Talk:Rangas/@comment-1917722-20190330072903

"How does wind work"

Nobody ever really asked themselves that question; I think the idea was that it had effects similar to knockback, but instead of being an impact force it'd be a constant pushing force. It would be affected by the size and species of enemies as well, which is once again very similar to how canon knockback works.

I think, for your purposes, that you should think of it as a more constant version of knockback and take a look at some other class weapons where wind type is featured. They've got a "Push" stat (if the author did their homework) that seems to indicate the strength of the wind effect. It's an arbitrary number; I have no clue whatsoever at what value an attack would for instance start being effective against huge enemies like the Grey Big Box Snake.