Angel (Monster Box) (PS)

The Angel is a class for the game Monster Box. It attacks by shooting a ring at foes which comes back to the angel after a while. It shoots the ring 10 frames after getting it back, and on average the ring takes 40 frames to come back after being launched. The class has a focus on mobility, and can move

Upgrades

 * AT: The damage dealt to monsters by the ring. Starts at 10 and increases by 5 each upgrade. Costs $(50(n+1)) for the nth upgrade.
 * Rings: The number of rings the Angel can shoot at once. It starts with 1 max ring; each upgrade gives it 1 more rings, capped at 5 rings. Costs $(1000n) for the nth upgrade.
 * Hit Rate: The amount of frames it takes for the ring to hit an enemy before it is able to hit the enemy again. Starts at 25 and is lowered by 1 each upgrade. Costs $(1000n) for the nth upgrade.
 * Speed Boost: Gives an upgrade to how fast the Angel walks and flies around. Starts at 0% and is increased by 5% each upgrade. Costs $(100n) for the nth upgrade.
 * Jump: Allows the Angel to "fly" by jumping. At first the angel cannot jump, but each upgrade allows it to jump one more time (starting from 2 jumps, it "double jumps"). Costs $(500n) for the nth upgrade.
 * Jump Height: Increases how many pixels the Angel can jump. Starts at 20 and increases by 2 each upgrade. Costs $(50n) for the nth upgrade.