Talk:Delinius/@comment-1917722-20150424065816/@comment-16075172-20150429173851

Lolate but here's my two cents on it.

I think that it is pretty balanced. Some info: In the regular case, weaker attacks make for more likeliness to inflict a status effect, which is the whole point of it. However, with the subject of attacks that inflict Burn, in this case, it's kind of an odd issue because the more powerful attack the more powerful the damage they take from getting burned. For attacks that are all-out powerful, a low chance of burn is better for them so that it's more balanced, and weaker attacks should have a higher burn chance to be just as balanced as the others. For some attacks that are considered HS 0F0 (SOOPER EXLPLSOSHZOSHIONIONHETAAOOOOM) powerful for Delinius, it's alright to have high attack and burn chance and all because some attacks are just like this, if not just have it with some sort of downside, such as low accuracy or it can only be used at low health. Forcing burn is also something that could replace the "100% burn chance" because it is possible for enemies to have burn resistance (which can go up to 100% in itself, making them immune to that kind of burn). (Alternatively, it's possible that Delinius could also have a trait or weapon that increases burn chance in some attacks by a certain percentage, if the attack has any burn chance by itself, making it able to exceed 100% chance and giving it still possibility to inflict burn.) // These are all just suggestions and if you don't want them then it's good and all, but you're free to try them out if you want.