User:RadiantDarkBlaze/RDB Can Never Get a Mod Idea Past the Idea Phase - Part III

REEEEEEE- Anyway, maybe the 3rd time's the charm?

Point form thoughts

 * LV1 megaboss opener instead of the usual kinda opener, fite me.
 * Something about a "Pulse" type. Yes, that. I'm gonna do that.
 * Compos. Well, uh, shit. Those. Those trip me up real good. Hm.
 * Starting max LP = 0, min max LP = 1000, LP+ 1000. Not backing down.
 * Ranger LP + DPS generally more or less on par with enemy LP + DPS.
 * Level cap 140, 280 SP. Plus Stones, 400 SP. Megaboss per 14 LVs.
 * Garbage starting weapons, enough starting gold to buy 4 good ones.
 * 4 classes, 6 builds each. 24 builds. Should be easy enough, probably?
 * VS Mode. Tier 0 items forbidden. Rank per 30 FP. Balance around this.
 * Rangers and enemies alike should wait out their AGI at screen entry.
 * Individual enemies should have individual onigiri and gold drop rates.
 * There need to be other onigiri types; 1/10, 1/4, 3/10, 1/3, 2/5, 1/2, 1.

Compos
Y'know what, Stones only. Lazy way is only way. Normal Name/Pulse Name: The different Essence names are all derived from KH2 Drive Form names, move along now.
 * STR/DEX +3: Yellow Stone/Valor Essence
 * DEX/MAG +3: Cyan Stone/Wisdom Essence
 * MAG/STR +3: Magenta Stone/Master Essence
 * LP +6: Black Stone/Anti Essence
 * STR/DEX/MAG +2: White Stone/Final Essence
 * LP +3 STR/DEX/MAG +1: Silver Stone/Limit Essence

Classes
So, now I gotta come up with stats that can approach limits while still being unique to each class. This'll be fun. I guess I'll use some extra parameters on weapons; min AGI + max AGI % modifiers, plus a parameter that does different things for each class.

Boxer
Class parameters: Stamina cost. Mechanics: Each punch costs stamina, which regenerates at 1% of max per frame.

Gladiator
Class parameters: Sword skill. Mechanics: Each sword requires a certain amount of skill to utilize its full min-max AT.

Archer
Class parameters: Draw strength. Mechanics: Needs to meet a bow's draw strength requirement to utilize its full range.

Magician
Class parameters: Mana cost. Mechanics: The Magician needs to gather and store mana before it can cast any magic.