User talk:Ivan247

Welcome
Hi, welcome to Fan-Ball Wiki! Thanks for your edit to the User:Ivan247 page.

Please leave a message on my talk page if I can help with anything! -- ZoshiX (Talk) 08:19, April 4, 2011

Hello!
I thing you need to create pets.User:Poisonshot parade.Special Training Monster 11:01, April 10, 2011 (UTC)

It's "think". And did you read his profile? There's one part that says "Unfourtunately, I'm not a creative person, so I may not provide much ideas.". Spam - Vandalism 12:36, April 10, 2011 (UTC)

Dual sword idea...?
I don't know whether to ask you here or in DB wiki (probably here because its fanart)

Ok, I have thought up an idea for the Dual Swordsman

The "Chaos Dual Sword S" Depending on the sword that hit the enemy, the magic attack will either emit 24 light laser rays in an outward direction that have attraction (Guide) to the enemies, or 12 dark laser rays also in an outward direction, but will have repelling properties (Reversed Guide's Card).
 * AT: Roughly 50?
 * AGI: 30-36 (slower than usual)
 * Range: 20
 * Type: Chaos
 * MP: 300
 * Bonus AT
 * Light: 20-40 x24; attract
 * Dark: 100-200 x12; repel

What do you think about this idea? 16:34, April 11, 2011 (UTC)

OK, Already added to my User Page in Dan-Ball wiki and I'm going to put it here. Ivan247 09:49, April 12, 2011 (UTC)

And on a side note: I've run out of colors from the grayscale, so I have to use grey that is as dark as R 8, G 8, B 8. Ivan247 10:07, April 12, 2011 (UTC)

New Chart with new levels
Here's a chart of the next 10 levels:



The next level is suppost to be Lv M1-M2, M3-M4, M5-M6, M7-M8 and M9-MS. Like it? Tabuu Srong and powerful 22:42, April 22, 2011 (UTC)

I think that the ranks I currently have are enough. Ivan247 Talk Page Contributions  03:54, April 23, 2011 (UTC)

If so, then I can make new Ideas such as Dual Pointed Blade for Lv M1-M2, Dual Aura Swords for Lv M3-M4, Dual Super Razor Sword's for Lv M5-M6. now any suggestions? (not just you but eberybody else)! Tabuu Srong and powerful 04:55, April 23, 2011 (UTC)

Wow, I can't believe that we can get so much name just for a simple sword. Maybe some twist like Dual Clubs? Ivan247 Talk Page Contributions  13:45, April 23, 2011 (UTC)

Please advance Template: SR compo item
Could you please make the Template: SR compo item go up to level 5 because that way, when a person makes a compo item Idea, they can advance to give info to the next level. This would be very helpful. Tabuu Supereme 04:26, April 25, 2011 (UTC)

Dome. Added LV5 and 6. Ivan247 Talk Page Contributions  05:00, April 25, 2011 (UTC)

Tanks. Its done not dome (If you make a correction and if I see it, I will bring it up). Tabuu Supereme 19:14, April 25, 2011 (UTC)

How about a "credits" part? Spam - Vandalism 21:06, April 25, 2011 (UTC)

Admin
I heard that you are an admin. But how can I become an admin?    ~TFMaster~   Talk Page Contributions  12:39, April 28, 2011 (UTC)

I'm not an admin here, but only at DB wiki. Anyway, the wiki creator (ZX for this wiki) has immediate access to admin and bureaucrat status. Only bureaucrats can change user rights, like promoting a user to an admin. Ivan247 Talk Page Contributions  12:41, April 28, 2011 (UTC)

Fan boons
The fan boon system has been started. If you want s then post pixel art at the 'Fan Boon Center' page, Win at the arena, Give a pet to the adoptation center, Win at the lottery, Etc. You will get 35 at the start of each month. With s you can buy pets, breed pets, paint pets, give your pets to the pet school, cure your pets at the hospital.

Please note that, this is an advertising message.

From: owner,     ~TFMaster~   Talk Page Contributions  12:03, May 2, 2011 (UTC)

Breeding
Would you allow me to breed Diamean with Beezis ? ZoshiXProfileTalk 23:23, May 7, 2011 (UTC)

Of Course! Ivan247 Talk Page Contributions DB Wiki 03:21, May 8, 2011 (UTC)

New Dual Blades
For Dual Sword's Man class, here are dual light blades:



These new Dual Sword's. In the real game, the color of the sword is half the color shaded off of the previous Dual Sword's. Tabuu Supereme 02:39, May 8, 2011 (UTC)

If you find a correction, then you can correct it. Tabuu Supereme 02:41, May 8, 2011 (UTC)

I improved it now with Dual Beam Scimitars. Tabuu Supereme 04:38, May 8, 2011 (UTC)

Maybe Dual Clubs could work for X5-X6. Ivan247 Talk Page Contributions DB Wiki 06:25, May 8, 2011 (UTC)

You probably know what they look like. Tabuu Supereme 18:47, May 8, 2011 (UTC)

I added more. Tabuu Supereme 00:33, May 9, 2011 (UTC)

No Harsh Feelings
Don't worry, dude. I don't have any harsh feelings for your post. Its just that Poisonshot drives me up the wall and back, and, well, I put up with a lot of shit in real life. So, no problems. I'll even remove PS's block if you want. DMSwordsmaster Talk Contributions 21:12, May 8, 2011 (UTC)

I was also a bit overreacted. We are humans, and we all have a chance to make mistakes. Ivan247 Talk Page Contributions DB Wiki 09:40, May 9, 2011 (UTC)

Complete
Here's the complete set of Dual Sword's:



I might make an unofficial idea soon. Tabuu Supereme 19:39, May 14, 2011 (UTC)

I added a couple of Dual Sword's for the last colum. Tabuu Supereme 19:54, May 14, 2011 (UTC)



I added to it. Level J1 - J2. Dual Dark Scimitars. Tabuu Supereme 03:42, May 15, 2011 (UTC)

Wow, good work, though I don't need that much dual swords sets. Maybe I will put it as a new section: other dual swords by Tabuu. Ivan247 Talk Page Contributions DB Wiki 05:39, May 15, 2011 (UTC)

More:



More and More. Tabuu Supereme 06:21, May 15, 2011 (UTC)

More!!!:



Sorry! I'm keep making more ideas. Tabuu Supereme 06:53, May 15, 2011 (UTC)

Also try making official Ideas for Dual Sabels and add this picture to the main page. Try and do at least 8 official Dual Sword weapons every day you come here. I'm not trying to rush you. Tabuu Supereme 06:58, May 15, 2011 (UTC)

I'm waiting for more weapons of Boxers and Gladiators so I can work out a pattern for the stats of the Dual Swordsman. (Patience is the key) And you can simply update the original picture instead of making new names for your new pictures. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 07:31, May 15, 2011 (UTC)
 * [[File:Moar.png]]LDXD=D- Paladin of Hatred 04:07, May 19, 2011 (UTC)

Next version
Stick Ranger Ver 9.2

New: Class addition (Dual Sword'sman)

You have an awesome idea. Tabuu&#39;s Dead Beams 03:54, May 19, 2011 (UTC)
 * LDXD=D- Paladin of Hatred 04:06, May 19, 2011 (UTC)

Thanks, Tabuu! Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 08:32, May 19, 2011 (UTC)

Dam it! Now we probably have to wait ti'll ver 12.1 for another chance for your idea to be chosen which would feel like another year (Most likely). Tabuu&#39;s Deadly Beams 18:57, May 22, 2011 (UTC)
 * Lol, look at me go. Don't mind me, just spamming Boxcar's silly dance here. Boxcarjig.gif LDXD=D- Paladin of Hatred 02:19, May 24, 2011 (UTC)

Big Chart
Probably in a couple of weeks, I'm gonna make a Dual Sword Chart that will make you very impressed because I'm hiding it from everybody and its very long. Tabuu&#39;s Deadly Beams 19:15, May 22, 2011 (UTC)

Let's see how long it is. :) Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 08:21, May 23, 2011 (UTC)

It's gonna be long and I'm still working on it. Tabuu&#39;s Deadly Beams 00:15, May 24, 2011 (UTC)
 * [[File:Boxcarjig.gif]] LDXD=D- Paladin of Hatred 02:15, May 24, 2011 (UTC)
 * If you want seizures, use HS FFFFFF (RAEG FACE!!!) 05:29, May 24, 2011 (UTC)
 * I think he was going for a silly thing, not a seizure thing... DMSwordsmaster Talk Contributions[[File:Dark_Matter_Floating.gif]] 14:37, May 24, 2011 (UTC)
 * HS FFFFFF (Raeg face) is silly. 14:43, May 24, 2011 (UTC)
 * HS FFFFFF (Raeg face) is silly. 14:43, May 24, 2011 (UTC)

Dual Gunner Comparing
Look at the difference:

-

Dual Sword'sman and Dual Gunner look similar to each other. Tabuu&#39;s Deadly Beams 02:45, May 27, 2011 (UTC)

Dual Swordsman Idea Thing.
Yeah. Carpy title, carpy idea. Anyway, I gave up on my Judge class before I even stated that I had the idea, so.. some fan-ideas for the Dual Swordsman...


 * DEX- It's a lime green. The damage is the same as the first weapon, but the speed is very high and increases with every number (DEX Swords 1, DEX Pointed Swords 90520875... I don't know the order of these things ,|)
 * Holy- Order of stuff- Holy, Shining, Angelic, Cherubic, Seraphic, Godly. The weapons can blind opponents, which makes them immobile and attack in random directions. To make up for that and the fact that these guys are close range, Holy weapons should have a moderate-high attack. Now all we need is a color.
 * Fear- Yerp. Someone else on the Dan-Ball Wiki made this first, so I don't know how it works. It's a very VERY dark purple. ./

Yep. No images, just to annoy you. Use them if you want. Gah, these are so terrible I don't even want credit if you use them. LDXD=D- Paladin of Hatred 15:22, June 4, 2011 (UTC)

Best Angel Team
Try and have 4 angels on your team then while your collecting experience, ad 10 DEX, and 100 MAG (when you reach 100 MAG, add STR for the rest of the time because its not possible to get 200 MAG unless you hack the game), all players should have charge rings, add a Quick's Card 4 to all Charge Rings, and then I don't know what to add next, maybe add Garnets lv4 (not recommended) Maybe add Explosion's Card 4, I don't know what to add for the 2nd compo slot. I'd pick aa Explosion's Card for the 2nd compo slot. Your Choice if you want to make the most powerful team. Tabuu&#39;s Deadly Beams 04:04, June 19, 2011 (UTC)

Here's a Picture for Example:



So..... This should look like this. Tabuu&#39;s Deadly Beams 19:55, June 19, 2011 (UTC)

I already tried the Thunder Circle with that equipment but it's not as powerful as my suggestion. Most of the bolts miss the enemy so thats why my suggestion is better. also when I defeated the Big Tan Box Snake it took less than 7 seconds to defeat him with all of the 1's pouring out of the enemy. I call my suggestion, the big eraser. Tabuu&#39;s Deadly Beams 03:54, June 23, 2011 (UTC)

Probably more than 10 balls appear with this combo at once. Tabuu&#39;s Deadly Beams 04:01, June 23, 2011 (UTC)

Yes the bolts reflect of the ground but still, Thunder Circle to me is only good for tall Tree Bosses or a large group of flying enemies but this combo will 99% likely kill them faster. Tabuu&#39;s Deadly Beams 04:05, June 23, 2011 (UTC)

In fact, username "TheGameDawg" in Youtube (I think that his username) said that Thunder Ring is hiis least favorite of all rings. Tabuu&#39;s Deadly Beams 04:05, June 23, 2011 (UTC)

Here's the cited source, http://www.youtube.com/watch?v=bVegDjfJ9Kw. Tabuu&#39;s Deadly Beams 04:08, June 23, 2011 (UTC)

Uhm.... That pretty much differs from our prefrences. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:31, June 23, 2011 (UTC)

So is my idea better? Tabuu&#39;s Deadly Beams 04:20, June 24, 2011 (UTC)

Both are great at different situations. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 09:34, June 24, 2011 (UTC)

Hatch!
Read description in Breeding Center. DMSwordsmaster Talk Contributions 06:02, June 23, 2011 (UTC)

All I can do!
This is just enough, its actually not long, sorry. for the big dual sword'sman chart.

Tabuu&#39;s Deadly Beams 20:21, July 9, 2011 (UTC)

HOPY SHLAT!!!! That is a ton of swords there! 20:36, July 9, 2011 (UTC)

Epic...... Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 05:32, July 10, 2011 (UTC)

When?
When are you gonna add descriptions of Dual Sabels? Tabuu&#39;s Deadly Beams 03:53, July 15, 2011 (UTC)

Ideas
Dual Freeze Sword 2 (same as dual Ice Sword 2 except freeze is replaced).

Cosmic Dual Sword 2 (the dark blue one).

AT:

Range: 20

AGI: 18-24

Type: Fire

MP: 60

Bonus AT: 3-5

Note: Same effect as Lightsaber 4 but fire is replaced and the magical attack is Light Blue. Tabuu&#39;s Deadly Beams 04:01, July 15, 2011 (UTC)

Oh I almost Forgot
The new dual sword weapons:

Uhm, what are those pink dual swords? Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:28, July 15, 2011 (UTC)

That can be your choice. You haven't made an unofficial weapon idea yet. Tabuu&#39;s Deadly Beams 04:46, July 15, 2011 (UTC)

You can also change the pink color to another pink color that is the same color as the enemy: Pink Fairy Snake in Grassland 4. Tabuu&#39;s Deadly Beams 04:48, July 15, 2011 (UTC)

If you don't like pink color, then you can change it. Tabuu&#39;s Deadly Beams 04:50, July 15, 2011 (UTC)

You know...
To let you know, to know which is Tabuu2468 and whick is me, call me The Guardian of Tabuu, Guardian or the other Tabuu. Tabuus Guardian 02:26, August 9, 2011 (UTC)

I`d call you the other Tabuu. Tabuu&#39;s Deadly Beams 02:27, August 9, 2011 (UTC)

Hey, another wiki!
Sky Hawks has opened a wiki months ago and I just discovered it a minute ago, come and see it. http://stickranger.wikia.com no changes have been made for months. Tabuu&#39;s Deadly Beams 21:14, August 10, 2011 (UTC)

Add this
You know my idea: Inf. Poison Dual Pointed Sword 4, I want you to add this Note:

Every 0.05 sec. a new poison cloud is released. each poison cloud will last for only 0.2 sec. Tabuu will electricute you 17:34, August 19, 2011 (UTC)

Problem
Why is the mountain's enemy exp sheet transparent? Fix it if you can. <span style="background-color:lightyellow; border:5px ridge gold; -webkit-border-radius:1em; -webkit-box-shadow: inset 0px 0px 10px gold, 0px 0px 10px gold; -moz-border-radius:1em; -moz-box-shadow: inset 0px 0px 10px gold, 0px 0px 10px gold;"> ~TFMaster~  Talk Page <span style="font-size:55%; color:olive; vertical-align:0%; position: relative; right: 2em;" title="Contributions">Contributions  04:39, October 15, 2011 (UTC)

Because the table used is different from that in DB wiki. Well, I probably know how to fix it, but only admins can do that. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 09:43, October 15, 2011 (UTC)


 * Perhaps you'll be a (Temporary?) Admin to provide the fix, but only LD or ZX could make it hapen(sic). 09:45, October 15, 2011 (UTC)

OK, then ask them. If they do not agree, then I'll tell you how to do it. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 10:13, October 15, 2011 (UTC)


 * Request has been sent. Bobobobots here, 10:51, October 15, 2011 (UTC)

Thank you-
-for fixing the EXP Tables! As a token of appreciation, I'll give you a gift! This is Rosnabti, the ♀ Red-Grey Psi Drill. She is entirely made out of crystals. I'll get on with the hatching.... eventually. 12:35, October 16, 2011 (UTC)

Thanks! Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 13:52, October 16, 2011 (UTC)

An overly-complicated question
Is there a variable where the "Generation" tag would disappear when nothing in it entered? If you can't, that's okay, that doesn't bother me the slight.

Done. You just need to use a if tag on the "Generation:" title. I made it "If the gene input was detected then show title and the generation. Otherwise, both will not show anything." Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:34, July 28, 2012 (UTC)


 * Ok. Thanks. 05:55, July 28, 2012 (UTC)

Check sandbox
I believe there lies a solution. 13:13, August 4, 2012 (UTC)

Code will be useful so thanks. Although I haven't find the purpose for using them... Maybe you can tell me? Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 14:54, August 4, 2012 (UTC)


 * Shrinking that map navigation, while still providing the links to stages. I will use that to replace the entire structure of the Fan-Ball World map as well. The info thumbs and misplaced text is going to be a slight pain though.... 15:20, August 4, 2012 (UTC)


 * Okay, but I need to sleep now so I will try to do it tomorrow. Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 15:52, August 4, 2012 (UTC)


 * Sth is not as simple as we think. I tried to use Caagr98's code directly on the template, but this results in a picture frame which is very ugly, especially when it is placed at stages like HC1 where the BG colour is different. So, I tried to use only the div tag, but the stickman causes a large blank area in the scroll whic is also not so pleasant... I guess we have to keep it as it was. Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 04:22, August 5, 2012 (UTC)


 * After a bit more fiddling, I found the main problem of the codes I've tried: The stickman on the map either does not move with the map when scrolled, or leaves a large blank area when scrolled all the way to the right. we better find some way to solve these problems before we can implement the code by Caagr98. Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 05:02, August 5, 2012 (UTC)
 * If only C98 would help us.... yeah right, he is a greedy little bQstQrd. I guess we could set that aside for some time, or until Wikia fixes itself. Weird that in preview everything works as expected. Oh well, at least we tried. 12:56, August 5, 2012 (UTC)

Insert Title Here
Hey, I've some things to notify you about, but since you have slight problems IRL, I'll keep the message short. Enough said, 22:51, July 26, 2013 (UTC)
 * The Exchanger idea will be fixed momentarily, with the whole traditional negative/trade system, along with a re-skin with the swirls (too much orb I guess), if you don't mind.
 * I see you're inactive, so if you have no interest in pets, let me know.
 * In honor of the Exchanger idea, I made two (2) rather "swirly" gifts: The Cherub Exchanger [[File:Cherub_EX.png]], and The Orb of Genesis [[File:Orb_of_Genesis.png]], the more chaotic and pure version of said exchanger, with the ability to summon angels, devils and SHIFTing their side of the force.

Reskining the Exchangers is not a problem, I failed to think of a better icon myself. And yeah, I don't adopt pets anymore, but I still pop up here looking at things and what I've done before, but without making edits (EDIT: Except updating my ideas.). Finally, thanks for the gift, will have a thought on their use and stats. PS: I passed the exam this year. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:56, July 27, 2013 (UTC)


 * That is nice to hear that, as I should've learned that this wiki kind of sapped my entire time and my chances of graduating. I'll work on renaming that idea sub-page, then re-upload the newer ones. I have reason to believe that I've sorted the ideas for items and will get to work on the templates akin to the DB Wiki ones. You are welcome to improve it if needed.

08:37, July 27, 2013 (UTC)
 * And the OoG is a chaos weapon of the Magician/Exchanger Compo item. Not really certain if both.

Your Stick Ranger Mods
I know I don't have an account here, and you're not very active here, but your SR Mods were awesome by looking at the images, and the Dual Swordsman was the best in my opinion. I know they are useless on Chrome when I read it was security stuff blocking the game (I use IE11) and I made some weapons using Eashy's Mod Tools, like a glove for the Boxer called Holy Glove and it was powerful. I have one thing to ask, what is with Blizzard Staff?! It is almost like Ice Orb when you can increase its damage using MAG (although the AT stat on the Mage increases, but still, its useless) and it doesn't increase the magic attack doesn't increase, and that means for Priest adding STR doesn't do anything to the Primary Attack, but because Priests affect elemental damage, would the Magic Attack increase? If you leave the Blizzard Staff how it is, I wouldn't have a problem but you should change it so it spawns on top of the enemy so it can damage better than an Ice Orb 6 with Guide's Card 6 and Quick's Card 5. I see no idea you can make it spawn on top of the enemy, but I don't know if it now does spawn on the enemy or it acts like Ice/Thunder Orb 6. An unrelated thing is that Toxic Chakram 6 has a MP of 666 and you would need 111 MAG, but then the Angel can't handle other weapons well. The Ice Claw idea is similar to mine I created in WordPad but wasn't like yours, but came out the same way, if yours had 40% Slow like mine, then Aquamarine 6 would make it as good as Ice Bolt 7 with the same compo. Magical Blasts looks like it's too OP and you should reduce the bullet count on it. Holy Laser Flail 6 is what you can call a proper upgrade over Thunder Flail 5.

What I made 1 month ago is a super hard stage (using Eashy's Mod Tools) which I prove the volcano stage is, It had 100 enemies that were 1 of the first three Mega-Bosses of the game, first screen has 100 Castle Bosses, the second had 100 Submarine Shrine Bosses, the third had 100 Pyramid Bosses, the last had 20 each of the first three mega bosses, and an alone Ice Castle Boss was patrolling the area trying to freeze my team, it was so hard I had to hack my way to do it (like Black and Purple Crystals to 100% Block Rate/Magical Defense).

I would like to see you make an weapon for the Magician. It would be a Poison Weapon and have an AT of 3-3 (poison damage), have 50-60 AGI already, have 90 range, effect would be 3.33s, it would also have an chance of Critcial Hit percentage of 15% and have a Critical Damage Percent increase of 300% as if there was an added Critcial's Card, and shoot like the starting orb and have a small homing range of 15.

Referring to what I said above, could you make it possible to remove the (dot) things and change the download link, because it is so crazy to me, and I think there should be an easier way to get the mods (like downloading it like the ranger.jar or ranger.js files rather than using the method RDB used to use the mod files you made). If you leave the weapons, compos, and Dual Swordsman how they are, I would have no problem.

108.34.213.177 01:23, October 22, 2015 (UTC) stixx44 (also where and what is the signature button)

Thanks for your reply. The Blizzard Staff's attacks, both primary and secondary, are affected by the AT aura and are spawned directly on enemies like most Staves. You don't see that on the enemy because of its movement. As for Magical Blasts, It has an initial bullet count of 16. DPS calculations, assuming all bullets hit, shows that its DPS at 75 DEX and no compos is ~436 and the DPS is ~636 for Spread Explosion at 30 DEX (assuming no splash). Considering the fact that Magical Blasts can hit more accurately it should be about as strong as the Spread Explosion. It looks OP because of the Cards' effect (2x rate of fire + 2.25x bullet count). Poison weapons for Magician were also considered by me and might be available in another way... The Toxic Chakram's 666 MP is intentional though. Finally, I will be removing the (dot)s. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 06:12, October 22, 2015 (UTC)

When I used the Toxic Chakram 6 on the Angel, I was suspecting it would home (I just downloaded it by the way) and I was going to react like RDB on the Dan-Ball Wikia when he found out that Charge Chakram 6 didn't home and I was about to type "WHHATTT!!!", but I didn't, I think if it were homing, it would've still been better damage wise than Charge Circle 4. Screenshots, not a GIF, but three screenshots taken in a quick succession. I would like it if you did that like two years ago. Another is that does the mod still not work on Chrome when you changed the address and removed the (dot) things?

108.34.213.177 23:25, October 22, 2015 (UTC) stixx44

Here are the screenshots:



And no, the address has no relation with the game's incompatibility on Chrome. It was some of those overprotective "security" measures on Chrome preventing the game from loading images. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:25, October 23, 2015 (UTC)

Oh, like Charge Chakram 6, it is made for like more spreaded damage rather than more focused damage (unless if the cloud passes through the enemy, then yes it's focused damage), so not as bad damage-wise as I originally thought about the Toxic Chakram 6, like Charge Chakram 6, switching out for a Charge Ring 2 or Charge Circle 4, that would be damaging to mobs like the Charge Chakram 6/Charge Ring 2/Charge Circle 4 combo RDB mentioned, I knew that ha55ii already screwed up one thing, Ice Orb 6 and Napalm Bomb 6, and I would've said, "When would the Boxer find itself a Ice weapon, when would a Magician find another Physical Orb". I never thought that the Sniper would get the Indra Arrow 6 (thunder weapon). Where did the poison comment come from on the Dan-Ball Wikia? Thanks Ivan for showing me the screenshots.

108.34.213.177 19:52, October 23, 2015 (UTC) stixx44

WHO-WOO, I got some stuff you might want to see:

["Reverse STR Exchanger", 6, 12E3, 22, 69, 9, 4278255615, VZ, -30, -90, "STR -30", "DEX MAG +90"];

["Reverse DEX Exchanger", 6, 12E3, 22, 69, 9, 4294902015, WZ, -30, -90, "DEX -30", "STR MAG +90"];

["Reverse MAG Exchanger", 6, 12E3, 22, 69, 9, 4294967040, XZ, -30, -90, "MAG -30", "STR DEX +90"];

I recently thought of the Exchangers and the "Ideas for Your SR Mods" section on the DB Wiki, I didn't know if you would make Reverse Exchangers, but I was able to get the codes for the LVL 6 Exchangers and made the "90" into a "-30" and the "30" into "-90", add "Reverse" into their names, and changed their colors. Can you add these in your mods if you get the chance (my keyboard's "x" key keeps forcing me to retype "x" or use the Touch Keyboard)?

108.34.213.177 17:33, October 25, 2015 (UTC) stixx44

I was considering -30, -30 (i.e. STR -30, DEX MAG +30) for this, but anyway I might be adding these into the game in the future. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 05:43, October 26, 2015 (UTC)

So it is possible to do so, I guess it is good for us to know, and oh, I just created a new weapon.

Weapon:

["Devil's Orb", 6, 11E3, 6, 25, 4, 6710886, 1, 3, 0, 0, 0, 6, 66, 66, 66, 60, 1, 2, 6710886, 2, 16, 16, 16, 16, 0, 150, 150, 10, 0, 100, 0, 0, 0, 2, 0, 0, 2, 0, 6, 66, 50, 1, 9, 6710886, 2, 16, 16, 8, 8, 0, 6, 50, 10, 0, 95, 0, 0];

When I was typing, I just thought of ha66ii (I mean ha55ii) along his 666 references they had and RDB's Satanic Hunter (I had to read it a few times to know that RDB made that) Idea (sorry I couldn't sign my post correctly). EDIT: I was trying to make SR run offline using the things you posted on your DB Wiki Talk Page, and I now have no huge idea how it works. EDIT2: Also, how do you make new types and how do you make an weapon reduce AGI to all of its teammates, is it like what you did with Dual Spikesword 7 with the weaker Critical's Card infused by changing the unknown values to make a critical effect?

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

23:13, October 26, 2015 (UTC)

SR offline is just a package of standalone files to be opened by compatible browsers anytime. Just download the files and open the HTML file with Firefox/IE11 and you are good to go. The exact process involves changing the code for loading other files (because of the filename format the code uses) and removing the URL check. There is a part of code that checks whether the game was loaded on dan-ball.jp and if not it will mess stuff up. I basically changed the variable assigned with the current site URL with the string "dan-ball.jp" so it will always pass the check no matter where I load the file.

As for the other stuff, I need some research... As I said, you can code basically anything you want, but it can be very difficult and how far you can do depends on your coding ability. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:46, October 28, 2015 (UTC)

Well, I guess that makes sense (I forgot how to spell it, or I could just use "cents") so do I have to install it by CHANGING the URL it leads to (like how it works for installing Eashy's Mod Tools that DMS posted a couple months ago (and your mods and Eashy's Mod Tools are different already)), or is there a different way to install it? Mostly because I have no clue what a URL check is. I'm starting to act a bit like DMS and RDB with this stuff (referring to when RDB said he had some similarities to DMS on the DB Wiki version of your Talk Page).

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

01:35, October 29, 2015 (UTC)

That's just me talking about the algorithm on how to make the SR files work on other places apart from dan-ball.jp, including offline situations. You don't need to "install" my mod. It's made to be opened on the fly without any extra steps. Simply download my modded SR files, unzip it, select the version you want, open the HTML file and you're done. There is an unmodded version of SR ver15.9 included among all the files. If you really want to do it yourself, however, start a new section and I will try to guide you through. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 02:51, October 29, 2015 (UTC)

I've just downloaded the files and I'm running them right now. The Dual Swordsman already impresses me, though I haven't gotten too far as of yet. What I noticed was that the game suffered quite the lag at times. Is this just my laptop? I think it is. Anyway, just a short message to say "hey I tried this and it is good". Fire InThe Hole Talk 08:06, October 29, 2015 (UTC)

The game was a bit laggy since HTML5 version went online. However, there do exist some known bugs that crashes the game involving the Souls. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 10:02, October 29, 2015 (UTC)

Ah, indeed. I've got to say that the Dual Swordsman is essentially the perfect balanced melee class - the good DPS that comes with a fast Boxer, the mob handling that swords bring, and all of this with less of the short range that Boxers suffer from. I haven't tried out a team with more than one D. Swordsman, but I predict it will feature rapid sequences of stabby goodness. Fire InThe Hole Talk 10:22, October 29, 2015 (UTC)

@Ivan Whoops, and I now get it, I'll get to the new section, but I got dozed off.

@Fire In the Hole I used the "more than one Dual Swordsman" thing and it is very awesome at killing and mobbing, I suggest if you want to see three Dual Swordsmen, you can go to YouTube and check out RDB's videos of the Dual Swordsman Mod, but I won't post the link on this talk page (I might ask RDB if I can post the link to his videos of the Mods). I still like the Boxer better only because of the Sonic Claw Build as a Tank, only because he can tank better because of higher LP and lower range (melee control). I would like to see a video on YouTube where 4 Dual Swordsmen take on the Ice Castle Boss, but how could the 4 do it? Seeming that DMS was "the enemy info guy" (formerly) he could test it out and explain it (but not on YouTube, not a GIF, but screenshots taken 5 in a row-ish), although he isn't calling himself "the enemy info guy" anymore.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

23:25, October 29, 2015 (UTC)

The SR and HTML Stuff
Okay, I just got started, now what do I do?

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

23:31, October 29, 2015 (UTC)

As promised, the process of creating the offline SR.
 * 1) Download ranger.js and all the image files (open SR on DB site, add /ranger.js for the file, add /data/(file name).gif for the image files). Set up a folder of any name. Put the ranger.js in that folder. Create a folder named "data" (no quotes) within your folder and put all the image files there. (use the data folder in my file package to check the list)
 * 2) Open ranger.js, search for a section called "Qg=location.hostname;" and replace with "Qg=Pg(100,97,110,45,98,97,108,108,46,106,112);". (no quotes for both)
 * 3) Search for another part called this.Z.src=Sg+a+"?15.9" . Delete the +"?15.9" so it becomes this.Z.src=Sg+a
 * 4) Now create the HTML file to run the game. To save time, you can use the HTML file in my file package. Copy the HTML file (named Stick Ranger or Stick Ranger something), paste it to the folder you created and open it in notepad. Find a part which says <script src="(something).js"... and replace (something) with the name of the JS file. Save the HTML file.
 * 5) Open the HTML file in Firefox/IE11. You are ready to enjoy SR offline!

Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:58, October 30, 2015 (UTC)

But using the HTML file in your file package is almost like redistributing the package slightly, the thing says you cannot redistribute the package? But I'll just Copy (or cheat time off) anyway. EDIT: I got that done but the file took me to the blank screen and the Get-Set thing is still there, no Stick Ranger, I am sad faced like DMS, I was using IE11 rather than Chrome, I'll get to fixing that. Also, I think the redistributing thing is confirmed. EDIT2: I think it is not security stuff like Chrome, if I open your files on IE11, it works.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

20:00, October 30, 2015 (UTC)

Can you open the F12 tools on the browser (press F12) and show me any errors that it reports in the console? Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 02:20, October 31, 2015 (UTC)

It says "'Init' is undefined". Do you know what that means? Because we (I did what RDB said, it's mostly you figuring out the code) are trying to know what causes it to happen.

I am thinking of the very long story of Speddos, this started when I went over to Dan-Ball (the site, not the wiki) and played Stick Ranger on the JavaApplet, and I loaded my Get-Set code into the bar and it had the new Orb (Hell Fire 7, what is with ha55ii (ha66ii as we sometimes call him because of the Satanic "references") and "Satanic references") and when I clicked "LOAD GAME", and it crashed. Still Sad Face like DMS. That is what got reminded me of the Speddos story.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

You haven't done step 4, have you? I changed the HTML so the JS file name in the HTML doen not match with the actual JS file name, and created the Init not defined error. Do remember that the folder structure is as follows. The folder for SR should contain: a folder named "data" with all the GIF files required inside, a JS file of SR, and an HTML file for running SR. Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:41, October 31, 2015 (UTC)

EDIT: If you find step 4 not clear I can give you a screenshot for this step. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 14:28, October 31, 2015 (UTC)

I just don't get this, I need screenshots, could you get some screenshots. I see how you did it, I got I think all of the GIF's and the source code (ranger16.0.js) and I did not include a HTML file in the data folder, I thought it was in the folder data comes from.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

16:15, October 31, 2015 (UTC)

The screenshot instruction as you requested:

Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 16:32, October 31, 2015 (UTC)

Okay, but what does the "16.0 can be any other version number" mean? And do I change the name to match the JS file name of as Stick Ranger.js? EDIT: I think that the Thunder GS 7's effect does not stack like the Lightsabers, although it accepts Bullet's Card, if Quick's Card 5 is added, the extra DPS is caused by the Primary Physical Damage.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

17:39, October 31, 2015 (UTC)


 * The 16.0 corresponds with the version and should be deleted nonetheless. And the JS file that you have downloaded and named from the Danball site (ex. "ranger.js"), then in the script src it should also be "ranger.js".


 * Stepping aside for a second - really good stuff. All I need is more spare time to play around and maybe some optimizations on the actual game's side. Too bad the get set codes from the logged-in sessions don't work with the offline. 17:49, October 31, 2015 (UTC)

Thanks for reminding me HGD, I have to type in the exact same name of the JS File I downloaded from Dan-Ball, but I guess after that, good for me to know after not knowing that. EDIT (talking to Ivan if he is still here or on DB Wiki (not this site)): I also want to know how I should get the text in the HTML file without using the method of copying your HTML and pasting it in my folder.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

18:36, November 1, 2015 (UTC)

These are copied from the source code of the SR page which contains the required scripts. Most are bounded by "<SCRIPT TYPE="text/javascript"> </SCRIPT>" and I'll call that code bound for this purpose. When you are asked to copy stuff bounded by these, I mean copy everything from <SCRIPT... to </SCRIPT>. Because these are basically codes, expect using a bit of code understanding in the instructions. Change ck's value to 1 (i.e. make ck=(something else) to ck=1).
 * 1) Copy the section bounded by the code bound above that includes the function hu_tag2.
 * 1) Copy this section of code: "<canvas id="cv" width="512" height="384"> <script src="(bla bla bla).js"> "
 * 2) Copy the section bounded by the code bound including the Init(something). Change it into Init("(insert a character)",1,0).
 * 3) Finally copy the section bounded by the code bound that contains 4 functions, called save2, load2, timer_ht and timer_ja. Delete the 2 timer functions (we don't need these).
 * 4) NOW bound the entire code with <BODY> and </BODY> and you have completed the body of the HTML. For the remaining portion of the HTML, you can check out some HTML tutorials in the web.

These are basically the stuff you need. Compare the completed HTML files to the page source of SR if you are not sure what exactly you have to copy. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 06:49, November 2, 2015 (UTC)

If I use the F12 option, it has a ranger.js file but no HTML file, you said they were copied from the source code of the SR page, I thought you meant the source code in the ranger.js file, I also have an unrelated topic, I looked at DMS's talk page on DB Wiki (not this site) and the picture on the top right was different, I was like, "what the heck happened to DMS's user page, it had the picture of a different user's picture on instead, was the other users page it archived into DMS's (just some random Wikia stuff, or it changed to remind me of the Speddos story (maybe Speddos struck back, I think now about it, the imposter (on the Dan-Ball site, not the wikis) could be Speddos, because he has the spamming thing (even he said to someone to spam on the PG2 comment board on the Compasses comment board) and that shows me that he could be Speddos all along, you never know, he shows startling similarities to Speddos)) or is it just me? Same to Sam, it has a picture of that a different user has used. EDIT: I forgot DMS's page is normal again, weird.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

21:55, November 2, 2015 (UTC)


 * About the user avatar swapping, that's just a Halloween-like event (or in our lingo it's Muerteween). Also, not to encourage the harshness in my words, but please stop having conspiracies for anything abnormal to Spedass, because it's been a while any more sockpuppets/"fans" will come around and either vandalize pages or scar us with more "fanfictions". Not stating the chances are zero, but still no need for unnecessary paranoia. 21:13, November 2, 2015 (UTC)

The only reason why he was mentioned because DMS told RDB the long story why he is so infamous (DMS said it's in a much more public domain anyone can read on DB Wiki, sorry DMS for stealing that comment), maybe that just me or just DMS said it when everything on RDB's talk was gone but came back not many months ago. I was doing research because of that and to took me a long time to use Eashy's Mod Tools (it is different from Ivan's Mods) and I have no idea what that word para-WHAT the heck is that word means. Is it a swear, I'll get a dictionary if I am obsessed with it. Soory (sorry I spelt it wrong but I like to spell stuff funny).

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

21:55, November 2, 2015 (UTC)

To open the source of the SR page (not ranger.js), right click and select view page source. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 01:56, November 3, 2015 (UTC)

I did that but what does the "(insert a character)" mean? DO I put in a random number (hate random numbers by the way) or "2" like you did in your file?

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

04:03, November 3, 2015 (UTC)

Letters and any numbers should also work, but a single number is pretty much the laziest I can do. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:55, November 3, 2015 (UTC)

I got all of that done but I loaded the game and it did nothing, the Get button became "undefined", the Set button also got "undefined", and Save Game became "undefined" as SR didn't load. No SR, I can't play the game now. I have no idea where the "ActiveX Filtering" thing came from on my computer and that could be preventing me to play, even if hacked. Maybe I have to fix some settings while we get this fixed.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

22:18, November 3, 2015 (UTC)

WUT...
What happened to Ivan's Talk Page on DB Wiki (not this site), why was everything deleted there (although it is still scrolling, maybe I am tricked)? Did someone Archive it? Am I confused? EDIT: Oh, nevermind somehow it's back, I may've been tricked. Super Duper Weird. EDIT2: My computer is glitching, I try to refresh the page, it looks like it is better, but it starts to glitch out again. Is the DB Wiki under cyber attacks?

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

23:16, November 2, 2015 (UTC)

I Think It's Adware And/Or Malware On Your Computer Try Running A Scan With Windows Defender Or Spybot - Search And Destroy The Free Version Josewong (talk) 22:34, November 3, 2015 (UTC)

It's very, very likely that it's either just your browser having a fit, or wikia being stupid. Malware would have turned your computer into a ruin by now if you have no antivirus - which I doubt. Fire InThe Hole Talk 05:46, November 4, 2015 (UTC)

There have been some instances where there's nothing on the page - even for me, but this is indeed the latter of what Fire said. It's easily fixed by adding  to the address bar of the current article. 17:12, November 4, 2015 (UTC)

@Josdewong (what kind of name is that) Also remember to make your comment separate from mine next time.

@Fire In the Hole My computer is fine, I went back to Ivan's DB Wiki Talk and it was clean and crisp (I believe that line is already taken, but whatever).

@HGDS I remember earlier in July and August this year it happened to RDB's talk page on DB Wiki, something similar I guess. RDB said someone was stalking his talk page due to inactivity, he also said that DMS provided activity RDB's profile came back. Just some wikia (comment removed).

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

21:06, November 4, 2015 (UTC)

SR Modding - terrain packs!
I was just playing with your mod when I suddenly realised that all the data files are now accessible, and can be replaced... With this in mind, I've picked up a bunch of old DB fan terrain files (the ones for Justme's Landscape Generator, as well as a few from Irritation Stickman), and I tried to implement these into the game. Success! I then thought "Oh wait a second. We could also design custom terrain!" This resulted in me making two of the Irritation terrain files into an interesting pair of combinations:

and

However, these are png files and upon converting them into the GIF format, the colours messed up. This might be because I did so in MSPaint (I'll try doing this in a separate program; perhaps that'll work). In any case, I felt like sharing this with you, seeing as it's essentially your mod through which I can do this.

EDIT: Looks like I can convert them into GIF without colouring problems using aforementioned program (Irfanview). It would be even cooler to have SR's interface update its colour to match whatever custom tileset you use, by the way. Do you happen to know if this is code-based or just a file? In the latter case I can easily DIY this; if not that's also just fine.

Fire InThe Hole Talk 15:56, November 14, 2015 (UTC)

If you mean the Stat/Inventory BG colour at different stages then I believe it is code based. And yes, don't use MSPaint when making the gif files. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 16:07, November 14, 2015 (UTC)

Good to know. If I happen to have time to make a good-looking tileset pack, I might upload a number of screenshots with the custom terrain. Fire InThe Hole Talk 16:11, November 14, 2015 (UTC)

Sorry, 4 days late. I would never expect someone to use a landscape generator from like 6 YEARS AGO and make two different tilesets mixed into one. The landscape generator I know isn't deleted for historical purposes, and we know ha66ii has made Ice Orb weird because it's weaker than LVL 1-5 weapons. Now, I am not trying to speak to a recording made in 2007-ish, but just it is so WEIRD that using Justme's Landscape Generator from 6 YEARS AGO sounds really weird to me. I just wanted to express my feeling about a user using a thing made 6 YEARS AGO.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

22:11, November 18, 2015 (UTC)

I don't know if this was supposed to offend me, but it doesn't really make any sense... I... Only use the generator for previewing things? And... perhaps the fact that it's still being used means it works well? Another thing is that you seem to dislike the fact that I mixed two tilesets. That's your opinion and that's okay, but it looks like you've gone out of your way to just say that. And that's not very cool. If you think you can make something better, be my guest (or rather Ivan's). I'd be interested to see what you could make for this.

I hope you don't mind that I give you my honest opinion about this. Fire InThe Hole Talk 22:47, November 18, 2015 (UTC)

Recreating Satan's Card 1
I just noticed I could recreate Satan's Card 1 by changing the Codes on Fire Spirit 1!

Weapon Codes:

x[277]=["Satan's Card",1,4E3,10,9,9,4294901760,Sd,1,278,"1% chance","Instant Death"];

x[278]=["Satan's Card",0,0,0,0,0,0,1,109,0,250000,250000,1,1,0,0,0,1,6,4278190080,2,16,16,16,16,0,0,100,10,0,90,1,0,0,5,50,0,0];

The attack was set to the LP of the Ice Castle Boss (250000 LP). This would've really killed ha66ii if he saw this (but everyone (not everyone, but almost) doubts ha55ii has seen the Dan-Ball Wiki and the Fan-Ball Wiki (well, Lasher and Bouncer are similar, there is also a triangle head here and one on SR)) and I think this should be added into the Mods. EDIT: I had the small icon set to 17, I fixed it to 10.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

21:05, November 17, 2015 (UTC)

I'm probably not updating the mods until the optimizations are confirmed to be done. However, this looks like a good addition, apart from the matter of insta-killing bosses. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:21, November 18, 2015 (UTC)

I was using the steps above for the SR Offline (using the 16.2 js file) thing and it cannot find "Qg=location.hostname;" when I use Ctrl+F and it says that it cannot find "Qg=location.hostname;". Did ha66ii prevent the us from making offline versions of the game? I am disappointed (okay, not disappoint, but at least sadface and madface (also I didn't create a new section, but we know modding is editing the code)).

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

03:32, November 19, 2015 (UTC)

He probably just changed the variable name. So it might be Pg=location.hostname or Rg=location.hostname or some other variable names. Search for "=location.hostname" instead. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:52, November 19, 2015 (UTC)

It became mh=location.hostname. Also, the "x" things for the weapons became "v" things. I just checked the source by skimming it. I'd also like to know how do you make mods of the game offline, because right now, the only way I could do it (and by using your steps and stealing) is to use your SR Offline Mods. I still have the 16.0 js file by the way. EDIT: If you attempt to switch the ID for the Spirit Attack into a 2, ID 2 is Onigiri. When I changed it, no onigiri, but an OP attack occurred.

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20:44, November 19, 2015 (UTC) Mr. Compo Item

Is that going to be a yes or a no?

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00:10, November 20, 2015 (UTC) Mr. Compo Item

It is possible that recompling of the simplified code might change the variable names. And offline mods are created by directly editing the offline JS file. Various sections are edited for different purposes such as new items or modified stages. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 02:12, November 20, 2015 (UTC)

Well, I didn't ask about ha66ii changing the simplified code and the variable names, but it was nice anyways. I did ASK for making offline mods. I just can't understand ha66ii's new game (Dgo), I thought it was chess or maybe Satanic References (I even mentioned the references in my Hell 1 discover of 666666 on the Stick Ranger Comment Boards), yes I was expecting Satanic References and something interesting like SR and I did want something for me harder than Mountaintop. This game I can't understand it!? EDIT: I forgot this after I posted this, but I quickly went back to edit for asking about if you are updating the Stick Ranger Mods on DropBox (give me the link when your done editing them (and include my Satan's Card/Fire Spirit Mod (unless if you did them already)))?

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19:47, November 20, 2015 (UTC) Mr. Compo Item

Again, is this a yes or a no? Because I get impatient at certain times.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

02:11, November 21, 2015 (UTC)

Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 06:34, November 21, 2015 (UTC)
 * 1) How to make mods offline: Make the original SR run offline, then edit the ranger.js to include the modded content.
 * 2) Update of my SR mod: I thought I have answered you but in case you didn't get it, my answer is "Not Yet". My current first objective is to update both the base game and my mod to ver16.2 which might take some time for the greatly changed codes. And the fact that I have IRL stuff going on isn't going to help. Only after I updated the game to ver16.2 then I'll consider the Satan's Card and I am thinking on a way to limit the Card from working on bosses. Sorry for making you wait for the Satan's Card.
 * 3) About your recent comment on SRCB: I think I need to clarify some stuff on Chrome. Chrome dropping Java support has no relation with Chrome refusing to run my mod offline due to security reasons, as my mod is the HTML5 version. The "security reason" is Chrome somehow considers the local image files not the same origin as the local SR website and prevents the code from loading the image files used for SR and calling that "preventing cross-origin data from executing the function that loads the image".

Sorry 2 days LATE.

I just got dosed off with my mind, but I almost forgot about THIS. I really need to stop being impatient. I heard there was a player on Dan-Ball CBs named TheEmeraldMiner and he can't use Get-Sets properly, I was thinking he was using Chrome on the JavaApplet version, but he wasn't using Chrome (maybe IE 11 or FireFox (which STS (or Starry Sock on DB Wiki's case) said is dropping Java too)). I tested using Eashy's Mod Tools on the game itself (the HTML 5 version) and they didn't work, because DMS said they wouldn't work because of the new source code, I tested it to see if it didn't accept the mods. It did not. Eashy said that they still work on your mods (I even tested it to see if it worked). I'm not complaining, but the optimization updates are good, but, I am mad, disappoint, and sad.

stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

16:56, November 22, 2015 (UTC) Mr. Compo Item

@ stixx: I'm guessing Eashy's modding relies on similar things to Ivan's; things like "Pg" becoming "Rg" probably affect his modding tool the same way. Nothing to worry about, provided that Eashy dives into the code to see what he has to adapt. Same thing for the Get-Set codes, probably. I'm pretty sure codes made before the optimalisation will no longer work at all.

I dug into the Java support thingy. I don't know about IE, but Firefox is definitely dropping Java support with the new 64-bit version, simply because Java is vulnerable as hell. I don't blame them, though there will be a lot of web games that will be gone with that. I might stop by at the DB wiki to talk about that.

Iv@n: I'm looking forward to seeing the update of your mod, though I'm wondering if it wouldn't be wiser to wait the entire code-changing joke by ha55ii out...

Fire InThe Hole Talk 17:40, November 22, 2015 (UTC)

AFTER the new variables are found
After I've seen the Blood Sword Idea on the DB Wiki, I thought there could be a sword similar to that. The only difference is that the sword drops Gold out every hit.

What it was (okay, don't read the whole comment, but only the idea, I have the Dan-Ball page set as one of my home pages):

Golden Sword 7

AT: 150-250 AGI: 15-25 Range: 30

MP: 0 BAT: 0-0 100% chance Gold Drops Type: Physical

About: Spawns Gold every swing. I don't think anyone calls it the "Midas Sword" (because the legend of King Midas, he wished everything he touched would become gold).

Not a rip-off, but I thought of a sword idea just suddenly. The AGI is slightly improved. Colored Gold, GreatSword Icons which should be both Large and Small. Again, like the DSS 7 for the Dual Swordsman, it works independently if a Gold Rush Card 1 is equipped.

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01:10, November 24, 2015 (UTC) Mr. Compo Item

Is that going to be a yes or a no?

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05:37, December 5, 2015 (UTC) Mr. Compo Item

I might be making these in the future. However they might me distributed to different classes, e.g. there may be a LP draining Sword and a Glove with Gold Rush abilities. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 05:40, December 5, 2015 (UTC)

Man, I waited days for an answer.

v[700]=[Magic,6,1785,6,26,4,1842120,0,3,1,15,25,15,235,50,90,90,1,1,1842120,0,50,50,50,50,0,0, 235,10,0,235,1,0,8,0,0,0,0,0,0,0,0]

I was able to make a clone of magic, but it might be horrible. I have one good thing that it has 50 min AGI already and the thirty DEX thing still works. I don't think it should be in a mod, but I might make a test mod if I get the chance because my bedtime is getting reduced.

EDIT: I put a number of spaces in and a slider thing comes up, even without being logged in/having no account.

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05:47, December 5, 2015 (UTC) Mr. Compo Item

I updated my mod which has the Midas Sword concept implemented... as a Glove. The Sword, instead, is made to drain LP. However there are also some completely new stuff on other classes' new weapons. Check it out! Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:21, December 6, 2015 (UTC)

The Glove with Quick's Card 5 and Explosion's Card 4 turn pretty darn obvious with the Inferno 2 trees and Cacti, that was the only thing I tried (but I liked the glove, the Boxer has the deadly Needle/Spark weapons and gets some new stuff in the Mods), because the Speddos clones and the request for you being a bureaucrat on the Dan-Ball Wiki. You are one of the two admins there, one (Waddle D33) isn't that active, and Yonder never gets online anymore (his last Dan-Ball Wiki edit was 01:30, November 9, 2011). I really want you to become a bureaucrat there (once they make you one) soon so you can make DMS (and he has the flu) an admin there, I know he said that he wouldn't abuse his powers as badly as he did here, because Fan-Ball is for fun, and the Dan-Ball Wiki is a very, very, very serious wiki. Wish DMS was an admin there after the Tabuu2468/Speddos thing 4 years ago.

EDIT: I played around with the rings as well, one has Green Stone 6 (easily terrible) and Ring's Card 6. So the Fallen Angel that I am using has 5 rings.

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00:59, December 7, 2015 (UTC) Mr. Compo Item (Yes, I'm using own regular signature)

You will probably have 6 rings even at 0 DEX with your compos. The fallen angel has 3 rings by default. Although the rings are capped at 6 due to code constraints. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:28, December 8, 2015 (UTC)

Oh, I didn't see that the first time, because if I had 100 DEX and a Ring's Card 6 on the Angel has 6 rings. If you might now see the new section below, referring to what you and RDB were talking about, 48 DEX does the same as 49 and 50 DEX on the Gunner, you can check the Japanese SR Wiki's bulletin board to see that (just click on the image, I was using Google Translate, but I wouldn't take me to the picture, so I used the original page itself to see the image).

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21:23, December 8, 2015 (UTC) Mr. Compo Item

Just wanted to know if
Number 1: How did you make the ring change the body color of the Angel? Number 2: Could you make specialized security stuff (not like the stuff in Chrome which prevented the mods from loading) to prevent people from redistributing the mods?

Also to note, if I remember, noting your comment on your DB Wiki talk page, checking the Japanese SR Wiki (you have to find the bulletin board, it has a link on the Gunner Training Method page's DEX Gunner section) says 48 DEX on the Gunner does the same as 49-50 DEX.

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21:18, December 8, 2015 (UTC) Mr. Compo Item

I really don't like waiting a lot, but I have to, I should NOT be mean and yell (which DMS did quite a few times). Well, you will a become a bureaucrat on the Dan-Ball Wiki soon (referring to Σsigma on the SRCBs) and we do need to know who will be the new admin(s) there. I can't vote because I don't have an account (and no E-Mail, I wish I had an account now!), unfortunate about me (a user must be 13 or older to make an account, I'm right there, so one's down).

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01:03, December 9, 2015 (UTC) Mr. Compo Item


 * 1) The Japanese wiki might be outdated. 48 DEX makes the Missile's AGI 81-91 and 49 DEX makes it 80-90. So there is a slight difference.
 * 2) Remember the Zombie's Card? I copied the part which makes Zombie's Card change the stickman's colour and changed the copied part to make a weapon having a certain value in the weapon array change body colour.
 * No, I don't think I can magically stop anyone from redistributing the files. All of these have to be based on self-obedience... Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 03:34, December 9, 2015 (UTC)

I knew the Japanese wiki was outdated (because it doesn't have some of the new weapons like H*ll Fire 7). I read on the CBs that a user named Bandical (I don't think I spelt it right, argh can anybody spell names correctly and not WRONG) redistributed the mods, and that came just right AFTER the Speddos thing and the FanMaster admitting that he was SR123 all along. Well that TheFa*Master/SR123 things were long ago on the DB Wiki. So the Zombie's Card 4/Rubber's Card 1 thing you put on the ring was like the auto Critical's Card effect on the Dual Spikesword 7.

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00:04, December 10, 2015 (UTC) Mr. Compo Item

A problem (not a SUPER WARNING, just a small problem)
I just realized that if a game that is not SR gets updated, you changed the mod's update schedule so that you would update them by the time ver16.5 comes out, but there is a problem that the mods take longer to come and be updated (I cannot make offline version of the game myself because the variables to be updated so during the time the mods aren't updated could I have help on making offline version with the new variables). Is this for real? I don't need to come rapidly but I was gone for a bit (but I was on the SRCBs and my most recent posts were talking with siggy).

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00:03, December 18, 2015 (UTC) Mr. Compo Item

There will be an update soon. I'm just waiting for my IRL stuff to be done (in 1-2 days) before working on more new stuff for the mod. For the next update, expect some new compo items (I posted a spoiler on 2 of them) and also a new special stage for lower LV teams with its own special weapon set! Although you won't see Blood Lake on my mod until SR ver16.5 is released and that was what I meant for the no update until SR ver16.5 stuff. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 08:16, December 18, 2015 (UTC)

Ivan247, PLEASE HELP!!! (I know you are not an admin here and not one on the DB site, only on DB Wiki)
This is not related to this wiki, but a user (danknes) on the SRCBs at angry at me for nearly (not completely) copying his team for VS Mode!

PLEASE HELP IMDEDIATLY!

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05:32, December 18, 2015 (UTC) Mr. Compo Item (right now angry stixx44 (who is very, very, very afraid at the moment, for REAL))

Well, I've seen that argument. I won't interfere with this directly, but here are some humble advice from me that you can just use as reference. Unless you have though about and totally agree with what I say, you should try solving it your way.
 * If you indeed copied his team, I suggest a quick and sincere apology to him.
 * If you really did NOT copy his team (such as an unintentional clash, i.e. you happen to think that team out without knowing his team's existence.), then explain the matter clearly and POLITELY. When SR PvP basically are dominated by one type of teams with several variations that can work better or worse, ideas can sometimes clash when creating an SR team. Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 08:16, December 18, 2015 (UTC)

The SR and HTML Stuff Part 2
Okay, I feel better, I no longer need that help, but the help I do need is that I should be making new SR Offline things with the new variables that came in ver 16.2 or something, could be wrong, I just hate those random numbers, so now, how do I do this with the new variables? An unrelated question is that does the effect of the Silver Medal work on the Onigiri's Card 1? This has nothing to do with what I said earlier, but again, I know the Silver Medal is supposed to increase Onigiri Drops. I cannot help that the cards articles in the DB Wiki saying nothing about the Silver Medal increasing Onigiri's Card 1's Onigiri Drops. Is this something contributors forgot to add, or does it not increase the drop rate, if it doesn't (and this isn't the only weird thing ha66ii has done, I know we heard it a lot, Ice Orb 6, why did he make it so weak compared to LVL 1-5 Orbs?), then it would be worthless because the 5% is not much, if it does like I expect it to be (like how it works with the drops of Gold from the Gold Rush Card 1 has the money get better increased Gold Amounts with the Gold Medal), then it's fine (it would increase to like 8%-9%ish Onigiri Drop, if you hack it to 100% on the Card, the Silver Medal has no effect).

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22:54, December 18, 2015 (UTC) Mr. Compo Item (no longer angry, I think I learned a lesson)

I checked the code. The Silver Medal only affects the 20% Onigiri drop rate when any enemy is killed. And I think that the Medals Page have pointed that out. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 13:57, December 19, 2015 (UTC)


 * ADDENDUM: Meanwhile, I have updated my Mod. Check it out! Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 14:28, December 19, 2015 (UTC)

Late reply. Not this again, WHAT! Then it would be Silver Medal + Onigiri's Card 1 = Tragic waste and use Quick's Card 5. Then for a full LP tank that uses Onigiri's Card 1 should use Quick's Card 5 on Mach Cestus 7 to spawn onigiri's quickly. Gold Rush Card 1 with Gold Medal 6 or Quick's Card 5 works properly but I think that ha66ii makes it not increase no matter what attempt you do (then it would be too OP anyways, Quick's Card 5 is already OP).

I had a Rust Sword 7 idea but my document for it became invisible and I couldn't use it. The late reply was that my computer caused me to not go to certain pages like this page (the one I'm on right now, my IPad loads it 100%).

There is one problem I'm dealing with, using Eashy's Mod Tools, even though it got update, my computer refuses to load them. I need some help on this, but thanks for the info Ivan (I tried to ask DMS and he didn't respond (because there could be more Speddos attacks on the DB Wiki)).

EDIT: Darn, I hate spelling words wrong.

EDIT2: This was not the point of the subject. I wanted to make mods with the new variables by the way, unless you already told me.

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18:04, December 24, 2015 (UTC) Mr. Compo Item

The newest version of Eashy's Mod tools are still in beta. If you can tell me what error you got in the console (F12 on your browser) when you load the mod tools I might be able to help you report that to Eashy. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:42, December 25, 2015 (UTC)

I don't know how to code, but
Honestly, I love your Stick Ranger mod. Keep up the good work, however, I have a couple suggestions.

Could you possibly include at least one of my stage ideas in a future update of your mod? I made two of them called Hide and Seek, and Bloodcage. Bloodcage is another megaboss stage that is a spin-off and strengthened Submarine Shrine boss with a lv8 special set of weapons (including your class), lv 7 cards, and a lv1 card. If you take it into consideration, you are free to change some of the properties. The bloodfire weapons are based on the boss's fire attacks and the bloodfrost weapons are based on the boss's freeze attacks. The info about the 2 unique cards are on the Card page. I don't have any pictures because I don't know how to draw them. RedHardcore (talk) 04:20, December 25, 2015 (UTC)

Ideas noted. Even though there can be great changes, you will be credited for inspiration when I include new stuff based on your ideas. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:39, December 25, 2015 (UTC)

Thanks. Also I have a comment on the magic amp's card. Just my opinion on it, I think it should be nerfed to +100% MP, +100% bonus AT, rather than +100% MP, +200% bonus AT to make it more balanced. I tested it on the Poison Dual Spikesword 7 with the lv 6 version, it kills bosses and groupls of enemies very quickily with the help of priests and a garnet, and I can easily switch back to the spark dual saber doing even more damage. Its kinda like if the Berserk's Card were to be +100% AT, -50% DF, but again, this is just opinion and I can't tell you what and what not to do. RedHardcore (talk) 05:24, December 25, 2015 (UTC)

I had to buff the boss even more to 4 million LP because it takes less than 2 seconds to defeat bosses with 250000 LP in the game and this boss shouldn't die so quickily, especially if its a mega boss. RedHardcore (talk) 01:31, December 28, 2015 (UTC)

That's a viable way of making it harder... considering that teams like 2 Priests + 2 Boxers/Angels cound really take down Ice Castle Boss in a flash. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:55, December 28, 2015 (UTC)

@RedHardcore and Ivan What about 2 Attack Priests with Long Silver Staff 6 with Black Stone and Red Stone both Level 6 and 2 Full STR Gunners with Micro Uzi 7 with Critical's Card 6 and Bullet's Card 5 at MAX Level 97? Speaking of Megabosses RedHardcore if you look on the 2 Priests and 2 Boxers Image that Ivan posted (on the DB Wiki of course), he killed it (the Ice Castle Boss) in 10 seconds at level 77 or something, could be wrong, I just hate darn random numbers, he's lazeh to get them updated (they still have Knuckle Boxers than Claw Boxers) and the Powerful Gunner's Guide should be updated (one of the guides on the DB Wiki). My 2 Priest 2 Boxer Team (at MAX LVL 97) killed the 4th megaboss in 7.85ish (the game slightly lagged so the stopwatch recorded 15.7 seconds, I divided that by two to get 7.85, I could be wrong due to random numbers).

Well Ivan the "if(n=2==n.length?n[1]:n.slice(1),!t)" part of the code was, "Unable to get property 'length' of undefined or null reference". Of course I'm referring to Eashy's Mod Tools you posted a while ago (this a Semi-Late Reply).

EDIT: Are you archiving above (except for the welcome to the wiki thing of course and the sections above look already finished-ish)? Disappointing that Onigiri's Card 1 + Silver Medal = Tragic Waste and use Quick's Card 5.

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21:41, December 28, 2015 (UTC) Mr. Compo Item (Also can anyone spell my Dan-Ball name right, the "s" is lowercase)

Is this being a yes or a no (dang, I should stop this impatience).

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04:06, December 29, 2015 (UTC) Mr. Compo Item (can an admin here (not you Ivan) change the "S" to lowercase "s"?)

stixx44: I'm pretty sure that 2 Priest 2 Boxers can kill Ice Castle boss within 5s. Also I've redirected the bug to Eashy's post on DB wiki. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:19, December 29, 2015 (UTC)

Stixx44 You got a point there. You forgot half STR, half DEX gunners with Triple Shotguns with Bullet's Card 6 and Quicks Card 5, but at the same time, the freeze flakes with splash damage can interfere with that. Maybe the range of the flakes should be increased even more. The top of the stage could have flat terrain like the pyramid and ice castle boss, or the Cavern 4-6 maps, but of course a larger space to move around in like most water bosses, but they can't leave the screen. The top terrain can make the flames of the Bloodcage boss to bounce even more, and with their increased length of time, it can overtime make the room deadly. Unattended flakes should stick around longer as well.

The whole point of this boss is to be hard to defeat, even with the highest DPS physical weapons. RedHardcore (talk) 04:23, December 29, 2015 (UTC)

Ivan247. I just tested that. 2 Boxers and 2 Priest max with spark claws, bullets card 6 and quicks card 5 can defeat the ice castle boss in 1.5 seconds. RedHardcore (talk) 04:29, December 29, 2015 (UTC)

For your reference, my calculations shows that the team would have a DPS of about 150k at LV 97. Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 04:42, December 29, 2015 (UTC)

Close enough I guess.

Edit: Woah! Just tried 2 max STR Priests with Red/Black Stone 6 and 2 gunners with 96 STR, 96 DEX with triple shotgun 7 with bullets card 6 and quicks card 5. Ice Castle boss died in under 1 second and some of the pellets still missed. RedHardcore (talk) 04:54, December 29, 2015 (UTC)

Under one second! You would have to usually hack the game to do that. The Boxer looks cooler in late game (and not costly). I don't want to start a "best SR class" vote like this (http://danball.wikia.com/wiki/User_talk:Ivan247/Archive/Archive_7#SR_classes). RedHardcore what would you say about RDB's opinion of the best SR Class (sorry if I use the address for a section in Archive 7)? Gunners with Magic I almost never use (at least 90%-95% of the time). Also CAN ANYONE SPELL MY NAME RIGHT.

EDIT: The darn wiki didn't make the link to Archive 7. I had to include it in these "" (I can't spell the word for it).

EDIT2: Just forgot that the Mod Tools now work again, they don't work on your mods still (that would help you from not having to erase the cookies, did you notice that Ivan?).

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18:11, December 29, 2015 (UTC) Mr. Compo Item (see the "s", it is lowercase)

Also New Idea:

MP Reducer Card

Level 1: -100% Weapon MP, +100% Bonus Attack

Level 2: -200% Weapon MP, +200% Bonus Attack

Level 3: -300% Weapon MP, +300% Bonus Attack

Level 4: -400% Weapon MP, +400% Bonus Attack

Level 5: -500% Weapon MP, +500% Bonus Attack

Level 6: -600% Weapon MP, +600% Bonus Attack

Compoisiton Restrictions: Boxer, Gladiator, Sniper, Whipper, and Angel with weapons that require MP

Effect: Trades 100%, 200%, 300%, 400%, 500%, or 600% of weapon MP into Bonus Attack. This is useful for Charge Chakram 6 because that weapon requires high MP. It is also useful for Charge Punch 5 (but becomes useless because there is Fire Cestus 7).

Just a new card I made up because I was bored, and was this idea mentioned a few years ago? It reduces the MP cost and adds Bonus attack so this couldn't have been mentioned before.

EDIT: Now if I load up your mods and use the mod tools, part of raw.php's code which is "return t.open("get",r[e].src,!1),t.send,t.responseText.replace(/\r|\n/g,"")" has access denied. No SR Mod Tools, no Item Hacking (but I can still play the mods, I have a file with Magic Amp's Card 6 (RDB's Idea, I have a fe(Here is the second e!)eling Momento Card shall be there too, but I would have to talk to RDB for that). I am now sadfaced again. Now report this right away!

EDIT2: I had to fix some of my grammar errors, don't accuse me of that being spam! I think you forgot about the Satan's Card 1 recreation. Make sure you set type to freeze, it should not have freeze time, I would set the damage to 250000 AT (as much as the Ice Castle Boss's LP). I still can't get Eashy's Mod Tools working in your Mods!

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18:49, December 29, 2015 (UTC) Mr. Compo Item

Theres an editing tool that allows you to edit your save. Its not hacking. When you do something like equipping a ruby on a poison weapon or too high of a level, the game crashes unless you are using eashy's mods. It was 100% legitimate at 97. Its pretty powerful, and I like to use it for testing. They only work on the actual game, not the modded game. RedHardcore (talk) 23:48, December 29, 2015 (UTC)

stixx44, just looked at the page. kinda of a tl;dr for me :P. Gunners with magic? Do you mean gunners with MP or gunners with a Magician (was too long for me to read).

Actually kinda thinking about MP, I think it would be cool if ha55ii developed a 4th SP skill for classes. Probably overpowered which I can understand, but maybe something like ability or ABI. RedHardcore (talk) 00:06, December 30, 2015 (UTC)

How come you didn't respond to me yet? I guess that card won't make it just yet.

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03:31, December 30, 2015 (UTC) Mr. Compo Item

Satan's Card probably won't be made unless I can somehow make it not work on bosses. Current directions of thought include marking all bosses and making the projectile do less damage if it hits a boss. Possibly may involve making a new type which might take some time... Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:36, December 30, 2015 (UTC)


 * EDIT: Satan's Card is released on my mod. I made a new attack type and make only bosses immune to that, then I set the Card to release a projectile with AT 999999-999999 of that new attack type. Ivan247  Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki[[File:MrI.png]] 04:48, December 30, 2015 (UTC)

I think Magic Amp's Card 1, 3, and 5 could (and probably will) be made as well. Perhaps Hill Country A for 1, Mist Grove or Submarine A for 3, Cavern A for 5. I think there should be more resort weapons as well. One I thought would be cool would be a "Wooden Arrow 5". The arrow has 360 range, 1-1 AT like the wooden swords and the chakram, same AGI, some guide range (50 seems good) and can bounce off enemies having potential to hit enemies multiple times until the arrow naturally disappears. The other ones I don't know. RedHardcore (talk) 04:11, December 30, 2015 (UTC)

@stixx44 Thanks for the bug reports - the latest version of the mod tools should fix the access denied issue. When you have some time, give it a try & let me know how it goes

Eashy (talk) 08:40, December 30, 2015 (UTC)

@RedHardcore If it happens it would be 50% > 100% > 150% > 200% and so on (not soon). That sounds like something that people would suggest as an idea on the SRCBs (O16 has done this, I had my Golden Sword 7 idea there and got made into a Glove (Midas Touch 7) when Ivan put it in the mod). I'm pretty sure the MP Reducer Card is new and not made before.

@Eashy It works pretty solid. I also made a modded version of the Grey B(comment removed) from Hell 2 that is a Smiley Walker and heals the characters.

@Ivan Nice that you got the card to work. I have one savefile where the Card is in it. It works best with a Mach Cestus 7 with Quick's Card 5 (sorry, 2-3 AGI is fun with Onigiri's Card 1). The fact is that you cannot kill the Red Idiot in Mist Grove 2 in one hit with this (but in Mountaintop, he saves your run, using his dragons can gives you much Onigiri when they get killed by the rangeds) but it is not a problem. It would be too OP anyways.

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18:23, December 30, 2015 (UTC) Mr. Compo Item

Cough. The MP Reducer's card quite honestly seems broken. I mean, reduce MP and increase bonus AT? Moreover, you can't reduce MP by more than 100%. Maybe it could work with -10% MP, +10% Bonus AT and have it go up to level 9 (and perhaps have level S be 95%). It would have to be extremely rare at higher levels, though, as it would quickly become overpowered if you equip the level S card on things like the Charge weapons of the Angel (or in fact any weapon with a normally high MP cost).

Extra Resort weapons seem pretty cool, and maybe we can include a "wooden" weapon for every class? Have some kind of spike explosion for the Magician? I might come up with some ideas for you.

By the way, it's cool to see that Danball and Fanball are currently more or less together on SR modding. Just a thought of mine, hehe. Fire InThe Hole Talk 20:38, December 30, 2015 (UTC)

@Ivan247, I also think that high physical resistant enemies (like the Grey Big Box Snake in Forest 6) should be immune to Satan's card as well. RedHardcore (talk) 01:15, December 31, 2015 (UTC)

@RedHardcore The Grey Idiot is strong so will we have a vote then to change it then (wait, I can't try, I need an account and be an admin (which I'm not) to do so). Also the spawn Item thing I call it Item Hacking only because that it spawns items like the Cheat Engine hacks.

@Fire Oh, you might be right, I'm in the south, that is why my IP is changed.

@Ivan Here is something new (something DMS would like and I used Eashy's Mod Tools):

[{"texture":0,"terrain":1,"enemies":[{"formation":8,"id":320,"count":1},{"formation":8,"id":321,"count":1},{"formation":8,"id":322,"count":1}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":0,"count":6},{"formation":3,"id":1,"count":3}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":0,"count":6},{"formation":2,"id":1,"count":2},{"formation":3,"id":2,"count":1}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":1,"count":5},{"formation":3,"id":2,"count":3}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":2,"count":5},{"formation":3,"id":1,"count":2}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":0,"count":20}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":2,"count":8},{"formation":3,"id":3,"count":1}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":2,"count":8},{"formation":2,"id":0,"count":3},{"formation":3,"id":3,"count":2}]},{"texture":0,"terrain":1,"enemies":[{"formation":1,"id":2,"count":8},{"formation":2,"id":3,"count":1},{"formation":3,"id":3,"count":2},{"formation":4,"id":3,"count":3}]},{"texture":0,"terrain":100,"enemies":[{"formation":2,"id":2,"count":2},{"formation":3,"id":3,"count":2},{"formation":4,"id":4,"count":1}]}]

Tree 1:

{"lvl":95,"species":5,"head":2,"size":2,"head_color":"argb:ff990000","leg_color":"argb:ff996633","lp":250000,"at":[200,400],"attack_pattern":4,"agi":{"min":50,"consistency":20},"splash_enabled":0,"range":150,"type":0,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":0,"exp":500,"gold":300,"drop":[57,43,616],"dropx":[15,30,30],"defense":{"Ph":0,"Fi":0,"Ic":0,"Th":0,"Po":0,"Fr":80},"projectile":{"animation":0,"shape":13,"color":"argb:ff993333","transparency":1,"width":16,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":200,"disappearEffectTime":10,"gravity":5,"acceleration":100,"pierce_terrain":0,"terrain_interaction":0,"homing_range":0},"projectiles":9,"residue_pattern":0,"residue_splash_enabled":0,"at_residue":[0,0],"residues":0,"residue":{"animation":0,"shape":0,"color":"argb:ff000000","transparency":1,"width":0,"height":0,"hitbox":{"width":0,"height":0},"lifespan":0,"disappearEffectTime":0,"gravity":0,"acceleration":0,"pierce_terrain":0,"terrain_interaction":0},"secondary_attack_enabled":0,"unknown":{"29":150,"69":0,"70":0,"71":1}}

Tree 2:

{"lvl":95,"species":5,"head":2,"size":2,"head_color":"argb:ff990000","leg_color":"argb:ff996633","lp":250000,"at":[1,1],"attack_pattern":4503,"agi":{"min":5,"consistency":500},"splash_enabled":0,"range":500,"type":5,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":50,"exp":4000,"gold":4000,"drop":[452,644,0],"dropx":[10,45,20],"defense":{"Ph":0,"Fi":0,"Ic":0,"Th":0,"Po":0,"Fr":100},"projectile":{"animation":1,"shape":19,"color":"argb:cc99ccff","transparency":2,"width":12,"height":12,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":200,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":2,"homing_range":0},"projectiles":5,"residue_pattern":0,"residue_splash_enabled":0,"at_residue":[0,0],"residues":0,"residue":{"animation":0,"shape":0,"color":"argb:ff000000","transparency":1,"width":0,"height":0,"hitbox":{"width":0,"height":0},"lifespan":0,"disappearEffectTime":0,"gravity":0,"acceleration":0,"pierce_terrain":0,"terrain_interaction":0},"secondary_attack_enabled":0,"unknown":{"29":20,"69":0,"70":0,"71":0}}

Tree 3:

{"lvl":95,"species":5,"head":2,"size":2,"head_color":"argb:ff990000","leg_color":"argb:ff996633","lp":250000,"at":[0,0],"attack_pattern":4,"agi":{"min":150,"consistency":50},"splash_enabled":0,"range":500,"type":3,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":0,"exp":1200,"gold":7000,"drop":[430,432,434],"dropx":[10,10,10],"defense":{"Ph":99999,"Fi":100,"Ic":100,"Th":100,"Po":100,"Fr":100},"projectile":{"animation":1,"shape":18,"color":"argb:ffffff10","transparency":2,"width":16,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":500,"lifespan":500,"disappearEffectTime":10,"gravity":3,"acceleration":100,"pierce_terrain":0,"terrain_interaction":0,"homing_range":0},"projectiles":1,"residue_pattern":1,"residue_splash_enabled":1,"at_residue":[1,111],"residues":1,"residue":{"animation":0,"shape":18,"color":"argb:ffffff11","transparency":2,"width":64,"height":500,"hitbox":{"width":40,"height":500},"lifespan":10,"disappearEffectTime":10,"gravity":0,"acceleration":0,"pierce_terrain":1,"terrain_interaction":0},"secondary_attack_enabled":0,"unknown":{"29":150,"69":0,"70":0,"71":0}}

I used attacks from other enemies. It is based of off DMS's C-Tree. I want him to see this.

EDIT: I separated the codes from the "Tree X:". Do not lets the admins of this site ban me for spam.

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stixx44 (Spam) 16:42, January 6, 2016 (UTC) Mr. Compo Item

Ok. I now know how to code :P
Finally had the balls the check out Eashy's mod. I have made an attempt to make the Bloodcage boss but there are a few problems. I don't know how to edit the secondary attack, I don't know hot to change the water color to the color like Blood Lake, and I don't know hot to implement it as an actual seperate stage rather than testing it on the Submarine Shrine Location.

Here's what I did. If you test it on the original submarine stage, ignore the Map Stage part. The Bloodcage boss has submarine shrine drops and the Protector has Grey Boss Box Snake drops. Map Stage: {"x":132,"y":15,"invisible":0,"connection":[-1,0]} Stage: [{"texture":11,"terrain":104,"enemies":[{"formation":6,"id":114,"count":0}]},{"texture":11,"terrain":104,"enemies":[{"formation":6,"id":114,"count":1},{"formation":6,"id":1001,"count":1}]}] Enemy: {"lvl":90,"species":9,"head":7,"size":5,"head_color":"argb:9C0000","leg_color":"argb:323232","lp":4000000,"at":[5,5],"attack_pattern":3,"agi":{"min":50,"consistency":300},"splash_enabled":1,"range":300,"type":5,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":2500,"exp":15000,"gold":50000,"drop":[94,0,95],"dropx":[5,0,20],"defense":{"Ph":0,"Fi":75,"Ic":100,"Th":75,"Po":100,"Fr":100},"projectile":{"animation":0,"shape":7,"color":"argb:ffccccff","transparency":1,"width":64,"height":64,"hitbox":{"width":64,"height":64},"delayBetweenProjectiles":0,"delayBeforeEffective":20,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":1,"homing_range":80},"projectiles":1,"residue_pattern":0,"residue_splash_enabled":0,"at_residue":[0,0],"residues":0,"residue":{"animation":0,"shape":0,"color":"argb:ff000000","transparency":1,"width":0,"height":0,"hitbox":{"width":0,"height":0},"lifespan":0,"disappearEffectTime":0,"gravity":0,"acceleration":0,"pierce_terrain":0,"terrain_interaction":0},"secondary_attack_enabled":1,"unknown":{"29":40,"69":0,"70":0,"71":1}} {"lvl":89,"species":9,"head":15,"size":9,"head_color":"argb:CB3200","leg_color":"argb:666666","lp":15000,"at":[0,0],"attack_pattern":0,"agi":{"min":0,"consistency":0},"splash_enabled":0,"range":500,"type":0,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":0,"exp":7500,"gold":15000,"drop":[433,435,436],"dropx":[6,6,6],"defense":{"Ph":999999,"Fi":100,"Ic":100,"Th":100,"Po":100,"Fr":100},"projectile":{"animation":0,"shape":0,"color":"argb:00000000","transparency":1,"width":32,"height":64,"hitbox":{"width":0,"height":0},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":0,"homing_range":0},"projectiles":0,"residue_pattern":0,"residue_splash_enabled":0,"at_residue":[0,0],"residues":0,"residue":{"animation":0,"shape":0,"color":"argb:ff000000","transparency":1,"width":0,"height":0,"hitbox":{"width":0,"height":0},"lifespan":0,"disappearEffectTime":0,"gravity":0,"acceleration":0,"pierce_terrain":0,"terrain_interaction":0},"secondary_attack_enabled":0,"unknown":{"29":5,"69":0,"70":0,"71":1}} note: the lv 90 one is the boss and the lv 89 one is the one that does nothing. The boss's id is the submarine shrine boss's id just for testing. The other one's id I did 1001 because I didn't want to interfere with any other id.

Also heres the Resort Wooden arrow. It's come to life. Its not the one I described above. {"name":"Wooden Arrow","tier":5,"cost":8500,"small_icon":5,"big_icon":4,"class":3,"color":"argb:ff884400","weapon":{"attack_pattern":4,"splash_enabled":0,"at":[1,1],"atmag":[10,10],"agi":[30,40],"range":240,"mp_$$":50,"projectiles":1,"speed":120,"type":0,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":0,"projectile":{"animation":1,"shape":3,"color":"argb:ff884400","transparency":1,"width":16,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":1000,"disappearEffectTime":10,"gravity":8,"acceleration":100,"pierce_terrain":0,"terrain_interaction":2,"homing_range":10},"residue_pattern":1,"residue_splash_enabled":1,"residues":3,"residue":{"animation":0,"shape":21,"color":"argb:ff884400","transparency":2,"width":80,"height":80,"hitbox":{"width":64,"height":64},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":100,"disappearEffectTime":10,"gravity":1,"acceleration":86,"pierce_terrain":0,"terrain_interaction":0}},"unknown":{"7":1}} I'm not sure how OP it is but the range need to be high and the arrows can bounce.

I've also decided to make lv 2, 6, and 8 tier Railguns. I have your original one in comparison. I didn't change any of the colors. {"name":"Railgun","tier":2,"cost":5000,"small_icon":14,"big_icon":32,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":3,"splash_enabled":1,"at":[6,9],"atmag":[null,null],"agi":[200,225],"range":90,"mp_$$":90,"projectiles":1,"speed":120,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":1000,"projectile":{"animation":1,"shape":2,"color":"argb:ffcc0000","transparency":1,"width":8,"height":40,"hitbox":{"width":8,"height":20},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":110,"pierce_terrain":1,"terrain_interaction":0,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Railgun","tier":4,"cost":8000,"small_icon":14,"big_icon":32,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":3,"splash_enabled":1,"at":[12,18],"atmag":[null,null],"agi":[160,180],"range":120,"mp_$$":120,"projectiles":1,"speed":120,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":1000,"projectile":{"animation":1,"shape":2,"color":"argb:ffcc0000","transparency":1,"width":8,"height":48,"hitbox":{"width":8,"height":24},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":1,"terrain_interaction":0,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Railgun","tier":6,"cost":50000,"small_icon":14,"big_icon":32,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":3,"splash_enabled":1,"at":[18,27],"atmag":[null,null],"agi":[120,135],"range":150,"mp_$$":250,"projectiles":1,"speed":110,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":1000,"projectile":{"animation":1,"shape":2,"color":"argb:ffcc0000","transparency":1,"width":8,"height":56,"hitbox":{"width":8,"height":28},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":1,"terrain_interaction":0,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Railgun","tier":8,"cost":150000,"small_icon":14,"big_icon":32,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":3,"splash_enabled":1,"at":[24,36],"atmag":[null,null],"agi":[80,90],"range":180,"mp_$$":400,"projectiles":1,"speed":100,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":1000,"projectile":{"animation":1,"shape":2,"color":"argb:ffcc0000","transparency":1,"width":8,"height":64,"hitbox":{"width":8,"height":32},"delayBetweenProjectiles":0,"delayBeforeEffective":0,"lifespan":1000,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":1,"terrain_interaction":0,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} Also, heres the file with terrain 104:

http://www35.zippyshare.com/v/m0XTEdZh/file.html

RedHardcore  ( talk ) 03:14, December 31, 2015 (UTC)

I don't think that the secondary attack carrier can have LVs and drops. So far all megabosses have that carrier give no EXP, gold, drops and have LV 0. Also I think that the attack carrier's ID should be one higher than the main enemy's ID. (Yes, there are enemy ID dependent actions, which includes Megaboss secondary attacks and the Big Bouncers spawning enemies stuff. Try making the bouncers in Forest 6 a big enemy and see hell in front of your eyes.) As for making a new stage you need several parameters added to the code so you may need to hardcode that into the game. Changing of the water colour will be investigated once ha55ii updates SR to ver16.5.

Also, happy to see that you like the Railgun idea. It was pretty much based on the IRL Railguns that I think are still in developement today. Also an weapon for obliterating earlier flat stages at high LVs (I once killed the entire ??? boss screen with a single Railgun shot at LV 92 with a lucky Critical's Card 6 activation). Ivan247 Talk Page <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:0%; position: relative; right: 1em;" title="Contributions">Contributions <span style="font-variant:small-caps; font-size:55%; color:black; vertical-align:30%; position: relative; right: 1em;" title="DB wiki">DB Wiki 03:39, December 31, 2015 (UTC)

I also made some laser shotguns. {"name":"Laser Shotgun","tier":2,"cost":3000,"small_icon":14,"big_icon":31,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":803,"splash_enabled":1,"at":[4,6],"atmag":[null,null],"agi":[50,60],"range":50,"mp_$$":30,"projectiles":3,"speed":30,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":100,"projectile":{"animation":2,"shape":18,"color":"argb:ffcc0000","transparency":1,"width":8,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":30,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":0,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Laser Beam Shotgun","tier":4,"cost":9750,"small_icon":14,"big_icon":31,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":803,"splash_enabled":1,"at":[6,9],"atmag":[null,null],"agi":[50,60],"range":50,"mp_$$":45,"projectiles":4,"speed":30,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":100,"projectile":{"animation":2,"shape":18,"color":"argb:ffcc0000","transparency":1,"width":8,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":30,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":1,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Power Laser Shotgun","tier":6,"cost":16500,"small_icon":14,"big_icon":31,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":803,"splash_enabled":1,"at":[8,12],"atmag":[null,null],"agi":[50,60],"range":50,"mp_$$":60,"projectiles":5,"speed":25,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":100,"projectile":{"animation":2,"shape":18,"color":"argb:ffcc0000","transparency":2,"width":8,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":35,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":2,"homing_range":0},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} {"name":"Triple Laser Shotgun","tier":8,"cost":34500,"small_icon":14,"big_icon":31,"class":6,"color":"argb:ffcc0000","weapon":{"attack_pattern":803,"splash_enabled":1,"at":[12,18],"atmag":[null,null],"agi":[50,60],"range":50,"mp_$$":90,"projectiles":9,"speed":25,"type":1,"types":["physical","fire","ice","thunder","poison","freeze"],"typeParameter":100,"projectile":{"animation":2,"shape":18,"color":"argb:ffcc0000","transparency":2,"width":8,"height":16,"hitbox":{"width":8,"height":8},"delayBetweenProjectiles":0,"delayBeforeEffective":5,"lifespan":35,"disappearEffectTime":10,"gravity":0,"acceleration":100,"pierce_terrain":0,"terrain_interaction":2,"homing_range":5},"residue_pattern":0,"residue":{"hitbox":{}}},"unknown":{"7":1}} RedHardcore (talk) 05:35, December 31, 2015 (UTC)

There was a gun (Laser Gun 2) that was called Railgun. With the Brown/Yellow Vote happening I would vote for Brown (but I need account, but I agree with DMEditcomplaintsmaster (sorry Radiant)). Also how do you underline stuff and cross out words? I haven't looked at the idea but it looks good (and the Chakram weapons for other classes, the Angel weapon idea (God 7) I have plastered on my user page less than one year ago should be in there. But it was hard coded. The "x" becomes a "v"). I am starting to double sign my comments so people know the IP things are the same guy. I just got crazy when writing this, but I like to jump in.

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stixx44 Talk Page <span style="font-variant:small-caps; font-size:45%; color:white; vertical-align:0%; position: relative; right: 1em;"title="Contributions">Contributions

stixx44 (Spam) 17:30, January 6, 2016 (UTC)