Talk:Stick Ranger 2/@comment-3126873-20121010100944

... Alright, fo realz?


 * One of the best ideas ever? Debatable. One of the most common? Absolutely. And the fact that this is a collaborative sequel made by a group of people who have a 0.00001% chance of ever getting permission from Ha55ii? Excuse my doubt.
 * Stick Ranger is a constantly-updating game in its own right. I don't feel that it will ever truly finish, and if a sequel does emerge, it will most likely be to incorporate a new engine.
 * "Create Game"- Erm, details?
 * "Create Stuff"- The wording here isn't really appealing to others. This would also be the most complex thing ever- we're letting random people with no coding skills whatsoever program their own classes and such? The game can't take that! And pretty much all of them can't.
 * Yes, even with a three-file max.
 * Changing the game speed? What's the point in that? In regular SR, that would just make the enemies faster without giving the player time to react. Then again, of course, there's an updated gameplay here.
 * The original options would no longer take effect. Auto-move would just be a way to make your party members act on their own instead of you choosing for them. I dunno about you, but I hate that. Health bars should also come standard.
 * Effects- Clarification needed.
 * Stages. Oh, the stages. Going back to the original theory of SR being ever-expanding, if, on the off-a-cliff-chance that this DOES become a game, how will we incorporate all of the stages that are constantly being added in the game?
 * Oh, but there's a Jungle Series in here now, so it's all good.
 * Alright. One of my biggest gripes about sequels is when the gameplay is changed entirely. But allowing for TWO types of gameplay to be switched at the click of a button? That's something I've never seen before, and probably because that would be essentially making two games.

So there. Just some grumps I've got about this at the moment.