User blog comment:ZoshiX/Stats Stuff/@comment-16075172-20150423200753

So I want to suggest a kind of system for the RPG battles. I don't really have a decided name for it, but I'm thinking of "Morale" or "Tension" or something like that. It's basically a thing that is increased by using basic attacks and attacks with high power require it to be used. This part of it is basically so that a character can't just spam his or her most powerful attack or immediately go and one-shot a character because they have a ridiculous offensive stat. This is kind of working off of the system that Radiant works with, with his Dodge and Slash ability. Another thing for this is that, if it becomes higher, they will have a higher accuracy rate. It could be possible for other things to raise the Morale, like getting a Critical hit or dodging an attack or inflicting a status effect, and it could be lowered by missing an attack. It's possible that having very high Morale could outright increase Critical rate by 30%, making there reason for a character to not go and use the most powerful attack they have which uses Morale. A high Morale could increase Critical rate by 15%. In terms of low Morale, evasion and accuracy could be lowered by an amount depending on the level of it. This idea still needs some work, but I think that it would be a good thing to have if it is implemented.