User blog comment:Aeinstein/Most OP weapon in SR/@comment-1917722-20150217120622

I don't think many people are going to notice this but hey.

Spark Claw has slight superiority over the Needle Claw. Charge Punch can be good if you have the MAG invested.

Lightsaber usually wins it in my opinion because Thunder deals damage much more quickly.

Double Flame, even as a base weapon, is better than the Indra, mainly because the latter can in theory have a bonus AT of 1. Double Flame can be equipped with a Bullet's Card, Indra Arrow can't. You might think that's weird, but there's a difference between Indra Arrow and the Lightsaber. Thunder-type weapons that feature multiple or many hits are better; there's a possibility the attack does little damage, but the amount of hits overcomes it pretty well. A weapon with just one attack that might do a lot of damage or only a bit is dodgy: you might me lucky, you may very well not. In those cases, fire works better (heh, fire).

Electric shock is pretty good, but if you wanted range and damage, Ice Meteor would be a better option. I'm also fond of Inferno, but that's only if it has a Guide's Card.

Elemental staves for Priests are mostly useless, save the poison ones. They can do some good damage if you equip some Jewels to them, though. Strike rod could be good with enough MAG invested.

Homing laser's upgrades really hurt. Hunting gun could also win. In lack of a Spark Flail (i.e. it does not exist), Thorn Flail is probably best.

All the Angel's Charge weapons are pretty powerful. I dare to say that Fire God can't really beat it, unless you make the clouds home in with a Guide's Card (if that's even possible...)

This is an explanation of my votes. Hey, I could do a blog post on this- *shot*