Talk:Ideas for Stick Ranger Types/@comment-38499977-20190304011253/@comment-31708024-20190304212338

I like the idea. Fire type weapons have a burn %, which every frame (50 frames per sec), it has a % chance to damage the enemy, so even though it will last forever, it might not damage every frame. I think the balance is fine, but I think against bosses, it might be OP. The side effect is cool but I don't know how it will work with other types. Weapons don't have durability in this game. I don't support making items rare to balance out the power of the weapons, it's lazy and doesn't address the problem. I can add it so if you have any other ideas ask me.