User blog comment:A, Mori/Yet Another Mori RPG Redesign/@comment-26353693-20160404172143/@comment-26353693-20160404185210

If that's the case, then perhaps each character likely to be used in a story should have a basic overview of their powers, attacks and abilities in a standard battle sense as well as that of an RPG sense. i.e. Along with providing RPG information for Mori, maybe a brief segment on how these abilities translate to a normal, non-turn based fight.

And in my opinion, stats could still work as a numerical indicator of a character's ability in that field.