Talk:Necromancy/@comment-4879294-20140728061258/@comment-4879294-20140728152623

Thanks Hank! (Please keep up the good work! (

Any attacks that would be a dud for the Necromancer, the Necromancer should still have access to. GL3's dragons' attacks, equip Personal's Card and Guide's Card 2 or higher to the attack, it will hit. Granted, even with the Cards the attack would be pretty weak (and thus probably not worth lowering the range of the low-LP Necromancer), but removes dud status from it. Any attack that ha666ii deems a dud when used by the Necromancer will probably just be 1/20 of BOOK cost unless it's possible to remove dud status from it and doing so actually makes it fairly powerful. You have to remember that it's possible to add compos to the enemy attacks when you're the one using them.

One thing I just realized- I think the proper term for what we're calling "Multihit" is "Splash". I think I could probably change that much myself though- I'll go give it a shot and I'll leave a comment if I find I can't without messing it up horribly.