Talk:Miner/@comment-3103523-20121008134000/@comment-2012328-20130330032346

Okay, I have looked upon this, and might think this is a good, but a slightly op and difficult idea to implement:


 * The Miner would have the ability to "dig" the ground and potentially find ANY compo item that is available in the stage, by clicking the Miner then clicking on the desired tile. Considering the stage has to be conquered, the Miner cannot dig at all.
 * The compo can only be gotten in the stage snippet where the enemy can be seen (ex. Red Big Skull Dragon can be found in GL3:5-8, so it can only be gotten there.
 * The digging process will remove the tile (showing a darker pallete to make it 3D), but cannot remove the bottomost layer. It provides 1/8 chance of what could be gotten from that enemy; can be increased by Bronze Medal.
 * The digging time is varied by its AGI, multiplied by 4. Imagine the Golden Pickaxe..
 * The AGI would begin high, but get lower per "tier" (that is, two levels).