take off again, which is pretty annoying.

We aren't entirely sure on the gliders themselves, but there will be Gliders with magical attacks. However, Aviators don't have an MP bar (that is, in the current design), so the bonus damage won't be that much. Fire, Ice, Thunder, Poison and Freeze will be types, and there will be two "physical-type" Gliders: one is excellent for ramming, the other has a higher fire rate and will have more Lift. The Fire-type Glider also has a little more Lift.

That's all we've discussed so far.