Talk:Chest/@comment-3126873-20150119155634

Regarding the DiVinity: Continuing the trend that I just decided I wanted to do with Gaia weapons, the DiVinity, upon hitting an enemy, affects their movement patterns, in this case by making them move backwards a few paces- for instance, Snakes will reverse their last few hops, Bats moving towards a player will move back on the same path, etc. As previously mentioned, the DiVinity cannot miss, always hitting an enemy if given the proper range. Its speed is about the same as Magic from a Magician, and its range that of a typical Gun from a Gunner. As a downside to these, the DiVinity uses LP as a source of drawing bullets from- interestingly enough, taking 1 LP from the team member with the highest current LP per shot and switching when said member would be incapable of moving by Auto-Move. When all team members have been reduced to this state, the DiVinity will begin reducing health from its owner for additional bullets, dealing a bit more damage with each shot but also being capable of killing its owner.

Coupled with another Gaia weapon, which would increase Onigiri drop rates (I'll think of something for that later), the DiVinity can be devastating against all types of foes.