Talk:Shields (Defender)/@comment-4879294-20140415030312

I'll give my opinion on all the Shields just quickly here.

- Wood: Perfect, increases DEF buff at good, perfectly predictable rate.

- (elemental resist): Grouping 1-2, 3-4, and 5-6 into only 3 different levels, they should increase their corresponding resistance by 20% per level. That way: (Fire/Poison) 1 and rest 2 = 20%, (F/P) 3 rest 4 = 40%, (5/6) = 60%, (7/8) = 80%, (9/S) = 95%. Will work perfectly that way. No idea where you're going with the increase rate you currently have- hopefully not elemental absorption because that would be plain OP.

- Iron: Excellent, same pattern as Wood only + Block Rate and 1.5x expected AT. I take it this Block Rate is seperate from both the Defender's innate DEX one and Black Crystal (won't stack with either)?

- Magic: Um, what's the increase rate supposed to be? I think 5% per level should work, though break the pattern only with Magic 9 to bring it to 50% (1=5%, 3=15%, 5=25%, 7=35%, 9=-45%-50%). Since it's a general resist to all elements, it shouldn't be as powerful as the specific element guards, not even close to as powerful. Again, I take it Magic DEF boost is separate from both the innate STR one and Purple Crystal (won't stack with either)?

- Mirror: The current increase rate of 10% per level should work- though making it 20% per level would balance better in PvE, it would become a party sweeper in PvP (VS Mode) at 20% per level increase rates (Mirror 6 would = 120% reflect AT, which would likely be too much for an opposing VS team to handle). Just to clarify; Mirror will treat reflect AT as Freeze AT to prevent enemy defenses from interfering with reflect values, and use the attempted value rather than the taken value (0 when blocked by any of the 3 possible Block Rates), right?

- Resort: I don't care what name it gets, but I'll suggest exact stats; 1-1 AT, 20% resist all elements, 5% Magic DEF (doesn't stack with elemental resistances), +6 DEF, 10% Block Rate, 10% Reflect AT.