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Chopswords are what Choppers use as their weapon of choice. They function like swords, but there are no longer versions of chopswords, unlike normal swords. The Chopper does not jump as much as the Gladiator when attacking. Initial chopswords that are LV0-2 will include the word Chopsword. Later weapons include Cleavers (LV3-4), Chopsaws (LV5-6), Warblades (LV7-8), and NanoSwords (LV9-S).
List of chopswords
|Note: Starting weapon. Does not have an RP-based rally, but every 5 attacks, a 10-second rally is triggered which gives +1-2 AT to all stickmen. (You do not need MAG to use this weapon.)|
|Note: Rally makes all stickmen simultaneously fire a grey pellet at the nearest enemy.|
|Fire Chopsword||1||3-5||24-24||30||Fire||12||3-5, Burn 3%||500||62||Dokohne|
|Note: Rally makes all stickmen drop 2-second fires for 12 seconds. Total amount of fires dropped per stickman is 8.|
|Health Chopsword||1||3-5||24-24||30||Fire||20||0-1, Burn 12%||750||93||Dokohne|
|Note: Rally summons 5 red pellets per stickman in the course of 7 seconds that travel horizontally, healing stickmen for 5 LP on contact and burning enemies. Each pellet passes through everything and touches its own stickman 4 times, but if the stickmen are grouped together, pellets may also heal other stickmen.|
|Note: Showers the entire party with 120 gold in the course of 5 seconds. Gold spawns as far away from X as possible, while remaining inside the map. X = stickmen, Next sign, enemies, any map hazards like lava. This weapon does not accept compo items of any kind.|
|Frost Chopsword||2||6-10||24-24||30||Ice||80||5-10, 30% Cold Effect||1500||187||Dokohne|
|Note: On rally, every enemy within 90 range of a stickman gets a cold effect. Cyan pellets are also rapidly fired at enemies from stickmen. A total of 12 pellets over 4 seconds are shot at enemies. These pellets can give the cold effect to enemies outside the range.|
|Note: On rally, summons 3 consecutive horizontal lines of lightning across the whole screen that move downward through enemies and terrain, damaging enemies. Each line consists of 10 lightning. The hitboxes are arranged so that it is impossible to miss an enemy.|
|Gas Grenadier Sword||2||6-10||32-32||Poison||150||1-1, 2s/3s/5s||2500||312||Dokohne|
|Note: Poisons 33.3% of all enemies on the screen for 2s. If several much stronger enemies exist, only poisons them for 3s. If a boss exists, only poisons it for 5s.|
|Snap Freeze Sword||2||6-10||32-32||Freeze||150||Freeze 6s||3000||375||Dokohne|
|Note: Suddenly freezes all enemies for 2.5 seconds. Big enemies are not affected unless they are the only enemies left. If there is a boss, it is the only enemy affected. If the boss is freeze-immune, the latter does not apply.|
|Fire Cleaver||3||9-17||24-24||30||Fire||50||3-5, Burn 3%||4500||62||JWDD|
|Health Cleaver||3||9-17||24-24||30||Fire||50||0-1, Burn 12%||5000||93||JWDD|
|Frost Cleaver||4||6-10||24-24||30||Ice||80||5-10, 30% Cold Effect||6000||187||JWDD|
|Gas Grenadier Cleaver||4||6-10||32-32||Poison||150||1-1, 2s/3s/5s||7000||312||JWDD|
|Snap Freeze Cleaver||4||6-10||32-32||Freeze||150||Freeze 6s||7500||375||JWDD|
Images made by JWDD