Inventions

Inventions are the Mechanic's main method of attack. Each one is unique and provides a wide range of aid towards the team; whether attacking, healing or simply defending themselves. Their appearance tends to lean towards SR enemies. Some inventions could allow to have a random head inserted in, but the species/function stays the same.

The Mechanic can create inventions by gathering weapons and/or compo items as well as some cash. The further the progress, the more expensive the materials will be required. A combination of such would be the following: One should note that as far as stage progression go, more inventions would become available as soon as the a stage gets conquered.
 * All must go with cash
 * 1 Weapon
 * 2 Weapon (of different classes)
 * 3 Weapon (ditto, but used in higher tiers)
 * 1 Compos (level doesn't matter)
 * 1 Weapon + Compos (ditto)
 * 1 Weapon + 2 Compos (different types of compos, higher tiers)
 * 2 Weapon + Compos (only one compo, higher tiers)

Inventions have a limited life and sustains from enemy hits just like the team itself. Should an invention reach 0 LP, it will break down and cannot be recovered without building a new one. In order to control its health, the Mechanic has the option to REPAIR it if holding a wrench by clicking on the invention slot; note that the REPAIR function costs $2 per LP. Only one invention can co-exist in the stage (unless it is a spawn type), and can be put aside in the inventory for another (if one is dragged from the inventory when another already exists on the screen, that gets back to the inventory in an instant).

Each invention can hold one (1) compo item. If the Mechanic had built an invention with a wrench bought from the shop, then it cannot hold a compo item at all. Themselves they don't hold a weapon level (?), meaning they might have limitations in VS mode (??).

List of inventions (sorted by availability)
Town
 * = Glove + $$$150
 * = Triple Shot + Magic + $$$550
 * = 4 White Stones + $$$90
 * = Staff of Thunder + $$$950
 * = Ring + $$$50

Opening Street
 * = Bow/Fire Arrow/Poison Arrow/Indra Arrow + $$$75

Grassland
 * = Spark Glove 2 + Topaz + $$$750
 * = Ice Ring + $$$100

Hill Country
 * = Fire 1 + $$$3000

Lake

Castle (and Gate)
 * = Blizzard 2 + Aquamarine + $$$1500

Forest
 * = Emerald + Yellow Crystal + $$$500
 * = Staff of Light 1 + White Stone + Diamond + $$$2500

Cavern
 * = Thunder Storm 2 + Catapult's Card + $$$2000

Seaside
 * = Stone Chain 3 + Silver Crystal 3 + $$$1800

Mist Grove

???

Submarine
 * = Ruby + Blue Stone + $$$15000

Desert
 * = 4 White Stones + 1 Black Stone? + $$$7000
 * = Homing Laser Beam 4 + Catapult's Card + $$$10000

Oasis
 * = Magic + Long Iron Staff 4 + $$$1250

Beach

Snowfield
 * = Stone Flail 5 + Black Crystal + $$$8000
 * = Inferno 5 + 2 Rubies + $$$6000
 * = Charge Circle 4 + Blizzard 2 + Inferno 5 + $$$5500
 * = Uzi 3 + Cyborg Eye + $$$10000
 * = Ice Meteor 4 + Spark Glove 2 + $$$2000

Mountain
 * = Electric Shock 5 + Electric Staff 5 + Topaz + $$$8000

Uncharted Territory

 * = 6 White Stones + Electric Shock 5 + $$$20000

Ice Palace
 * = Magic + Black Stone + Topaz + $$$5555
 * = Magic + Black Stone + Garnet + $$$5555
 * = Magic + Black Stone + Sapphire + $$$5555
 * = Magic + Black Stone + Emerald + $$$5555
 * = Magic + Black Stone + Diamond + $$$5555