User:JWDD/storytimeline

So, i've been working on my story, and here's a general timeline. Although here are some things to note
 * An e-year is about 1 billion-years or so, just about.
 * A subsection is just a good time span where important events take place, their actual length is unspecified and different for each.
 * Ages are lengths between existential seeds, they change when the seed appear and die.
 * Age 1 doesn't really matter.
 * Top-Hat Co. may or may not be kept in the story, it's not that relevant, and i'm not sure how to implement them.
 * Alternate universes and passed by the existential seed, when it takes one, it takes another, it is infinitely large, and infinitley powerfull.

This is the story time line.

E-Year 0 age 0: the first existential seed is born out of the black abyss of nothingness, then explodes, creating the existence and matter and time.

 

E-year 1 age 0: Top-Hat Co. comes into being, and slowly develops

 

E-year 2 age 0: our world Sol, Earth and Humans come into being.

 

E-year 2.25 age 0: Humans first develop the moon as a space colony.

 

E-year 2.50 age 0: Humans first develop a world outside of our solar system, somewhere around alpha centauri.

 

E-year 3 age 0: Humans become an empire around the stars.

 

E-year 3.25 age 0: humans first interact with aliens, a race known as the K'litar, whom translation is done through math, and the humans and k'litar  become allies.

 

E-year 4 age 0: Sol dies out, but humanity lives on other planets, and the event was predicted, so earth was evacuated many years before.

(I skip the rest of this because it’s supposed to be the real world n’ shiz and that’s not what i’m focused on.)

 

E-year 50 age 0: The second Existential seed is born, and begins absorbing universes, it slowly gains strength for the next 2 E-years

 

E-year 55 age 0: the  second existential seed has absorbed everything in existence, and then explodes, re-starting the existence. Top-Hat Co. is unaffected.

 

E-year 0 age 1: the crogenetors, a human like race evolve, and develop much faster than other races. and build their first spaceship within 40 regular years of their existence.

 

E-year 0.25 age 1: the crogenetors' government becomes an aristocracy, and the rich rule society.

 

E-year 0.50 age 1: Julius is born, and is subsequently imprisoned for being an jerk,”an jerk” Oh and the events with Dakon and his plague take place.

 

E-year 0.501 age 1: julius goes into stasis.

 

E-year 0.75 age 1: the crogenetor society basically self destructs, and goes back into the stone age, and stays there for a few thousand years

 

E-year 1 age 1: the crogenetor society finds ruins and pieces of the human society from many E-years before, and slowly rebuild into a civilized species, without space travel.

 

E-year 1.25 age 1: Julius comes out of stasis, and subsequently accepts Colinth's offer to work for him

 

E-year 1.25 age 1 subsection year 2: Top-Hat Co approaches Julius who then becomes a top customer.

 

E-year 1.25 age 1 subsection year 3: Julius encounters Chirp and Tempo, and him and the group become rivals

 

E-year 1.25 age 1 subsection year 4: Julius meets Lone, and the two quest through age 1's multiverse with chirp and tempo. The group unbeknownst to them are following hints and letters  set by a future version of lone.

 

E-year 1.25 age 1 subsection year 5: The group defeats dakon and polaris the second time after Dakon's first defeat, then Lone goes back in time to set the trail for the group. Unknown to them at the time, lone's time travel shenanigans have created Negative-Lone, who follows them in the background to only jumpscare julius then teleport away.

 

E-year 1.25 age 1 subsection year 6: The events of Shroud of blades take place

 

E-year 1.25 age 1 subsection year 7: Julius breaks away from his group with chirp and tempo, then subsequently kill's chirp's parents. causing chirp to have a vendetta against him and begin hunting him down.

 

E-year 1.25 age 1 subsection year 8: Julius revives Commander Kenta, who is subsequently defeated and killed by chirp in her hunt for Julius. tempo dislikes the petty vendetta and goes of on his own

 

E-year 1.25 age 1 subsection year 9: Julius and chirp continue their game of cat and mouse, while Tempo gains more knowledge about its past, and re-names itself total recall.

 

E-year 1.25 age 1 subsection year 10: Lone uses the time travel device to warp to this time after setting the trail. Julius goes into a depression about his race being stupid, and loses confidence, causing chirp to berate him about being a horrible person, and then end her quest and leave him alive.

 

E-year 1.25 age 1 subsection year 11: Lone goes back to julius and tries to inspire him with a speech, and ends up successful, causing Julius to take over his species and become dictator, while at the same time chirp goes on a quest throughout the multiverse and tempo begins to consider itself a savior of the existence, then re-names itself 'pure judgement' and it gains a two legged form and begins to kill individuals that break it's moral code, which is exceptionally lax.

 

E-year 1.25 age 1 subsection year 12: Chirp return from her travels to find Julius has taken over, and she becomes the resistance's top assassin. Tempo also returns because he believes he's found true purpose. They all get together, and Carson or whatever he's called attacks. Causing the rebellion and Julius to work together for a short time against carson's armies.

 

E-year 1.25 age 1 subsection year 13: tempo ascendes to Godhood/gog tier, and reveals himself to be the chosen one foretold In a prophesy. He single handedly wipes out Carson and his armies, kills puts a tennis ball sized hole in Julius' head, subsequently killing him, makes chirp invincible and then entombs her in a block of concrete, then he blips out of existence. Finally, lone goes back to Colinth then gets warped into the black abyss of nothingness along with Negative lone.

 

E-year 1.50 age 1: the tales of chirp, Julius, tempo, and lone fall into myth and the crogenetor species evolves on.

 

E-year 2 age 1: the crogenetor re-gain space travel and eventually become adept at modifying DNA and genetically engineering creatures and create the first genetic heroes.

 

E-year 3 age 1: the events of Darkspore take place. Top-Hat Co. Allies with the counsel of ultimate mages, and runner is born at this time too.

 

E-year 4 age 1:Spiker is born here, and his story arc begins.

 

E-year 5 age 1: The crogenetor a genetically create the Xepods, while looking at ancient illustrations of lone helping Julius.

 

E-year 6 age 1: the Xepods evolve quickly and rapidly, and have joined in the galactic scene, and they first meet up with another alien race, the Harco, who from orders of their alliance, the Alliance Of Order (A.O.O. For short) declare war on the Xepods.

 

E-year 6 age 1 subsection year 1: the Xepods are at a standstill with the Harco, whom quickly call for aid to the A.O.O., and begin overwhelming the Xepods. DayKox is born here too.

 

E-year 6 age 1 subsection year 2: the Xepods come into contact with the grosor, who they are quick to ally with, not wanting a 2 front war. The grosor are helped out multiple times by the Xepod's space captain, DayKox, who had just recently joined the Galactic Federation of Captains.

 

E-year 6 age 1 subsection year 3: the grosor help out the Xepods, due to DayKox's and work, and fight off the combined force of the A.O.O.

 

The rest of this age is really disputed in my mind, so I'll just skip though to the next E-year, M'kay?

 

E-year ? Age 1: the existential seed appears, eats everything, then explodes, re-starting the universe again. TopHat co. And lone & negative lone are unaffected due to the two of them being in the black abyss of nothingness.

 

E-year 0 age 2: a humanoid species evolves slowly, and becomes governmentally dominated by scientists.

 

E-year 1 age 2: the Same species develops space travel.

 

E-year 2 age 2: Blotch is born, and starts an expedition to a unknown planet, and subsequently gets trapped in his facility there with the other member and then he falls into insanity.

 

E-year 2 age 2 subsection year 1: The follower appears, and subsequently releases Blotch to find he killed the other members in experiments and created many atrocities of nature. They then proceed to make their way to the great shelf.

 

E-year 2 age 2 subsection year 2:they get to the great shelf, to find that a group of nomads have made a camp there. Blotch makes  an agreement with the tribe's matriarch to help them and follow them to the nearest spaceport. The follower finds out that the matriarch is advised by a spirit guide, who tells the follower that he's a weakling for not rising up and taking control of the tribe to create an empire.

 

E-year 2 age 2 subsection year 3: the group arrives at the spaceport to find that it is being attacked by terrorists, and a building explodes, injuring the matriarch's left arm, leg, and most of her face. Blotch keeps her stable, and gives her a robotic leg and arm, then creating a mask for her to keep her breathing. The follower fights off the terrorists then is hailed as a hero. The matriarch appoints a new matriarch then seemingly dies, although it is actually Blotch injecting an anesthetic.

 

E-year 2 age 2 subsection year 4: The follower is able to get blotch and the matriarch a ship with his newfound status, and the group make their way out of the system to follow the terrorists.

 

E-year 2 age 2 subsection year 5: the group find the terrorists who are found out to be creating a time machine. The group chases the terrorists through time in a long convoluted paradox and insanity inducing quest which I'd rather not explain now, and the spirit guide is revealed to be julius's spirit. The follower is left stranded two ages in the future.

 

E-year 2 age 2 subsection year 6: the time shenanigans cause an existential seed to appear early and in a desperate attempt to save himself, spirit Julius opens a portal to the black abyss of nothingness and blotch and the matriarch follow him through it.

 

E-year 3 age 2: the existential seed eats everything and the universe is re-started again, top hat co, spirit Julius, Blotch, The Matriarch, and lone & negative lone are all unaffected.

 

E-year 0 age 3: the time trave coupled with the existential seed cause much distortion, and many things from previous ages and e-years are teleported in, including:a fleet of grosor ships with jack, the world with the great shelf, a Xepod scout team, a crogenetor resistance militia, and a few creatures infected with the darkspore mutation virus.

 

E-year 1 age 3: Blotch, the matriarch, and spirit Julius exit the black abyss of nothingness, and in the process bring lone and negative lone with them, the entire group has trouble getting used to the new area, and lone has a mental breakdown due to spirit Julius inhabiting his mind. Negative lone teleports away to the Xepod scout team, and they worship him as a deity. The matriarch casts a magic onto Lone, and destroys(?) julius inside of Lone’s mind. Lone is extremely emotionally scarred due to Julius’s havok and death, and quickly decides that the black abyss of nothingness will have the answer to his problems. The matriarch and blotch rule him mentally insane, and leave without him.

E-year 1 Age 3 subsection 1: Lone goes on a quest to learn more about the black abyss of nothingness, while his negative counterpart leads the xepod scout team to fight the darkspore before they gain major strength. The grosor ship lands on the shelf world, and in the process meet up with lone, who traveled there about the abyss. Top Hat Co. finally comes into play when an emissary comes down onto the shelf-world advertising goods and services. The grosors don’t buy into it, but lone does, and asks them about the black abyss of nothingness. They reveal to Lone (for a price) that the black abyss of nothingness is basically a storage used for everyone’s pocket dimensions, and there are many secrets hidden there, but you can’t see, hear or smell them, only touch them. The emissary also reveals that there’s a ritual to allow you to see everything in the abyss.