Talk:Plox Ranger/@comment-3203466-20150415155802

oh may guwd ps did something!!!11

But seriously, I have a major announcement on this:

I will probably be working again on this soon, but I'll have some scripting experience this time.

One major new addition will be databases and datastore using. Each monster would have a Database of it's own, with information such as HP, which Attack it uses, WalkSpeed...They're also morphed. Heck, I might even add small animations such as Blinking, "Flying", ect... Weapons would also get databases with information such as Template, BrickColor, Damage, Class...

DataStores will be VERY useful. With it, I'll be able to make many features that would otherwise be impossible such as inventory, level-ups and the ability to save stages. One can reset it's data.

The only limitation is a limit of 45000 "items", but it is very unlikely I'll need to get above that:

The game's "style" will be somewhat an hybrid between Blox Ranger's and Plox Ranger's; map with a fair amount of details such as trees, flowers, ect, but with a retro style. I will limit myself to one kind of these 10 colors: red, blue, green, yellow, cyan, black, white, brown, orange and purple (not counting enemies).
 * It is unlikely I'll get above 500 stages.
 * Inventories would have a maximum of 36 items in this version.
 * I'd have to save the player's Class.
 * There can only be 1 Weapon used at once.
 * Compo Items are absent as that'd be insane to script.

Well, I think that's all I have to say. If you have ideas and stuff, make another comment or reply to this one.