User talk:Ivan247/Archive/Archive 2

Recreating Satan's Card 1
I just noticed I could recreate Satan's Card 1 by changing the Codes on Fire Spirit 1!

Weapon Codes:

x[277]=["Satan's Card",1,4E3,10,9,9,4294901760,Sd,1,278,"1% chance","Instant Death"];

x[278]=["Satan's Card",0,0,0,0,0,0,1,109,0,250000,250000,1,1,0,0,0,1,6,4278190080,2,16,16,16,16,0,0,100,10,0,90,1,0,0,5,50,0,0];

The attack was set to the LP of the Ice Castle Boss (250000 LP). This would've really killed ha66ii if he saw this (but everyone (not everyone, but almost) doubts ha55ii has seen the Dan-Ball Wiki and the Fan-Ball Wiki (well, Lasher and Bouncer are similar, there is also a triangle head here and one on SR)) and I think this should be added into the Mods. EDIT: I had the small icon set to 17, I fixed it to 10.

stixx44 Talk Page Contributions

21:05, November 17, 2015 (UTC)

I'm probably not updating the mods until the optimizations are confirmed to be done. However, this looks like a good addition, apart from the matter of insta-killing bosses. Ivan247 Talk Page Contributions DB Wiki 04:21, November 18, 2015 (UTC)

I was using the steps above for the SR Offline (using the 16.2 js file) thing and it cannot find "Qg=location.hostname;" when I use Ctrl+F and it says that it cannot find "Qg=location.hostname;". Did ha66ii prevent the us from making offline versions of the game? I am disappointed (okay, not disappoint, but at least sadface and madface (also I didn't create a new section, but we know modding is editing the code)).

stixx44 Talk Page Contributions

03:32, November 19, 2015 (UTC)

He probably just changed the variable name. So it might be Pg=location.hostname or Rg=location.hostname or some other variable names. Search for "=location.hostname" instead. Ivan247 Talk Page Contributions DB Wiki 03:52, November 19, 2015 (UTC)

It became mh=location.hostname. Also, the "x" things for the weapons became "v" things. I just checked the source by skimming it. I'd also like to know how do you make mods of the game offline, because right now, the only way I could do it (and by using your steps and stealing) is to use your SR Offline Mods. I still have the 16.0 js file by the way. EDIT: If you attempt to switch the ID for the Spirit Attack into a 2, ID 2 is Onigiri. When I changed it, no onigiri, but an OP attack occurred.

stixx44 Talk Page Contributions

20:44, November 19, 2015 (UTC) Mr. Compo Item

Is that going to be a yes or a no?

stixx44 Talk Page Contributions

00:10, November 20, 2015 (UTC) Mr. Compo Item

It is possible that recompling of the simplified code might change the variable names. And offline mods are created by directly editing the offline JS file. Various sections are edited for different purposes such as new items or modified stages. Ivan247 Talk Page Contributions DB Wiki 02:12, November 20, 2015 (UTC)

Well, I didn't ask about ha66ii changing the simplified code and the variable names, but it was nice anyways. I did ASK for making offline mods. I just can't understand ha66ii's new game (Dgo), I thought it was chess or maybe Satanic References (I even mentioned the references in my Hell 1 discover of 666666 on the Stick Ranger Comment Boards), yes I was expecting Satanic References and something interesting like SR and I did want something for me harder than Mountaintop. This game I can't understand it!? EDIT: I forgot this after I posted this, but I quickly went back to edit for asking about if you are updating the Stick Ranger Mods on DropBox (give me the link when your done editing them (and include my Satan's Card/Fire Spirit Mod (unless if you did them already)))?

stixx44 Talk Page Contributions

19:47, November 20, 2015 (UTC) Mr. Compo Item

Again, is this a yes or a no? Because I get impatient at certain times.

stixx44 Talk Page Contributions

02:11, November 21, 2015 (UTC)

Ivan247 Talk Page Contributions DB Wiki 06:34, November 21, 2015 (UTC)
 * 1) How to make mods offline: Make the original SR run offline, then edit the ranger.js to include the modded content.
 * 2) Update of my SR mod: I thought I have answered you but in case you didn't get it, my answer is "Not Yet". My current first objective is to update both the base game and my mod to ver16.2 which might take some time for the greatly changed codes. And the fact that I have IRL stuff going on isn't going to help. Only after I updated the game to ver16.2 then I'll consider the Satan's Card and I am thinking on a way to limit the Card from working on bosses. Sorry for making you wait for the Satan's Card.
 * 3) About your recent comment on SRCB: I think I need to clarify some stuff on Chrome. Chrome dropping Java support has no relation with Chrome refusing to run my mod offline due to security reasons, as my mod is the HTML5 version. The "security reason" is Chrome somehow considers the local image files not the same origin as the local SR website and prevents the code from loading the image files used for SR and calling that "preventing cross-origin data from executing the function that loads the image".

Sorry 2 days LATE.

I just got dosed off with my mind, but I almost forgot about THIS. I really need to stop being impatient. I heard there was a player on Dan-Ball CBs named TheEmeraldMiner and he can't use Get-Sets properly, I was thinking he was using Chrome on the JavaApplet version, but he wasn't using Chrome (maybe IE 11 or FireFox (which STS (or Starry Sock on DB Wiki's case) said is dropping Java too)). I tested using Eashy's Mod Tools on the game itself (the HTML 5 version) and they didn't work, because DMS said they wouldn't work because of the new source code, I tested it to see if it didn't accept the mods. It did not. Eashy said that they still work on your mods (I even tested it to see if it worked). I'm not complaining, but the optimization updates are good, but, I am mad, disappoint, and sad.

stixx44 Talk Page Contributions

16:56, November 22, 2015 (UTC) Mr. Compo Item

@ stixx: I'm guessing Eashy's modding relies on similar things to Ivan's; things like "Pg" becoming "Rg" probably affect his modding tool the same way. Nothing to worry about, provided that Eashy dives into the code to see what he has to adapt. Same thing for the Get-Set codes, probably. I'm pretty sure codes made before the optimalisation will no longer work at all.

I dug into the Java support thingy. I don't know about IE, but Firefox is definitely dropping Java support with the new 64-bit version, simply because Java is vulnerable as hell. I don't blame them, though there will be a lot of web games that will be gone with that. I might stop by at the DB wiki to talk about that.

Iv@n: I'm looking forward to seeing the update of your mod, though I'm wondering if it wouldn't be wiser to wait the entire code-changing joke by ha55ii out...

Fire InThe Hole Talk 17:40, November 22, 2015 (UTC)

AFTER the new variables are found
After I've seen the Blood Sword Idea on the DB Wiki, I thought there could be a sword similar to that. The only difference is that the sword drops Gold out every hit.

What it was (okay, don't read the whole comment, but only the idea, I have the Dan-Ball page set as one of my home pages):

Golden Sword 7

AT: 150-250 AGI: 15-25 Range: 30

MP: 0 BAT: 0-0 100% chance Gold Drops Type: Physical

About: Spawns Gold every swing. I don't think anyone calls it the "Midas Sword" (because the legend of King Midas, he wished everything he touched would become gold).

Not a rip-off, but I thought of a sword idea just suddenly. The AGI is slightly improved. Colored Gold, GreatSword Icons which should be both Large and Small. Again, like the DSS 7 for the Dual Swordsman, it works independently if a Gold Rush Card 1 is equipped.

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stixx44 Talk Page Contributions

01:10, November 24, 2015 (UTC) Mr. Compo Item

Is that going to be a yes or a no?

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

05:37, December 5, 2015 (UTC) Mr. Compo Item

I might be making these in the future. However they might me distributed to different classes, e.g. there may be a LP draining Sword and a Glove with Gold Rush abilities. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 05:40, December 5, 2015 (UTC)

Man, I waited days for an answer.

v[700]=[Magic,6,1785,6,26,4,1842120,0,3,1,15,25,15,235,50,90,90,1,1,1842120,0,50,50,50,50,0,0, 235,10,0,235,1,0,8,0,0,0,0,0,0,0,0]

I was able to make a clone of magic, but it might be horrible. I have one good thing that it has 50 min AGI already and the thirty DEX thing still works. I don't think it should be in a mod, but I might make a test mod if I get the chance because my bedtime is getting reduced.

EDIT: I put a number of spaces in and a slider thing comes up, even without being logged in/having no account.

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

05:47, December 5, 2015 (UTC) Mr. Compo Item

I updated my mod which has the Midas Sword concept implemented... as a Glove. The Sword, instead, is made to drain LP. However there are also some completely new stuff on other classes' new weapons. Check it out! Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:21, December 6, 2015 (UTC)

The Glove with Quick's Card 5 and Explosion's Card 4 turn pretty darn obvious with the Inferno 2 trees and Cacti, that was the only thing I tried (but I liked the glove, the Boxer has the deadly Needle/Spark weapons and gets some new stuff in the Mods), because the Speddos clones and the request for you being a bureaucrat on the Dan-Ball Wiki. You are one of the two admins there, one (Waddle D33) isn't that active, and Yonder never gets online anymore (his last Dan-Ball Wiki edit was 01:30, November 9, 2011). I really want you to become a bureaucrat there (once they make you one) soon so you can make DMS (and he has the flu) an admin there, I know he said that he wouldn't abuse his powers as badly as he did here, because Fan-Ball is for fun, and the Dan-Ball Wiki is a very, very, very serious wiki. Wish DMS was an admin there after the Tabuu2468/Speddos thing 4 years ago.

EDIT: I played around with the rings as well, one has Green Stone 6 (easily terrible) and Ring's Card 6. So the Fallen Angel that I am using has 5 rings.

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

00:59, December 7, 2015 (UTC) Mr. Compo Item (Yes, I'm using own regular signature)

You will probably have 6 rings even at 0 DEX with your compos. The fallen angel has 3 rings by default. Although the rings are capped at 6 due to code constraints. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:28, December 8, 2015 (UTC)

Oh, I didn't see that the first time, because if I had 100 DEX and a Ring's Card 6 on the Angel has 6 rings. If you might now see the new section below, referring to what you and RDB were talking about, 48 DEX does the same as 49 and 50 DEX on the Gunner, you can check the Japanese SR Wiki's bulletin board to see that (just click on the image, I was using Google Translate, but I wouldn't take me to the picture, so I used the original page itself to see the image).

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

21:23, December 8, 2015 (UTC) Mr. Compo Item

Just wanted to know if
Number 1: How did you make the ring change the body color of the Angel? Number 2: Could you make specialized security stuff (not like the stuff in Chrome which prevented the mods from loading) to prevent people from redistributing the mods?

Also to note, if I remember, noting your comment on your DB Wiki talk page, checking the Japanese SR Wiki (you have to find the bulletin board, it has a link on the Gunner Training Method page's DEX Gunner section) says 48 DEX on the Gunner does the same as 49-50 DEX.

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

21:18, December 8, 2015 (UTC) Mr. Compo Item

I really don't like waiting a lot, but I have to, I should NOT be mean and yell (which DMS did quite a few times). Well, you will a become a bureaucrat on the Dan-Ball Wiki soon (referring to Σsigma on the SRCBs) and we do need to know who will be the new admin(s) there. I can't vote because I don't have an account (and no E-Mail, I wish I had an account now!), unfortunate about me (a user must be 13 or older to make an account, I'm right there, so one's down).

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

01:03, December 9, 2015 (UTC) Mr. Compo Item


 * 1) The Japanese wiki might be outdated. 48 DEX makes the Missile's AGI 81-91 and 49 DEX makes it 80-90. So there is a slight difference.
 * 2) Remember the Zombie's Card? I copied the part which makes Zombie's Card change the stickman's colour and changed the copied part to make a weapon having a certain value in the weapon array change body colour.
 * No, I don't think I can magically stop anyone from redistributing the files. All of these have to be based on self-obedience... Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 03:34, December 9, 2015 (UTC)

I knew the Japanese wiki was outdated (because it doesn't have some of the new weapons like H*ll Fire 7). I read on the CBs that a user named Bandical (I don't think I spelt it right, argh can anybody spell names correctly and not WRONG) redistributed the mods, and that came just right AFTER the Speddos thing and the FanMaster admitting that he was SR123 all along. Well that TheFa*Master/SR123 things were long ago on the DB Wiki. So the Zombie's Card 4/Rubber's Card 1 thing you put on the ring was like the auto Critical's Card effect on the Dual Spikesword 7.

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

00:04, December 10, 2015 (UTC) Mr. Compo Item

A problem (not a SUPER WARNING, just a small problem)
I just realized that if a game that is not SR gets updated, you changed the mod's update schedule so that you would update them by the time ver16.5 comes out, but there is a problem that the mods take longer to come and be updated (I cannot make offline version of the game myself because the variables to be updated so during the time the mods aren't updated could I have help on making offline version with the new variables). Is this for real? I don't need to come rapidly but I was gone for a bit (but I was on the SRCBs and my most recent posts were talking with siggy).

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

00:03, December 18, 2015 (UTC) Mr. Compo Item

There will be an update soon. I'm just waiting for my IRL stuff to be done (in 1-2 days) before working on more new stuff for the mod. For the next update, expect some new compo items (I posted a spoiler on 2 of them) and also a new special stage for lower LV teams with its own special weapon set! Although you won't see Blood Lake on my mod until SR ver16.5 is released and that was what I meant for the no update until SR ver16.5 stuff. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 08:16, December 18, 2015 (UTC)

Ivan247, PLEASE HELP!!! (I know you are not an admin here and not one on the DB site, only on DB Wiki)
This is not related to this wiki, but a user (danknes) on the SRCBs at angry at me for nearly (not completely) copying his team for VS Mode!

PLEASE HELP IMDEDIATLY!

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

05:32, December 18, 2015 (UTC) Mr. Compo Item (right now angry stixx44 (who is very, very, very afraid at the moment, for REAL))

Well, I've seen that argument. I won't interfere with this directly, but here are some humble advice from me that you can just use as reference. Unless you have though about and totally agree with what I say, you should try solving it your way.
 * If you indeed copied his team, I suggest a quick and sincere apology to him.
 * If you really did NOT copy his team (such as an unintentional clash, i.e. you happen to think that team out without knowing his team's existence.), then explain the matter clearly and POLITELY. When SR PvP basically are dominated by one type of teams with several variations that can work better or worse, ideas can sometimes clash when creating an SR team. Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 08:16, December 18, 2015 (UTC)

The SR and HTML Stuff Part 2
Okay, I feel better, I no longer need that help, but the help I do need is that I should be making new SR Offline things with the new variables that came in ver 16.2 or something, could be wrong, I just hate those random numbers, so now, how do I do this with the new variables? An unrelated question is that does the effect of the Silver Medal work on the Onigiri's Card 1? This has nothing to do with what I said earlier, but again, I know the Silver Medal is supposed to increase Onigiri Drops. I cannot help that the cards articles in the DB Wiki saying nothing about the Silver Medal increasing Onigiri's Card 1's Onigiri Drops. Is this something contributors forgot to add, or does it not increase the drop rate, if it doesn't (and this isn't the only weird thing ha66ii has done, I know we heard it a lot, Ice Orb 6, why did he make it so weak compared to LVL 1-5 Orbs?), then it would be worthless because the 5% is not much, if it does like I expect it to be (like how it works with the drops of Gold from the Gold Rush Card 1 has the money get better increased Gold Amounts with the Gold Medal), then it's fine (it would increase to like 8%-9%ish Onigiri Drop, if you hack it to 100% on the Card, the Silver Medal has no effect).

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

22:54, December 18, 2015 (UTC) Mr. Compo Item (no longer angry, I think I learned a lesson)

I checked the code. The Silver Medal only affects the 20% Onigiri drop rate when any enemy is killed. And I think that the Medals Page have pointed that out. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 13:57, December 19, 2015 (UTC)


 * ADDENDUM: Meanwhile, I have updated my Mod. Check it out! Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 14:28, December 19, 2015 (UTC)

Late reply. Not this again, WHAT! Then it would be Silver Medal + Onigiri's Card 1 = Tragic waste and use Quick's Card 5. Then for a full LP tank that uses Onigiri's Card 1 should use Quick's Card 5 on Mach Cestus 7 to spawn onigiri's quickly. Gold Rush Card 1 with Gold Medal 6 or Quick's Card 5 works properly but I think that ha66ii makes it not increase no matter what attempt you do (then it would be too OP anyways, Quick's Card 5 is already OP).

I had a Rust Sword 7 idea but my document for it became invisible and I couldn't use it. The late reply was that my computer caused me to not go to certain pages like this page (the one I'm on right now, my IPad loads it 100%).

There is one problem I'm dealing with, using Eashy's Mod Tools, even though it got update, my computer refuses to load them. I need some help on this, but thanks for the info Ivan (I tried to ask DMS and he didn't respond (because there could be more Speddos attacks on the DB Wiki)).

EDIT: Darn, I hate spelling words wrong.

EDIT2: This was not the point of the subject. I wanted to make mods with the new variables by the way, unless you already told me.

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

18:04, December 24, 2015 (UTC) Mr. Compo Item

The newest version of Eashy's Mod tools are still in beta. If you can tell me what error you got in the console (F12 on your browser) when you load the mod tools I might be able to help you report that to Eashy. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:42, December 25, 2015 (UTC)

I don't know how to code, but
Honestly, I love your Stick Ranger mod. Keep up the good work, however, I have a couple suggestions.

Could you possibly include at least one of my stage ideas in a future update of your mod? I made two of them called Hide and Seek, and Bloodcage. Bloodcage is another megaboss stage that is a spin-off and strengthened Submarine Shrine boss with a lv8 special set of weapons (including your class), lv 7 cards, and a lv1 card. If you take it into consideration, you are free to change some of the properties. The bloodfire weapons are based on the boss's fire attacks and the bloodfrost weapons are based on the boss's freeze attacks. The info about the 2 unique cards are on the Card page. I don't have any pictures because I don't know how to draw them. RedHardcore (talk) 04:20, December 25, 2015 (UTC)

Ideas noted. Even though there can be great changes, you will be credited for inspiration when I include new stuff based on your ideas. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:39, December 25, 2015 (UTC)

Thanks. Also I have a comment on the magic amp's card. Just my opinion on it, I think it should be nerfed to +100% MP, +100% bonus AT, rather than +100% MP, +200% bonus AT to make it more balanced. I tested it on the Poison Dual Spikesword 7 with the lv 6 version, it kills bosses and groupls of enemies very quickily with the help of priests and a garnet, and I can easily switch back to the spark dual saber doing even more damage. Its kinda like if the Berserk's Card were to be +100% AT, -50% DF, but again, this is just opinion and I can't tell you what and what not to do. RedHardcore (talk) 05:24, December 25, 2015 (UTC)

I had to buff the boss even more to 4 million LP because it takes less than 2 seconds to defeat bosses with 250000 LP in the game and this boss shouldn't die so quickily, especially if its a mega boss. RedHardcore (talk) 01:31, December 28, 2015 (UTC)

That's a viable way of making it harder... considering that teams like 2 Priests + 2 Boxers/Angels cound really take down Ice Castle Boss in a flash. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:55, December 28, 2015 (UTC)

@RedHardcore and Ivan What about 2 Attack Priests with Long Silver Staff 6 with Black Stone and Red Stone both Level 6 and 2 Full STR Gunners with Micro Uzi 7 with Critical's Card 6 and Bullet's Card 5 at MAX Level 97? Speaking of Megabosses RedHardcore if you look on the 2 Priests and 2 Boxers Image that Ivan posted (on the DB Wiki of course), he killed it (the Ice Castle Boss) in 10 seconds at level 77 or something, could be wrong, I just hate darn random numbers, he's lazeh to get them updated (they still have Knuckle Boxers than Claw Boxers) and the Powerful Gunner's Guide should be updated (one of the guides on the DB Wiki). My 2 Priest 2 Boxer Team (at MAX LVL 97) killed the 4th megaboss in 7.85ish (the game slightly lagged so the stopwatch recorded 15.7 seconds, I divided that by two to get 7.85, I could be wrong due to random numbers).

Well Ivan the "if(n=2==n.length?n[1]:n.slice(1),!t)" part of the code was, "Unable to get property 'length' of undefined or null reference". Of course I'm referring to Eashy's Mod Tools you posted a while ago (this a Semi-Late Reply).

EDIT: Are you archiving above (except for the welcome to the wiki thing of course and the sections above look already finished-ish)? Disappointing that Onigiri's Card 1 + Silver Medal = Tragic Waste and use Quick's Card 5.

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21:41, December 28, 2015 (UTC) Mr. Compo Item (Also can anyone spell my Dan-Ball name right, the "s" is lowercase)

Is this being a yes or a no (dang, I should stop this impatience).

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04:06, December 29, 2015 (UTC) Mr. Compo Item (can an admin here (not you Ivan) change the "S" to lowercase "s"?)

stixx44: I'm pretty sure that 2 Priest 2 Boxers can kill Ice Castle boss within 5s. Also I've redirected the bug to Eashy's post on DB wiki. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:19, December 29, 2015 (UTC)

Stixx44 You got a point there. You forgot half STR, half DEX gunners with Triple Shotguns with Bullet's Card 6 and Quicks Card 5, but at the same time, the freeze flakes with splash damage can interfere with that. Maybe the range of the flakes should be increased even more. The top of the stage could have flat terrain like the pyramid and ice castle boss, or the Cavern 4-6 maps, but of course a larger space to move around in like most water bosses, but they can't leave the screen. The top terrain can make the flames of the Bloodcage boss to bounce even more, and with their increased length of time, it can overtime make the room deadly. Unattended flakes should stick around longer as well.

The whole point of this boss is to be hard to defeat, even with the highest DPS physical weapons. RedHardcore (talk) 04:23, December 29, 2015 (UTC)

Ivan247. I just tested that. 2 Boxers and 2 Priest max with spark claws, bullets card 6 and quicks card 5 can defeat the ice castle boss in 1.5 seconds. RedHardcore (talk) 04:29, December 29, 2015 (UTC)

For your reference, my calculations shows that the team would have a DPS of about 150k at LV 97. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:42, December 29, 2015 (UTC)

Close enough I guess.

Edit: Woah! Just tried 2 max STR Priests with Red/Black Stone 6 and 2 gunners with 96 STR, 96 DEX with triple shotgun 7 with bullets card 6 and quicks card 5. Ice Castle boss died in under 1 second and some of the pellets still missed. RedHardcore (talk) 04:54, December 29, 2015 (UTC)

Under one second! You would have to usually hack the game to do that. The Boxer looks cooler in late game (and not costly). I don't want to start a "best SR class" vote like this (http://danball.wikia.com/wiki/User_talk:Ivan247/Archive/Archive_7#SR_classes). RedHardcore what would you say about RDB's opinion of the best SR Class (sorry if I use the address for a section in Archive 7)? Gunners with Magic I almost never use (at least 90%-95% of the time). Also CAN ANYONE SPELL MY NAME RIGHT.

EDIT: The darn wiki didn't make the link to Archive 7. I had to include it in these "" (I can't spell the word for it).

EDIT2: Just forgot that the Mod Tools now work again, they don't work on your mods still (that would help you from not having to erase the cookies, did you notice that Ivan?).

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18:11, December 29, 2015 (UTC) Mr. Compo Item (see the "s", it is lowercase)

Also New Idea:

MP Reducer Card

Level 1: -100% Weapon MP, +100% Bonus Attack

Level 2: -200% Weapon MP, +200% Bonus Attack

Level 3: -300% Weapon MP, +300% Bonus Attack

Level 4: -400% Weapon MP, +400% Bonus Attack

Level 5: -500% Weapon MP, +500% Bonus Attack

Level 6: -600% Weapon MP, +600% Bonus Attack

Compoisiton Restrictions: Boxer, Gladiator, Sniper, Whipper, and Angel with weapons that require MP

Effect: Trades 100%, 200%, 300%, 400%, 500%, or 600% of weapon MP into Bonus Attack. This is useful for Charge Chakram 6 because that weapon requires high MP. It is also useful for Charge Punch 5 (but becomes useless because there is Fire Cestus 7).

Just a new card I made up because I was bored, and was this idea mentioned a few years ago? It reduces the MP cost and adds Bonus attack so this couldn't have been mentioned before.

EDIT: Now if I load up your mods and use the mod tools, part of raw.php's code which is "return t.open("get",r[e].src,!1),t.send,t.responseText.replace(/\r|\n/g,"")" has access denied. No SR Mod Tools, no Item Hacking (but I can still play the mods, I have a file with Magic Amp's Card 6 (RDB's Idea, I have a fe(Here is the second e!)eling Momento Card shall be there too, but I would have to talk to RDB for that). I am now sadfaced again. Now report this right away!

EDIT2: I had to fix some of my grammar errors, don't accuse me of that being spam! I think you forgot about the Satan's Card 1 recreation. Make sure you set type to freeze, it should not have freeze time, I would set the damage to 250000 AT (as much as the Ice Castle Boss's LP). I still can't get Eashy's Mod Tools working in your Mods!

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18:49, December 29, 2015 (UTC) Mr. Compo Item

Theres an editing tool that allows you to edit your save. Its not hacking. When you do something like equipping a ruby on a poison weapon or too high of a level, the game crashes unless you are using eashy's mods. It was 100% legitimate at 97. Its pretty powerful, and I like to use it for testing. They only work on the actual game, not the modded game. RedHardcore (talk) 23:48, December 29, 2015 (UTC)

stixx44, just looked at the page. kinda of a tl;dr for me :P. Gunners with magic? Do you mean gunners with MP or gunners with a Magician (was too long for me to read).

Actually kinda thinking about MP, I think it would be cool if ha55ii developed a 4th SP skill for classes. Probably overpowered which I can understand, but maybe something like ability or ABI. RedHardcore (talk) 00:06, December 30, 2015 (UTC)

How come you didn't respond to me yet? I guess that card won't make it just yet.

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03:31, December 30, 2015 (UTC) Mr. Compo Item

Satan's Card probably won't be made unless I can somehow make it not work on bosses. Current directions of thought include marking all bosses and making the projectile do less damage if it hits a boss. Possibly may involve making a new type which might take some time... Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:36, December 30, 2015 (UTC)


 * EDIT: Satan's Card is released on my mod. I made a new attack type and make only bosses immune to that, then I set the Card to release a projectile with AT 999999-999999 of that new attack type. Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 04:48, December 30, 2015 (UTC)

I think Magic Amp's Card 1, 3, and 5 could (and probably will) be made as well. Perhaps Hill Country A for 1, Mist Grove or Submarine A for 3, Cavern A for 5. I think there should be more resort weapons as well. One I thought would be cool would be a "Wooden Arrow 5". The arrow has 360 range, 1-1 AT like the wooden swords and the chakram, same AGI, some guide range (50 seems good) and can bounce off enemies having potential to hit enemies multiple times until the arrow naturally disappears. The other ones I don't know. RedHardcore (talk) 04:11, December 30, 2015 (UTC)

@stixx44 Thanks for the bug reports - the latest version of the mod tools should fix the access denied issue. When you have some time, give it a try & let me know how it goes

Eashy (talk) 08:40, December 30, 2015 (UTC)

@RedHardcore If it happens it would be 50% > 100% > 150% > 200% and so on (not soon). That sounds like something that people would suggest as an idea on the SRCBs (O16 has done this, I had my Golden Sword 7 idea there and got made into a Glove (Midas Touch 7) when Ivan put it in the mod). I'm pretty sure the MP Reducer Card is new and not made before.

@Eashy It works pretty solid. I also made a modded version of the Grey B(comment removed) from Hell 2 that is a Smiley Walker and heals the characters.

@Ivan Nice that you got the card to work. I have one savefile where the Card is in it. It works best with a Mach Cestus 7 with Quick's Card 5 (sorry, 2-3 AGI is fun with Onigiri's Card 1). The fact is that you cannot kill the Red Idiot in Mist Grove 2 in one hit with this (but in Mountaintop, he saves your run, using his dragons can gives you much Onigiri when they get killed by the rangeds) but it is not a problem. It would be too OP anyways.

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18:23, December 30, 2015 (UTC) Mr. Compo Item

Cough. The MP Reducer's card quite honestly seems broken. I mean, reduce MP and increase bonus AT? Moreover, you can't reduce MP by more than 100%. Maybe it could work with -10% MP, +10% Bonus AT and have it go up to level 9 (and perhaps have level S be 95%). It would have to be extremely rare at higher levels, though, as it would quickly become overpowered if you equip the level S card on things like the Charge weapons of the Angel (or in fact any weapon with a normally high MP cost).

Extra Resort weapons seem pretty cool, and maybe we can include a "wooden" weapon for every class? Have some kind of spike explosion for the Magician? I might come up with some ideas for you.

By the way, it's cool to see that Danball and Fanball are currently more or less together on SR modding. Just a thought of mine, hehe. Fire InThe Hole Talk 20:38, December 30, 2015 (UTC)

@Ivan247, I also think that high physical resistant enemies (like the Grey Big Box Snake in Forest 6) should be immune to Satan's card as well. RedHardcore (talk) 01:15, December 31, 2015 (UTC)

@RedHardcore The Grey Idiot is strong so will we have a vote then to change it then (wait, I can't try, I need an account and be an admin (which I'm not) to do so). Also the spawn Item thing I call it Item Hacking only because that it spawns items like the Cheat Engine hacks.

@Fire Oh, you might be right, I'm in the south, that is why my IP is changed.

@Ivan Here is something new (something DMS would like and I used Eashy's Mod Tools):

[{"texture":0,"terrain":1,"enemies":[{"formation":8,"id":320,"count":1},{"formation":8,"id":321,"count":1},{"formation":8,"id":322,"count":1}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":0,"count":6},{"formation":3,"id":1,"count":3}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":0,"count":6},{"formation":2,"id":1,"count":2},{"formation":3,"id":2,"count":1}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":1,"count":5},{"formation":3,"id":2,"count":3}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":2,"count":5},{"formation":3,"id":1,"count":2}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":0,"count":20}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":2,"count":8},{"formation":3,"id":3,"count":1}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":2,"count":8},{"formation":2,"id":0,"count":3},{"formation":3,"id":3,"count":2}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":2,"count":8},{"formation":2,"id":3,"count":1},{"formation":3,"id":3,"count":2},{"formation":4,"id":3,"count":3}]},{"texture":0,"terrain":100,"enemies":[{"formation":2,"id":2,"count":2},{"formation":3,"id":3,"count":2},{"formation":4,"id":4,"count":1}]}]

Tree 1:

{"lvl":95,"species":5,"head":2,"size":2,"head_color":"argb:ff990000","leg_color":"argb:ff996633","lp":250000,"at":[200,400],"attack_pattern":4,"agi":{"min":50,"consistency":20},"splash_enabled":0,"range":150,"type":0,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":0,"exp":500,"gold":300,"drop":[57,43,616],"dropx":[15,30,30],"defense":{"Ph":0,"Fi":0,"Ic":0,"Th":0,"Po":0,"Fr":80},"projectile":{"animation":0,"shape":13,"color":"argb:ff993333","transparency":1,"width":16,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":200,"disappearEffectTime":10,"gravity":5,"acceleration":100,"pierce_terrain":0,"terrain_interaction":0,"homing_range":0},"projectiles":9,"residue_pattern":0,"residue_splash_enabled":0,"at_residue":[0,0],"residues":0,"residue":{"animation":0,"shape":0,"color":"argb:ff000000","transparency":1,"width":0,"height":0,"hitbox":{"width":0,"height":0},"lifespan":0,"disappearEffectTime":0,"gravity":0,"acceleration":0,"pierce_terrain":0,"terrain_interaction":0},"secondary_attack_enabled":0,"unknown":{"29":150,"69":0,"70":0,"71":1}}

Tree 2:

{"lvl":95,"species":5,"head":2,"size":2,"head_color":"argb:ff990000","leg_color":"argb:ff996633","lp":250000,"at":[1,1],"attack_pattern":4503,"agi":{"min":5,"consistency":500},"splash_enabled":0,"range":500,"type":5,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":50,"exp":4000,"gold":4000,"drop":[452,644,0],"dropx":[10,45,20],"defense":{"Ph":0,"Fi":0,"Ic":0,"Th":0,"Po":0,"Fr":100},"projectile":{"animation":1,"shape":19,"color":"argb:cc99ccff","transparency":2,"width":12,"height":12,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":200,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":2,"homing_range":0},"projectiles":5,"residue_pattern":0,"residue_splash_enabled":0,"at_residue":[0,0],"residues":0,"residue":{"animation":0,"shape":0,"color":"argb:ff000000","transparency":1,"width":0,"height":0,"hitbox":{"width":0,"height":0},"lifespan":0,"disappearEffectTime":0,"gravity":0,"acceleration":0,"pierce_terrain":0,"terrain_interaction":0},"secondary_attack_enabled":0,"unknown":{"29":20,"69":0,"70":0,"71":0}}

Tree 3:

{"lvl":95,"species":5,"head":2,"size":2,"head_color":"argb:ff990000","leg_color":"argb:ff996633","lp":250000,"at":[0,0],"attack_pattern":4,"agi":{"min":150,"consistency":50},"splash_enabled":0,"range":500,"type":3,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":0,"exp":1200,"gold":7000,"drop":[430,432,434],"dropx":[10,10,10],"defense":{"Ph":99999,"Fi":100,"Ic":100,"Th":100,"Po":100,"Fr":100},"projectile":{"animation":1,"shape":18,"color":"argb:ffffff10","transparency":2,"width":16,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":500,"lifespan":500,"disappearEffectTime":10,"gravity":3,"acceleration":100,"pierce_terrain":0,"terrain_interaction":0,"homing_range":0},"projectiles":1,"residue_pattern":1,"residue_splash_enabled":1,"at_residue":[1,111],"residues":1,"residue":{"animation":0,"shape":18,"color":"argb:ffffff11","transparency":2,"width":64,"height":500,"hitbox":{"width":40,"height":500},"lifespan":10,"disappearEffectTime":10,"gravity":0,"acceleration":0,"pierce_terrain":1,"terrain_interaction":0},"secondary_attack_enabled":0,"unknown":{"29":150,"69":0,"70":0,"71":0}}

I used attacks from other enemies. It is based of off DMS's C-Tree. I want him to see this.

EDIT: I separated the codes from the "Tree X:". Do not lets the admins of this site ban me for spam.

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stixx44 (Spam) 16:42, January 6, 2016 (UTC) Mr. Compo Item

@Stixx44. You can also make custom terrain as well. I don't have photoshop, but I use paint.net to make custom terrains. For some weird reasons, the gifs are heavier in weight (1KB rather than 300 something bytes) but at least its possible and they work perfectly. I made a few already, and i'll upload them on here when I finish. RedHardcore (talk) 01:57, January 7, 2016 (UTC)

Ok. I now know how to code :P
Finally had the balls the check out Eashy's mod. I have made an attempt to make the Bloodcage boss but there are a few problems. I don't know how to edit the secondary attack, I don't know hot to change the water color to the color like Blood Lake, and I don't know hot to implement it as an actual seperate stage rather than testing it on the Submarine Shrine Location.

Here's what I did. If you test it on the original submarine stage, ignore the Map Stage part. The Bloodcage boss has submarine shrine drops and the Protector has Grey Boss Box Snake drops. Map Stage: {"x":132,"y":15,"invisible":0,"connection":[-1,0]} Stage: [{"texture":11,"terrain":104,"enemies":[{"formation":6,"id":114,"count":0}]},{"texture":11,"terrain":104,"enemies":[{"formation":6,"id":114,"count":1},{"formation":6,"id":1001,"count":1}]}] Enemy: {"lvl":90,"species":9,"head":7,"size":5,"head_color":"argb:9C0000","leg_color":"argb:323232","lp":4000000,"at":[5,5],"attack_pattern":3,"agi":{"min":50,"consistency":300},"splash_enabled":1,"range":300,"type":5,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":2500,"exp":15000,"gold":50000,"drop":[94,0,95],"dropx":[5,0,20],"defense":{"Ph":0,"Fi":75,"Ic":100,"Th":75,"Po":100,"Fr":100},"projectile":{"animation":0,"shape":7,"color":"argb:ffccccff","transparency":1,"width":64,"height":64,"hitbox":{"width":64,"height":64},"delayBetweenProjectiles":0,"delayBeforeEffective":20,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":1,"homing_range":80},"projectiles":1,"residue_pattern":0,"residue_splash_enabled":0,"at_residue":[0,0],"residues":0,"residue":{"animation":0,"shape":0,"color":"argb:ff000000","transparency":1,"width":0,"height":0,"hitbox":{"width":0,"height":0},"lifespan":0,"disappearEffectTime":0,"gravity":0,"acceleration":0,"pierce_terrain":0,"terrain_interaction":0},"secondary_attack_enabled":1,"unknown":{"29":40,"69":0,"70":0,"71":1}} {"lvl":89,"species":9,"head":15,"size":9,"head_color":"argb:CB3200","leg_color":"argb:666666","lp":15000,"at":[0,0],"attack_pattern":0,"agi":{"min":0,"consistency":0},"splash_enabled":0,"range":500,"type":0,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":0,"exp":7500,"gold":15000,"drop":[433,435,436],"dropx":[6,6,6],"defense":{"Ph":999999,"Fi":100,"Ic":100,"Th":100,"Po":100,"Fr":100},"projectile":{"animation":0,"shape":0,"color":"argb:00000000","transparency":1,"width":32,"height":64,"hitbox":{"width":0,"height":0},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":0,"homing_range":0},"projectiles":0,"residue_pattern":0,"residue_splash_enabled":0,"at_residue":[0,0],"residues":0,"residue":{"animation":0,"shape":0,"color":"argb:ff000000","transparency":1,"width":0,"height":0,"hitbox":{"width":0,"height":0},"lifespan":0,"disappearEffectTime":0,"gravity":0,"acceleration":0,"pierce_terrain":0,"terrain_interaction":0},"secondary_attack_enabled":0,"unknown":{"29":5,"69":0,"70":0,"71":1}} note: the lv 90 one is the boss and the lv 89 one is the one that does nothing. The boss's id is the submarine shrine boss's id just for testing. The other one's id I did 1001 because I didn't want to interfere with any other id.

Also heres the Resort Wooden arrow. It's come to life. Its not the one I described above. {"name":"Wooden Arrow","tier":5,"cost":8500,"small_icon":5,"big_icon":4,"class":3,"color":"argb:ff884400","weapon":{"attack_pattern":4,"splash_enabled":0,"at":[1,1],"atmag":[10,10],"agi":[30,40],"range":240,"mp_$$":50,"projectiles":1,"speed":120,"type":0,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":0,"projectile":{"animation":1,"shape":3,"color":"argb:ff884400","transparency":1,"width":16,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":1000,"disappearEffectTime":10,"gravity":8,"acceleration":100,"pierce_terrain":0,"terrain_interaction":2,"homing_range":10},"residue_pattern":1,"residue_splash_enabled":1,"residues":3,"residue":{"animation":0,"shape":21,"color":"argb:ff884400","transparency":2,"width":80,"height":80,"hitbox":{"width":64,"height":64},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":100,"disappearEffectTime":10,"gravity":1,"acceleration":86,"pierce_terrain":0,"terrain_interaction":0}},"unknown":{"7":1}} I'm not sure how OP it is but the range need to be high and the arrows can bounce.

I've also decided to make lv 2, 6, and 8 tier Railguns. I have your original one in comparison. I didn't change any of the colors. {"name":"Railgun","tier":2,"cost":5000,"small_icon":14,"big_icon":32,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":3,"splash_enabled":1,"at":[6,9],"atmag":[null,null],"agi":[200,225],"range":90,"mp_$$":90,"projectiles":1,"speed":120,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":1000,"projectile":{"animation":1,"shape":2,"color":"argb:ffcc0000","transparency":1,"width":8,"height":40,"hitbox":{"width":8,"height":20},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":110,"pierce_terrain":1,"terrain_interaction":0,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Railgun","tier":4,"cost":8000,"small_icon":14,"big_icon":32,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":3,"splash_enabled":1,"at":[12,18],"atmag":[null,null],"agi":[160,180],"range":120,"mp_$$":120,"projectiles":1,"speed":120,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":1000,"projectile":{"animation":1,"shape":2,"color":"argb:ffcc0000","transparency":1,"width":8,"height":48,"hitbox":{"width":8,"height":24},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":1,"terrain_interaction":0,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Railgun","tier":6,"cost":50000,"small_icon":14,"big_icon":32,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":3,"splash_enabled":1,"at":[18,27],"atmag":[null,null],"agi":[120,135],"range":150,"mp_$$":250,"projectiles":1,"speed":110,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":1000,"projectile":{"animation":1,"shape":2,"color":"argb:ffcc0000","transparency":1,"width":8,"height":56,"hitbox":{"width":8,"height":28},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":1,"terrain_interaction":0,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Railgun","tier":8,"cost":150000,"small_icon":14,"big_icon":32,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":3,"splash_enabled":1,"at":[24,36],"atmag":[null,null],"agi":[80,90],"range":180,"mp_$$":400,"projectiles":1,"speed":100,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":1000,"projectile":{"animation":1,"shape":2,"color":"argb:ffcc0000","transparency":1,"width":8,"height":64,"hitbox":{"width":8,"height":32},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":1,"terrain_interaction":0,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} Also, heres the file with terrain 104:

http://www35.zippyshare.com/v/m0XTEdZh/file.html

RedHardcore ( talk ) 03:14, December 31, 2015 (UTC)

I don't think that the secondary attack carrier can have LVs and drops. So far all megabosses have that carrier give no EXP, gold, drops and have LV 0. Also I think that the attack carrier's ID should be one higher than the main enemy's ID. (Yes, there are enemy ID dependent actions, which includes Megaboss secondary attacks and the Big Bouncers spawning enemies stuff. Try making the bouncers in Forest 6 a big enemy and see hell in front of your eyes.) As for making a new stage you need several parameters added to the code so you may need to hardcode that into the game. Changing of the water colour will be investigated once ha55ii updates SR to ver16.5.

Also, happy to see that you like the Railgun idea. It was pretty much based on the IRL Railguns that I think are still in developement today. Also an weapon for obliterating earlier flat stages at high LVs (I once killed the entire ??? boss screen with a single Railgun shot at LV 92 with a lucky Critical's Card 6 activation). Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:39, December 31, 2015 (UTC)

I also made some laser shotguns. {"name":"Laser Shotgun","tier":2,"cost":3000,"small_icon":14,"big_icon":31,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":803,"splash_enabled":1,"at":[4,6],"atmag":[null,null],"agi":[50,60],"range":50,"mp_$$":30,"projectiles":3,"speed":30,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":100,"projectile":{"animation":2,"shape":18,"color":"argb:ffcc0000","transparency":1,"width":8,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":30,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":0,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Laser Beam Shotgun","tier":4,"cost":9750,"small_icon":14,"big_icon":31,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":803,"splash_enabled":1,"at":[6,9],"atmag":[null,null],"agi":[50,60],"range":50,"mp_$$":45,"projectiles":4,"speed":30,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":100,"projectile":{"animation":2,"shape":18,"color":"argb:ffcc0000","transparency":1,"width":8,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":30,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":1,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Power Laser Shotgun","tier":6,"cost":16500,"small_icon":14,"big_icon":31,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":803,"splash_enabled":1,"at":[8,12],"atmag":[null,null],"agi":[50,60],"range":50,"mp_$$":60,"projectiles":5,"speed":25,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":100,"projectile":{"animation":2,"shape":18,"color":"argb:ffcc0000","transparency":2,"width":8,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":35,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":2,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Triple Laser Shotgun","tier":8,"cost":34500,"small_icon":14,"big_icon":31,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":803,"splash_enabled":1,"at":[12,18],"atmag":[null,null],"agi":[50,60],"range":50,"mp_$$":90,"projectiles":9,"speed":25,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":100,"projectile":{"animation":2,"shape":18,"color":"argb:ffcc0000","transparency":2,"width":8,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":35,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":2,"homing_range":5},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} RedHardcore (talk) 05:35, December 31, 2015 (UTC)

There was a gun (Laser Gun 2) that was called Railgun. With the Brown/Yellow Vote happening I would vote for Brown (but I need account, but I agree with DMEditcomplaintsmaster (sorry Radiant)). Also how do you underline stuff and cross out words? I haven't looked at the idea but it looks good (and the Chakram weapons for other classes, the Angel weapon idea (God 7) I have plastered on my user page less than one year ago should be in there. But it was hard coded. The "x" becomes a "v"). I am starting to double sign my comments so people know the IP things are the same guy. I just got crazy when writing this, but I like to jump in.

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stixx44 (Spam) 17:30, January 6, 2016 (UTC)

That Railgun 2 in ver3.6 BETA was exactly the reason I decided to revive the Railgun. Also to underline and cross out words use the "u" and "s" tags like this: underline and cross out Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 18:05, January 6, 2016 (UTC)

Stixx44 I already made the upgraded Chakram but I haven't uploaded it on here yet. I will do that when I get back from school. I made it it tier 8, not 7. Basically the same as Chalram 5 but 10-10 starting AT and even more multiples per attack. I also created upgraded resort weapons as well as brand new resort weapons all tiers 5 and 8. RedHardcore (talk) 19:51, January 6, 2016 (UTC)

Okay, what was the bug fix?
What was the bug fix? The Expansion's Card worked fine for me.

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15:26, January 7, 2016 (UTC) Mr. Compo Item

Some weapons that are supposed to be accepting Expansion's Card did not do so. This list includes Sonic Punch, Fire Dual Sword, Fire Sword, Thunder Sword, Ice Sword and Fire GS. You should see that in my readme file under version history part. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 15:28, January 7, 2016 (UTC)

I didn't download them when I saw them, I got them now. Ver 9.2 of SR "White Stone (only one) would not be possible" glitch anyone? At least SpedIdiot/Tabuu is gone for good. Why I'm saying this because it has been 5 years since Speddos first attacked. *breathes*

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16:23, January 7, 2016 (UTC) Mr. Compo Item

Would you mind it if I ask you not to reference that out of context all the time? Thank you very much.

Speaking of which, Ivan, you should probably archive part of this page. It's getting rather long right now. Fire InThe Hole Talk 16:38, January 7, 2016 (UTC)

@Fire So you're with my archive question now. I wanted this page to get archived (same reason Poisonshot's DB Wiki Talk was archived). I will stop, I just was happy he was gone (this should make Happyman if he were around still happy). I apologize.

@Ivan I just thought of an idea called Long Rod 8 that has 20-25 AT with the 80-90 AGI and 190 Range. It also has a 60% Block Rate. Is there anything you can include something like that in your mod tomorrow (Dgo was the last one updated, so SR will be updated meaning the Mods shall be updated as well). I have posted this on SRCB a day or two ago. O16 had ideas on the SRCBs for a while (this should be stopped being referenced). I think the attack was 20-30 when I made it. I made an error. I'm a bit stupid today, so excuse me if I make wrong info.

EDIT: My eyes are hurting, let ZX change the BG color to the one for the Dan-Ball Wiki. Well I GOT sick today, my headache sucks. Oh, do not blame me for the same reason for SR123, Speddos/Tabuu. This is for real, once my eyes are not hurt, tell him to change it back.

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01:03, January 8, 2016 (UTC)

@Stixx44, the block rate i'm not sure if its possible, but it would be too OP. Everything else about the long rod is fine, but I'm sure ha55ii will make at least one more Long Staff. It looks like level 8 will be the highest tier weapons if ha55ii decides to discontinue updating stick ranger after the big castle boss. However if the block rate for the long rod were to be added, if you were to have a Black Crystal equipped, then the stacking should have to be this. Assuming its a Black Cystal 6: 100 - 60 = 40% chance non-block rate   60% of 40 = 24 (the black crystal effect)  ---> 60 + 24 = 84% block rate <--- ​and not this ​60 + 60 = 120% block rate (100% pretty much) RedHardcore (talk) 06:51, January 8, 2016 (UTC)

I loled whe I saw Sigma's reply on Long Rod 8. Anyway, idea noted down, though I will not guarantee that this will be made in my mod... Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 07:09, January 8, 2016 (UTC)

What are the weapon unknown codes?
What are unknown: 58, 59, 60, 61, 62? I haven't seen them before until I looked into one of your modded weapons. I know that Unknown: 7 is the multiples per attack for the Chakram 5. RedHardcore (talk) 05:06, January 9, 2016 (UTC)

These are again exclusive to my mod: Of course most can be made to work on other classes but will require additional coding. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 05:19, January 9, 2016 (UTC)
 * 58 and 59 are Critical Hit-related stuff. 58 is the rate and 59 is the AT boost. Works on Dual Swords only.
 * 60 is in-bound Gold Rush Card effect and is also the chance of triggering the effect. Works on Gloves only.
 * 61 is in-bound Vampire's Card effect and is also the heal % of it. Works on Swords only.
 * 62 is Knockback power. Works on Orbs only.
 * 63 is in-bound Heal's Card effect and is also the LP it heals. Works on Staves only.
 * 64 is in bound ONIGIRI's Card effect and is also the chance of triggering the effect. Works on Whips only.
 * 65 is number of extra Rings from the weapon that the Angel can use. Also turns the Angel's body dark grey.
 * 66 is the in-bound Soul effect and is also the ID for the attack that it spawns. Chance is always 15%. Works on Dual Swords only.

@Ivan Heheh, The Long Rod 8, it will have to be idea nerfed (Correction: RedHardcore said that, but it has to be nerfed). 45% Of block rate maybe? I'll have fun putting Vampire's Card 4 on a Bow, Orb, Staff, Gun, or Ring! That is why Omega16 has an Onigiri's Card 1 on his Boxer to make up for it. You can even in the mods use Eshy's Mod Tools to recreate old fan ideas, like Hank's Staff of Heal 1. Quick Staff Ideas can be recreated, but that can also be done in the original game itself. Just some dtuff I found.

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65.112.159.130 00:25, January 10, 2016 (UTC) Mr. Compo Item (New IP, hate that it has to happen, limecat was correct on Archive 4 of your talk page (DB Wiki) Ivan)

Correction: 1. Eashy's Mod Tools not Eshy's Mod Tools. 2. Stuff not dtuff.

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00:26, January 10, 2016 (UTC)

Lets see (again, assuming its a Black Crystal 6): 100 - 45 = 55% chance non-block rate   60% of 55 = 33 (the black crystal effect)  ---> 45 + 33 = 78% block rate <--- ​Works better. Just in my opinion, I think that the block rate should be a seperate rod with less AT and the usual 70 range. The long rod should follow the origin of the other Long Staves except with the AT improvement.

Speaking of block rate, Ivan247, maybe you could create a code where some enemies have their own block rate. RedHardcore (talk) 22:17, January 10, 2016 (UTC)

What? I'm on my iPad, but just awkward that I'm commenting not on a computer.
Okay if ver16.6 is now out and that the variables are not changed (thanks ha66ii even though he can hear me (because he is Japanese), also I should say that on the CBs but I just liked that the variables are the same and the Chrome fix). You could add the medals now (unless if it is a minor update that you consider or I just didn't know while I was writing this) because 16.6 has come. Just be warned that I might comment on my IPad so my IP would be different, but it is still me. I'm at the wrong time to make an account (like hotels). The source code (http://dan-ball.jp/en/javagame/ranger/16.6/ranger.js) is here unless if you found the code already.

EDIT: Just fixed the link to the code.

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16:09, January 15, 2016 (UTC) Mr. Compo Item

Don't hate on mobile editing ; ) (including your iPad). Anyway, I don't think we really need to rush - medals are fairly trivial if you ask me. It is very fortunate that the variables are apparently stable for the time being, with no need to re-check all the codes... Fire InThe Hole Talk 16:51, January 15, 2016 (UTC)

I just thought of a medal that increases gold drop (Shining Medal) dropped by the same enemies that drop Gold Medals. Shining Medal should fit a different compo item (like increasing all defenses to types by a percent). What about a harder mode of the game (enemies x2 stats, Seaside 1 is a harder OS so what about Seaside 1 enemies with OS drops in OS? Same for GL1 and GL4 and harder versions of prior stages)? I can't suggest more of these but a Sniper weapon with an auto Spirit effect I would like to see, although that is like MP only when enemies are killed spawning a strong laser like the Grey Big Box Snake (although you made Thunder Soul 2 like that but it had 1-222 damage but was changed). I'm starting to get crazy but the Long Staves must have better damage (I can take 45% Block Rate, but 95% is huge, RDB thought that Black Crystal S would be 95% like when they weakened the Vampire's Card, only to 95%, 100% is almost immortal except for poison of course). I'll just end it here because I cannot go this much more.

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17:08, January 15, 2016 (UTC) Mr. Compo Item (can my IPad spell any word I put in write!? Get the joke? My thing loves getting words wrong so excuse me if I put the wrong word in)

Now it just got funny this is occurred on Ivan's Talk Page (here) and yet there isn't a single comment from him.

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65.112.159.130 18:42, January 15, 2016 (UTC) Mr. Compo Item

Please at least let me sleep at night... Anyway, I won't be updating to 16.5 as this 16.6 update is essentially no update for the offline versions which don't work on Chrome. And yes, At least 1 update does not necessarily mean 1 update. However, the medals will be hidden within the code if I do make other updates before 16.7 is released. Finally, Medal idea noted. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:18, January 16, 2016 (UTC)

Re: Force Shock 7 + Catapult's 6 bug
First "Re:" topic in a while!

Yeah, I put this on your talk page but I haven't tested it for myself because I'm on my IPad. First the Ice Souls and now the Force Shock 7 and Catapult's Card. 80+120=200. I never had seen a Catapult's Card issue (other than the iOS version of SR if you remove a Catapult's Card from the inventory and unequip the weapon of one of your stickmen and place it where the Card was then the game would crash, never happens in the PC version, I tested it (the issue was discovered by two people, so credit to them)). I'm taking a break from SR Comments right now. Forgot about the message about the signature and the five ~'s thing. I haven't responded but am I supposed to sign like that (and Hello, Ghost template (if it exists here) appears if was really unsigned, and I had one Ghost comment but fixed it so that I have my name there)? Like classic editor better. Is it a new thing Wikia put on the wikis? I also need to make Long Rod Block Rate to 35%. I also never seen a glitch happen when RDB was playing since the CamStudio glitch (deleted, miss those videos). I just put my thoughts here so you don't need to respond to them, the sig thing doesn't count.

I have a question that is unrelated to above. The names for the LVL 3-4 Dual Swords should be changed back to Dual Pointed, the reason is that it is called Dual R*pier and I find it offensive (the comment boards censor the word ra.pe so that's why I'm asking).

EDIT: I knew about Fhrome (I mean Chrome) but I was only wanting to know above about the medals (can be made be using mod tools, thankfully) so it is a no. I have stuff to do right now (and I should stop asking stuff but I wanted to know another thing if the iOS version really compatible with ver15.9 of SR and its effects, just all I want to know).

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65.112.159.130 18:34, January 19, 2016 (UTC) Mr. Compo Item

No. I won't change the name. The word Rapier have always been a weapon name. If you find this offensive I have no words... Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:13, January 20, 2016 (UTC)

EDIT:Unless you meant to be sarcastic... Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 05:09, January 20, 2016 (UTC)

Rapier is a perfectly normal word. A little archaic perhaps, and derived from a French word (in French it's pronounced more like "rah-pjay"), but it is a word. In standaard English, whether American or British. Lel. Fire InThe Hole Talk 15:17, January 20, 2016 (UTC)

SpedIdiot/Tabuu is back Ivan.
Go to the 100bit comments and you'll that he just made a DB account/suckpuppet named Speddos* (Like Speddos. but with * rather than ".") and insulted you, Hank, LD, and DMS. You can't do anything there as it is a Comment Board and just getting you prepared for Speddos's next attack.

Speddos's CB attack:

http://dan-ball.jp/en/bbs/bit.html

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65.112.159.130 20:28, January 23, 2016 (UTC) Mr. Compo Item

EDIT: The Fake AfroStud insulted you and Hank, Speddos insulted DMSwordsmaster and LD. I made a mistake. However I can try to undo some of his spam if he makes it to this wiki. Is there anything else that Beaurewhatevers can do to blocked users? Because you are the only active Beaurecrat there (because me2 and Yonder are gone) so that is why I'm asking.

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65.112.159.130 20:40, January 23, 2016 (UTC) Mr. Compo Item

Hmm. Good of you to mention it, but to be honest this is probably just a loose end. I mean, Wikia's anti-vandalism staff more or less nuked Speddos, block-wise.

This is more than enough, though. As soon as Ivan takes notice of this, DB Wiki should be fine, in case something appears after all. And over here it's likely to be nuked by admins just as much.

Everyone's got this covered, probably, but thanks for bringing it up. Fire InThe Hole Talk 07:46, January 24, 2016 (UTC)

However, next time, you can simply ignore them. Reporting these off-site attacks to me is just an act of acknowledgement to him/her. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 08:20, January 24, 2016 (UTC)

My Progress In Modding
I've made a bunch of new Stages and Weapons trying to be unique and making different type version of weapons. There are uncommon and rare weapons with lower drop rates than reguler weapons (but not more powerful I hope). I hope to create a few shops one day with these weapons as well as a lv8 resort like stage. I did see something in the coding that might link to it but its a start. I've also made upgrade of existing compo items that I believe will not receive future upgrades like the Charms, and the Quick's Card.

I sunk several days into making this and it wasn't easy, and balancing it was really hard and it still might be unbalanced.

I've made new heads and attacks, I've come up with names for the unused attacks.

I've made a Graveyard Series (an infusion of inferno and forest), I brought Bloodcage to life, and I made a mountaintop like map with all of the non-boss enemies. I had to cheat my way through it because I wanted it unlocked in my book. Some of the stages may seem too hard now, but ha55ii is soon going to come up with canon lv 8 weapons and I'll come up with even more custom weapons in the future.

The stages positions are temporary and they can always be moved around in the future.

I've increased the money cap limit from 9,999,999 to 999,999,999 for the feel of progress and possible more expensive items in the future.

Things I do plan in the future are more resort/non-resort weapons for the classes that I did not get around, a few more stages. One that I thought of is a stage with minion versions of the bloodcage boss and have weapons emulating it.

Honestly, I really appreciate you helping me with figuring some of the stuff out and theres still lots I'll probably need help with as well, and credits to Eashy for making it easy to converting formatted code to raw.

So if you wanna give it ago, I have it right here:

https://www.dropbox.com/s/kf7ni1ppfcj03rh/RSRM.zip?dl=0

I have a gunner save that has a bunch of the new gunner weapons. I also made documents for each stage, weapons (except the lv8 resort weapons not currently being used), and items. I tried doing the best I can to match the info with the code. Some things were tested more than others.

You can use it if you want, you can even add more to it if you want, but I might make some changes to some of the weapons I made. RedHardcore (talk) 08:46, January 29, 2016 (UTC)

One thing I forgot was the credits in there. I meant to credit you and Eashy. RedHardcore (talk) 09:37, January 29, 2016 (UTC)

Nicely Done! Found something that you could fix for the hidden stages: Find this part of code if(!(0>=ye[a][b])&&32!=a&&70!=a) and change to if(!(0>=ye[a][b])&&32!=a&&70!=a&&91!=ye[a][b]&&92!=ye[a][b]) You should now not see any lines pointing to the hidden stages. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 09:54, January 29, 2016 (UTC)

Also noticed the LV problem. I've changed the source code so that it should only break at LV126. In your mod that means you can safely reach LV115 without any problems. Here is the updated JS file for you: (link removed) Please tell me after you have obtained the JS file so I can delete it from my Dropbox and then you can update your own files to your Dropbox. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 12:05, January 29, 2016 (UTC)

EDIT: Note that updating your mod with the fixed JS I made may break some save codes. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 12:08, January 29, 2016 (UTC)

Yeah, that save broke, but I had a backup one from before I modded so no big deal. Thanks for updating it. The save didn't break when I used Eashy's mods. I've updated the link now with the new js and removed the save and added the credits. You can delete the dropbox now because I have it now. I also wanna know how to edit the lv's for future reference when I wanna add more higher level stages. Chances are i'll probably break from making higher level stages until ha55ii updates the game more. I'll update you later when I make more weapons for the classes. RedHardcore (talk) 21:36, January 29, 2016 (UTC)

One more thing! How do you make it where the rooms can't skip just like Mountaintop. I tried searching 55 but there were way too many 55's in the code. RedHardcore (talk) 21:39, January 29, 2016 (UTC)

This: if(55!=b.w&&nb!=He[b.w].length-1||0==I.index) Change into if(55!=b.w&&XX!=b.w&&YY!=b.w&&nb!=He[b.w].length-1||0==I.index) Again XX and YY are the stage ID. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:19, January 30, 2016 (UTC)

As for raising max LV, this is a rather tedious process as you have to edit several places. Most of these revolve around the variable Kb[0] and Kb[1]. Also you have to search for different numbers like the max SP allowed, EXP at max LV, etc. Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 05:55, January 30, 2016 (UTC)

Well, I won't be worrying about that for a while now. But still, thanks tho. RedHardcore (talk) 07:28, January 30, 2016 (UTC)

If I am correct someone on the SRCBs several years ago (2008-2009ish back before you know what happened) he used Cheat Engine (before HTML5 days) to get LVL 99 with 9,999,999 EXP. I've tested that by changing enemy EXP give outs by making it 9,999,999 and get to LVL 99 by instant level up every time I kill an enemy. And I used Eashy's Mod Tools to get there. It is on EXP talk page (http://danball.wikia.com/wiki/Talk:EXP) late 2008 when me2 found that comment and posted by copy/paste. I guess that is something. Also I have to take a break for a bit (not long). I have stuff (or as sth as Ivan used several times) to do. -- Preceding unsigned comment added by stixx44 (talk/contribs)

Nope, it was a joke! I signed it.

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65.112.159.190 17:03, January 30, 2016 (UTC) Mr. Compo Item

No, I did not make a ghost comment. People get weird. Also I'm thinking of making a sandbox/custom weapons page. I guess I'll make one.

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65.112.159.190 16:58, January 31, 2016 (UTC) Mr. Compo Item

@Stixx44, theres already an Ideas for Stick Ranger Weapons page, unless you are making your own blog. If I like them, I can code them into my base file (and ofc credit you). Btw I made brand new custom attacks and taken a few from Fan-ball:



And the names and id's here. The file is also gif, so it should work in the game. RedHardcore (talk) 22:05, January 31, 2016 (UTC)

I had to leave a comment because I didn't want to be ghosted after fixing Red's error.

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73.28.68.175 01:26, February 1, 2016 (UTC) Mr. Compo Item

EDIT3: Red, is most of the stuff in your mods taken right Ivan's mods? I see Exchangers, most of the weapons and compos are from Ivan's mod. I need to sleep and not dream about SR123, and Speddos/Tabuu, and I do not need to sleep yet, I have to stop worrying about them attacking.

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73.28.68.175 01:37, February 1, 2016 (UTC) Mr. Compo Item

Just updated the mod to 2.0! Over 100 new heads (taken from the Fan-Ball wiki), changes to the world map (added terrain), 2 new stages, 2 new sets of weapon, 1 Closing Street Weapon. This one I think everyone should like because a lot the fanon heads are now functional in-game. Over 140 different id's now.

Give it a go!

https://www.dropbox.com/s/kf7ni1ppfcj03rh/RSRM.zip?dl=0

@Stixx, correct. This is still Ivan's mod and always will be. I'm just adding stuff to it. Without it, I wouldn't be able to make 4th item drops for enemies which is really useful. RedHardcore (talk) 07:34, February 1, 2016 (UTC)

Found out another thing I missed: 55!=l&&nb!=He[l].length-1 Change to 55!=l&&98!=l&&nb!=He[l].length-1 So that you can't advance at Closing Street until you kill everything in the screen. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 07:55, February 1, 2016 (UTC)

Thanks. I'll add it in when I get home from school. RedHardcore (talk) 19:51, February 1, 2016 (UTC)

I'm like desperately wanting to extend the world map. Its like the number 1 thing I want to do right now. I've done tons of searching, searching tons of numbers that I thought would catch it but didn't. RedHardcore (talk) 06:45, February 6, 2016 (UTC)

Well first of all you have to modify the map. Then you should find the following 3 lines of code. There are not consecutive so search each line independently. function jh{this.i=78; 492<Rf&&256>Uf&&(this.u=W(this.u-4,-720,0)); -720<this.u&&sf(H,500,16,">>",4291348680,4283453520)}; You should replace with function jh{this.i=XX; 492<Rf&&256>Uf&&(this.u=W(this.u-4,-YY,0)); -YY<this.u&&sf(H,500,16,">>",4291348680,4283453520)}; Where XX is the width of your modified map.gif and map2.gif and YY=((XX-1)*16)-512. Also feel free to feature your further modified SR as long as credits are due. You are suggested to follow my format on the most important stuff e.g. The credits to ha55ii. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 09:06, February 6, 2016 (UTC)

I kept searching for 78 but nothing really looked framiliar. Thanks for that Btw, you forgot this.u+4,-720,0 (pretty much the same thing but with a +, I found it already and it fixed the skipping thing.

One more world map related thing i want to know is adding new color codes for adding new types of terrain (water color, land, trees, etc), and monuments (castles, temples, etc). I did see a bunch of lined up color codes nearby where I edited the map size but then I saw variables which makes me not know what to do.

And of course I would credit you, ha55ii and everyone who has helped me along the way. RedHardcore (talk) 10:11, February 6, 2016 (UTC)

Guess what happened on 100bit.
interdit made an Dan-Ball account/sockpuppet (not these wikis) named interdit and did more of his swearing (censored, ha66ii doesn't censor poop however). He said:

(CENSORED)

That what Waddle (like DMS said there is a (beep)ing space!) D33 called him a kid never gives up doesn't he? We(here is no ')ll he might not be a kid because we don't know. That's true. I sure like reporting interdit's crimes I guess. Even the comment boards. Hope he goes away after what he did 5 years ago and last November-December.

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73.28.68.175 00:25, February 1, 2016 (UTC) Mr. Compo Item

EDIT: Red I knew about the idea page but I got interested in making my Sandbox soon. But interdit attacked 100bit comments.

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73.28.68.175 00:27, February 1, 2016 (UTC) Mr. Compo Item

@Stixx44, you don't have to report every single incident of a vandal. Its just like reporting someone being racist everytime they use that word.

I am seeking into making fanon things functional. If your sandbox has anything good, i'll bring it to life. RedHardcore (talk) 00:53, February 1, 2016 (UTC)

EDIT2: New stuff. The stixxbox.

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73.28.68.175 01:01, February 1, 2016 (UTC) Mr. Compo Item

Forgot to note, I only know how to make new weapons, enemies, and stages and new Attacks, Heads, Textures, and Terrain at the moment. I can make upgrades of existing Component Items. New types of compo items, new attack patterns, new types, new species, new classes, extending the world map (through coding, not the gif), adding new map objects like castles, temples, etc (again, through coding, not the gif), and other functions I can't do (yet). RedHardcore (talk) 01:55, February 1, 2016 (UTC)

About your current ideas: My opinion is they are overpowered (except the God). Some cards are not meant to have another level, and poison just doesn't work for Magicians unless if a harmless projectile is shot in a grenade fashion or leaves trails of residues. RedHardcore (talk) 02:32, February 1, 2016 (UTC)
 * Orginiri's Card 6 is too overpowered
 * Delta Poison 7 is way too overpowered because you can easily add MAG to it. The poison AT has to be residue, and not the main at. Unfortunately for magicians, that means that poison weapons can only be made either grenade style, or a harmless projectile spewing trails of poison clouds, unless you want to overpower it with MAG.
 * God 7 is already made for quite some time actually, except its called God 8. With God 8, I figured out how to increase the multiples. Adding more AT, reducing the ago, and increasing the Range to me isn't the purpose of the God weapon because the main purpose is the multiples per attack, and I did make a small attack improvement for it as well as the wooden weapons.

Stixx, I don't want to talk to you like this but I have to. Stop bringing up interdit again and mind your own business. Everyone has an "Ignore" button and should use that wisely. You might not understand this well enough for now, but I hope that you can. You are still welcome to do casual chats or suggest ideas. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:46, February 1, 2016 (UTC)

I'm sorry but need help
Combining the effects. I was going to combine the Red Stone and Green Stone, Red and Blue Stones, and Green and Blue Stone. I can't do myself by looking at the Basic Modding Stuff page on the DB Wiki. Just also archive above sections because I do not want to see them anymore. Sorry. Also I'd like to see the effects of the Quick's Card and the Explosion's Card merged including two new jewels that one increases Physical AT and the other Freeze AT. Include me a another jewel increasing the speed and homing range of thunder weapons. Don't know how that works out.

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73.28.68.175 15:26, February 3, 2016 (UTC) Mr. Compo Item


 * Which part did you get stuck at? I can clarify that on the tutorial. Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 15:57, February 3, 2016 (UTC)

Oh no, DMS or you are going to kill me right now. I put written this because my text above I think is Spam (do not ban (not you, the other admins, unless you got made admin here like DB Wiki (and get bearu-whatever cause I can't spell this crap) me for that, Poisonsh(beep)t didn't get punished for spam because it was interdit/interdit's fault to vandalize in the first place (and I shouldn't mention interdit but happens during the meantime) so I shouldn't be punished like PS). I do not want to get banned forever and/or get drifted away and not make an account like most spammers have done. I am sorry.

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73.28.68.175 15:41, February 3, 2016 (UTC) Mr. Compo Item

@Stixx44, stop mentioning the vandal. It could just be a troll pretending to be him. Don't worry about combining red and green stones together and etc. I am already planning on doing that. It will be included in my addon for Ivan's mod soon along with the usual more stages and weapons. Don't be over worried with the things you say.

Btw Ivan, I know this is your mod but can I have the link of my addon to the download on my profile page. I'm asking because I don't want to get into any trouble with it. I'll have you credited as well. I'll also have a link to your original mod (unless if for any reason you want to use any of my content as well, or I'll probably just link it anyways), and I will have a page explaining the difference between my addon of the mod the original stick ranger. RedHardcore (talk) 19:55, February 3, 2016 (UTC)

interdit wants to REDACTED
I don't believe it. interdit is back. He had an alt and said that REDACTED is doing it with REDACTED and he said he's going to REDACTED. He's not gonna go away. He's giving me nightmares! I hate interdit. Please do something about this!!

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73.28.68.175 2:06, February 5, 2016 (UTC) Mr. Compo Item

I told you that you can just ignore the whole thing. And no, I probably cannot and will not help you on this. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 02:43, February 5, 2016 (UTC)

... *facepalm* Fire InThe Hole Talk 08:11, February 5, 2016 (UTC)

WHAT THE (beep) DID HE JUST DO. H TRID TO IMPERSONATE ME!? I DID NOT POST THAT COMMENT. I WAS NOT HERE THE WHOLE (comment removed)ing TIME! Block the fake me (obviously interdit like he usually f**king does, he knows the crimes he did). Sorry for the swears (I just got DMSane as if he was here right now). Even my edit summary will include a censored swear referring to interdit. I do not want to be banned for swears (signed with five tidles). Sorry.

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18:10, February 5, 2016 (UTC) Mr. Compo Item

EDIT: His edit was I think this one: "02:06, February 5, 2016‎ REDACTED (Talk)‎ . . (129,514 bytes) (+945)‎ . . (→interdit wants to REDACTED: new section)"

That had to be his IP address he has. I am IP REDACTED (was REDACTED) so I couldn't be spamming around like that. Get an admin here to ban the f***** please. Sorry for another swear. Please for real block him.

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73.28.68.175 18:20, February 5, 2016 (UTC) Mr. Compo Item (real stixx44)

Yunno what I'm just messing with you Ivan. I back talk to myself on different ip addresses and I pretend that I'm not the real Stixx44. I really am and really. I use the ip's REDACTED, oh wait, I just said my ip! Nooo!!! REDACTED Please help me :( I like really really BADLY NEED your help. I was turning over and over and I couldn't sleep and I'm desperate for answers :(. Just please I know I am spammy but please help me please! Do you have facebook so we can talk about it or like a twitter or something cuz really.

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161.202.39.248 03:55, February 6, 2016 (UTC) Mr. Compo Item (real stixx44)

No. This is no joke. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:32, February 6, 2016 (UTC)

That there strike mark is what I make of it. Regardless of whether or not stixx is both IP addresses, 161.202.39.248 is the piece of shit.

Now, referring to Hank's talk on 161's page, and my own, the chances of a ban happening are roughly infinite. You could try to redeem yourself by stopping this spammy shit, but I have very little faith in that.

Good luck trying to dodge the banhammer. Fire InThe Hole Talk 16:42, February 6, 2016 (UTC)

Proof of concept like DMS said. F**king ret-no, potato (not you Fire). Not Mathgenius nor 161.202.39.248 (fake stixx) but the really really really real stixx44.

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73.28.68.175 21:10, February 8, 2016 (UTC) Mr. Compo Item

No need to say that, cause he is perma-banned now! Finally we can go back to the old state.

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73.28.68.175 21:27, February 8, 2016 (UTC) Mr. Compo Item