Mod Assets

Here is a list of public mod assets created by the community:

Heads
To add new heads to the gif file, you must increase the width of the canvas size by 16 per head (e.g. if you were to add 6 new heads, then you would need to increase it by 96). The heads must be colored either white or in a 20% light shade. The shade can be lighter or darker than 20% as well. To use the heads in-game, the code corresponding to the new heads follows from the last head (e.g. the last head on the canonical list is the Box (suprised) with code 21, the new heads code will be 22, and etc.)

Do note that you cannot use MS Paint to edit these files as they will lose their transparency and not work in the game. Use a program that supports transparency (e.g. Paint.net).

The default heads do not have to be included in the asset. If it is a complication containing the default heads, delete the existing en.gif in the data folder and change the name of the asset as the new en.gif. If it does not contain the default heads, then increase the width of the canvas size of your original en.gif by 16 x (# of heads)

Here are some gif files released by the community:

Weapons
To make new weapons, you must figure out what each position value represents. Additionally, to make weapon editing much easier, you can use Eashy's mod's found HERE. Instuctions can be found HERE.

To add new weapons to the base file, you must find the highest id value item of the game. Lets say the highest id is 689 and you see this: ​v[689]=["Super Powerful orb",8,100000,6,26,4,4294927889,1,3,1,50,80,1,20,80,90,90,1,18,4294927889,2,14,24,20,20,0,0,700,10,0,100,0,2,0,1,100,0,0]; the id of your new item would be 690. So paste your new item under the last item: ["My Super Powerful orb",8,200000,6,26,4,4294927889,1,3,1,50,80,1,20,80,90,90,1,18,4294927889,2,14,24,20,20,0,0,700,10,0,100,0,2,0,1,100,0,0] And be sure to copy and paste this part: ​v[689]= and change the integer to 690, so now it looks like this: v[690]=["My Super Powerful orb",8,200000,6,26,4,4294927889,1,3,1,50,80,1,20,80,90,90,1,18,4294927889,2,14,24,20,20,0,0,700,10,0,100,0,2,0,1,100,0,0]; Don't forget to add the semi colon at the end of the item code.

You do not need to include the id number or the semicolon one here. All codes must be raw. To convert formatted code to raw, use the GET/SET feature of Eashy's Mods and enter in the id number of "the weapon you edited"/"new weapon".

Here are weapons released by the community.