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All species' (including Ha55ii's; for reference; separated in a a different table) movements are shown here.
If you'd like to add a new species, then upload the image of a "White Roundhead (insert your species here)", and post it in the comments. Do NOT edit this page before suggesting your idea. Some important rules, however:
- It should come with 1px border encompassing your species image.
- Special case goes to 'plant' species and its derivatives which have a ground-guideline with color code #7C643F or similar.
- If the species is waterborne, then its background (or part of it, depends on the species itself) should be in color code #00559C).
- Checking if the name of your species hasn't already been taken helps from making crediting mistakes. If you still think of showing your version/interpretation of said species, suggest so in the comments.
- If possible, refrain from using the much-more-than-vague phrase "Like a real (insert your species here)".
- How the species move is a MUST, a GIF of a species' movement is OPTIONAL.
See also
Notes
- Some species can be bred to create other species. These are breeding combinations, and are listed here.
- The green P marks species as "plants" that are limited to be grown from seeds/beans/nuts in The Greenhouse.
- The bluish-white o marks species as "oviparous" that can only be cultivated from eggs in The Hatchery.
- The red M marks species as "mutants" that either classify as species that do not appear in the wild (apart from breeding) or have special properties (such as head refractions). Species with such marking will not have the word 'Mutated' in its taxonomy if nothing else that is out of the norm have been added.
- For details and instructions for drawing certain species at the top (marked in a blue i), Make sure to check some notes there for specific details (unless stated so in red text nearby).
- The grid below is split into 5 sections (not including the canonical one), for the sake of adding new species during image updates.
List of all species
Canon
Fanon
# | Thumbnail | Name | Medium | Description | Credits | Notes |
---|---|---|---|---|---|---|
1 | Roller | Ground | Its wheels roll like a wheel. Can also jump to clear small obstacles. | Ludicrine | ||
2 | Copter [ZX] | Airborne | Flies like a real helicopter - Mostly able to change altitude when not moving to the side. | ZoshiX | ||
3 | Twister | Airborne | Flies and spins very quickly, but most have terrible AGI. | ZoshiX | ||
4 | Ball | Ground | It bounces in one direction when hit and stops when it hits a wall. Immobile by itself. | ZoshiX | ||
5 | Drill | Ground | Drills underground and pops up under enemies to inflict damage, then drills back underground to avoid attack. Slow, but tough. Floats in water, due to there not being ground there. | ZoshiX | ||
6 | Gorgon | Ground | Jumps and walks very slowly. | Poisionshot | ||
7 | Diver | Waterborne | It swims like a SR character. | SR123?/Poisonshot? | ||
8 | Oyster | Waterborne (Fixed) | Does not move. Can close its shell to increase defense. | ZoshiX | ||
9 | Mermaid | Waterborne | Can flop around on ground, but swims extremely quickly, making it difficult to hit/dodge. | HankGuideDude | ||
10 | Jellyfish | Waterborne | Moves around, inflicting damage as enemies touch its drifting tentacles. | ZoshiX | ||
11 | Scorpion | Ground | It uses its legs to walk. | Ludicrine | Improved by HankGuideDude. | |
12 | Wrecker | Ground (Fixed) | It points at the nearest player with its body. It is attached to a wall. | Ludicrine | Improved by ZoshiX | |
13 | Flyman | Ground/Airborne Hybrid | It dances like a stickman and can fly like a bat at random intervals. | SR123? | ||
14 | Alien | Ground | Walks like a Stickman. Can jump if needed. | Poisonshot | Improved by ZoshiX? | |
15 | Warper | Ground-Airborne Hybrid | The part containing the head is stationary and is the part that can be attacked. The other warp attacks and can move freely on any solid surface, including walls, ceilings, and the floor of water. It can move any distance from the head. | Ludicrine | ||
16 | Tiger | Ground | When it sees is prey, it leaps and tears towards them. Otherwise, it sneaks slowly. | SR123? | ||
17 | Vine | Ground | Dangles from the top of the screen. They stay rooted to its spot, but can swing around like trees. Does not move. | ZoshiX | ||
18 | Solid | Ground (Fixed*) | Hence the name, it is as solid as the ground. *Some can glide around the surface of the ground, but most do not move unless specified. |
Neotornado | ||
19 | Ghost | Ground-Airborne Hybrid | Floats like dragons and move the same way. Can go through terrain/liquid. | ZoshiX | ||
20 | UFO (HGD) | Airborne | Works just like a satellite; orbits around enemies and attacks them. | HankGuideDude | ||
21 | Satellite | Airborne | Flies around in an orbit, just out of the reach of regular melee characters (they are generally shy, like Fairy Bats). | ZoshiX | ||
22 | Giant | Ground | The torso stays stationary while the lower body moves identically to Stickmen. | Ludicrine | ||
23 | Tumbler | Ground | The structure topples (the heads do not) and lands on a head. The pattern is repeated for movement. The Tumbler may also bounce backwards if it is attacked head-on. | Ludicrine | ||
24 | Cart | Ground | It moves like a car and summons small enemies, usually walkers (the little heads in the back) when it hits a wall. | Ludicrine | ||
25 | Long-Walker / L-Walker | Ground | Same as walker, but taller. | Poisonshot | ||
26 | Chip | Ground (Fixed) | Does not move. | Poisonshot | ||
27 | Seahorse | Waterborne | Swims like a fish, but is as fast as a dragon. | Poisonshot | ||
28 | Pipe [PS] | Ground (Fixed*) | Warps into other pipes on the screen, if available. *Otherwise, it is immobile. |
Poisonshot | ||
29 | Wyvern [Combak] | Airborne | Files similarly to a dragon, though could be more aggressive. | Combak | ||
30 | Devil | Ground | Walks like a Zombie, but can "dig" into the ground and teleport into the target or near it. | HankGuideDude? | ||
31 | Rotator | Airborne (Fixed) | Rotates around in a circle. Base does not move. | TheFanMaster | ||
32 | Bacteria | Airborne-Waterborne Hybrid | Floats in the air or water by waving its tentacles. | HankGuideDude | ||
33 | Robot | Ground | Walks using its legs. Also can jump by remaining stationary for some time. | ZoshiX?/Poisonshot? | ||
34 | Fighter | Ground | This species moves like a fighter in Powder Game. Some have AI and will follow to a target and some do not and wander aimlessly but still attack near its target. | Poisonshot? | ||
35 | Giantdiver | Waterborne | Swims identically to a Stick Ranger character. | Poisonshot | ||
36 | Flower | Ground/Fixed | Does not move. | ZoshiX | ||
37 | Crab [PS] | Ground-Waterborne Hybrid | Moves with its legs and pincers, whilst thrusting upwards a little, if in water. | Poisonshot | Improved by HankGuideDude. | |
38 | Hermit-Crab / H-Crab | Waterborne | Functionally the same as a Walker, though it can close its shell for increased defense. | Poisonshot | Renamed from Walkoyster. | |
39 | Butterfly | Airborne | Flies around like Bats, wings flapping just like them. | Combak | ||
40 | Submarine | Waterborne | Floats on the surface of water. It can sink deeper into the water, but eventually need to come up again, or they'll die. | Ludicrine | ||
41 | Turtle | Ground | Moves slowly with its legs. | Poisonshot | Improved by TheFanMaster. | |
42 | Hydra | Airborne | Floats and moves like dragons; with the center dragon taking control. When one dies, the other heads are still alive and will attack if necessary. | Poisonshot | Improved by HankGuideDude. | |
43 | Skater | Ground | Skates (slides) with its wheels. | TheFanMaster | ||
44 | Treant | Ground | Walks and stomps around. Usually very physically strong. | Caagr98 | Improved by HankGuideDude | |
45 | Creeper | Ground | Moves by rolling its wheels. It can also scale walls and even ceilings. | TheFanMaster | Improved/renamed by DMSwordsmaster. | |
46 | Cage | Ground/Airborne Hybrid | Has a wheel for a body and a dragon for the tail. Hence that, they can both fly and roll in random intervals. | Poisonshot | ||
47 | Spring | Ground | Springs bounce everywhere. Some move, some don't, but all attack only when attacked. | ZoshiX | ||
48 | Dog | Ground | Walks with its legs. | TheFanMaster | ||
49 | Astronaut | Ground | Moves like Stickmen, but hops every few steps. Exclusive to space-based levels, such as the Moon series. | ZoshiX | ||
50 | Wyvern [LD] | Airborne | Files similarly to a dragon, though could be more aggressive. | Ludicrine | ||
51 | Chain [HGD] | Ground | Moves similar to a Tumbler. | HankGuideDude | ||
52 | Slug | Ground | Crawls like a real slug. | TheFanMaster | ||
53 | Chain [TFM] | Airborne (Fixed) | Hangs like a vine and can stretch a little bit. The base is fixed and does not move. | TheFanMaster | ||
54 | Moth | Airborne | Flies by stretching their wings a little. | TheFanMaster | Renamed by HankGuideDude from Butterfly (TFM). | |
55 | Pincher | Airborne/Fixed | Pinches about. Does not move. | TheFanMaster | ||
56 | Tank [TFM] | Ground | Moves very slowly and attacks with its cannon. | TheFanMaster | ||
57 | Bubble | Airborne | Simply floats around. | TheFanMaster | ||
58 | Bouncer [TFM] | Ground | They bounce like a pogo stick, hence the name. | TheFanMaster | ||
59 | Climber | Ground | Like a Walker/Hanger, but it climbs sideways. | TheFanMaster | ||
60 | Cannon | Ground | Throws bullets. Does not move. | TheFanMaster | ||
61 | Plant [PS] | Ground (Fixed) | Rooted to the ground, can swing its body like trees. Does not move. | Poisonshot | ||
62 | Plant [TFM] | Ground (Fixed) | Swings around like a tree. Does not move. | TheFanMaster | ||
63 | Hanger | Ground | Like a Walker, but with reversed gravity. | Poisonshot | ||
64 | Tank [Lazro] | Ground | Moves closer to the enemies until its attacks are in range. May retreat if necessary, but is very slow at moving. | Lazro | ||
65 | Ace | Airborne | Like a plane, but flies faster and stronger. | Samuel17 | ||
66 | Lightning | Airborne | Travels straight in a linear fashion, but has the ability to turn, usually in 90 degree angles. Bounces when it hits a wall. | Poisonshot | ||
67 | Stacker | Ground | When grouped, it can be separated and re-stacked. Glides on the ground, slightly faster than a Walker. | ZoshiX | ||
68 | Ant | Ground | Walks and mobs enemies with other ants. | Ludicrine | ||
69 | Boulder | Ground | Like a wheel, but rolls slower, solid, and will hurt its enemies on contact or otherwise slow them down. | Thomas777 | Modified/Renamed by HankGuideDude from Snowball. | |
70 | Snowman | Ground (Fixed) | Similar in structure to a boulder, but does not move. | Thomas777 | ||
71 | Shock | Airborne-Waterborne Hybrid | Blinks (teleports small distances) in the air or water. | Mildlyridiculous | ||
72 | Train | Ground | Glides like Roller, But takes damage if it hits a wall. | Lazro | ||
73 | Turbine | Airborne (Fixed) | Spins in midair. Does not move. | HankGuideDude | ||
74 | Spinner | Airborne | Spins in the air and if stopped it will start to fall. | David7015 | ||
75 | Bomber | Ground | Walks and only throws bombs. (). Bombs explode after some time, mimicking Time Explosion 5. | TheFanMaster | ||
76 | String | Ground (Fixed) | Hangs on the ceiling and swings. Mostly found in Cavern-like stages. Length can be sometimes as long as the ground. | HankGuideDude | Brought up by TheFanMaster with the name Gooey and the argument facilitated by Caagr98. | |
77 | Rope | Ground (Fixed) | Hangs from the ceiling to ground. If an enemy gets under it, it will attack (usually by throwing projectiles or sending shocks through the rope). The head can move up and down too. | TheFanMaster | ||
78 | Cloud | Airborne | Hovers in the air. | TheFanMaster | ||
79 | Tornado | Airborne | Flies around in the skies and attacks from above. Often very fast. | Caagr98 | ||
80 | Seaweed | Waterborne (Fixed) | Like a tree, but aquatic. | Thomas777 | ||
81 | Spirit | Airborne | Floats around, usually have more AI than average species. Often skilled in magic. | Caagr98? | ||
82 | Plankton [HGD] | Waterborne | Swims in small thrusts. | HankGuideDude | ||
83 | Coral | Does not move. | Poisonshot | Improved by HankGuideDude. | ||
84 | Vase | Ground (Fixed) | Does not move. | TheFanMaster | ||
85 | Spike | Ground (Fixed) | Does not move. Damages enemies on contact. | TheFanMaster | ||
86 | Coil | Ground | Bounces around in one spot. When a player gets hit by it while descending, it can blow characters into the distance. | TheFanMaster | Renamed by HankGuideDude from Spring (TFM). | |
87 | Shrub | Ground (Fixed) | Like a plant, it does not move. | TheFanMaster | ||
88 | Car | Ground | Most face in the direction of the target. A bit faster than a Wheel if moving forward, but slower if in reverse. Mostly found in flat terrain. | Thomas777 | ||
89 | Mole | Ground | Digs through the ground and pops up somewhere else along the ground (i.e. will teleport if it disappears from the bottom of the screen). | TheFanMaster | ||
90 | Square | Ground | Rolls like a wheel/tumbler. | TheFanMaster | Renamed by HankGuideDude. | |
91 | Pot | Ground (Fixed) | Does not move. A tree can be planted in it for extra support. | Ludicrine | Including a tree version: | |
92 | Totem | Ground (Fixed) | Does not move. | Thomas777 | ||
93 | Spikeball | Ground | Bounces around the stage and damages enemies on contact. | Cola160 | ||
94 | Plane | Airborne | Files like a real plane - flies at a constant speed. | SR123? | Improved by HankGuideDude. | |
95 | Lilypad | Waterborne | Floats there. Like the Ball species - when hit - it moves slowly away from the target before halting. Is solid. | HankGuideDude | ||
96 | Fairy | Ground/Airborne Hybrid | Can both walk and fly short distances. CANNOT have a Fairy head due to redundancy. | ZoshiX/DMSwordsmaster | Improved by HankGuideDude. | |
97 | Pixie | Ground/Airborne Hybrid | Same as a Fairy, but cannot fly as far and CAN have a Fairy head. | ZoshiX/DMSwordsmaster | Improved by HankGuideDude. | |
98 | Centaur | Ground | More aggressive and faster than horses | HankGuideDude | ||
99 | Chicken | Ground | Walks around and frequently hops. | TheFanMaster | ||
100 | Monkey | Ground | Climbs walls and ceilings. Often they steal your carried gold and then attempt to avoid other targets. You can get the gold back if you defeat them. | TheFanMaster | ||
101 | Eelskater | Waterborne | Skates underwater. | TheFanMaster | ||
102 | Seasnake | Waterborne | Similar to Eels, but faster and stronger. | TheFanMaster | ||
103 | Waterbug | Waterborne | Skates on water, but cannot go on land. | TheFanMaster | Renamed by HankGuideDude from Skeeter. | |
104 | Thornbush | Ground (Fixed) | Inherently deals about 8 LP of damage rapidly by touching their thorns. Does not move. | TheFanMaster | ||
105 | Glider [TFM] | Airborne | Glides around like a flying squirrel. | TheFanMaster | ||
106 | Horse | Ground | Like a Tiger, but faster. | TheFanMaster | ||
107 | Hedge | Ground (Fixed) | The "hedge" is the same size as the head, but with this constant pattern. Does not move. | TheFanMaster | ||
108 | Rocket | Airborne | Flies around the stage with bursting red pixels (Fire) from the two nozzles. They try to land on the stickmen with their exhausts. The fire typically drains 5 LP. | TheFanMaster | ||
109 | Frog | Ground-Airborne Hybrid | Jumps and hops both in land and water. | TheFanMaster | ||
110 | Pegasus | Ground/Airborne Hybrid | Runs like a horse and flies as well. | TheFanMaster | ||
111 | Dino | Ground | Lifts its legs in the air whilst walking. | Caagr98 | ||
112 | Guard | Airborne | Moves by flying or hovering, depending on their head. Mammoth guards can even make players levitate to make it easier to attack them. | Look-a-troopa | ||
113 | Tower | Ground (Fixed) | Does not move. | TheFanMaster | ||
114 | Sprout | Ground (Fixed) | Does not move. | TheFanMaster | ||
115 | Parachute | Airborne | Glides around the stage. | TheFanMaster | ||
116 | Building | Ground (Fixed) | Does not move. | TheFanMaster | ||
117 | Planet | Airborne | Only appears in Space-like levels. Moves around, looping at the side of the screen. | Poisonshot | Renamed from Solar. (?) | |
118 | Bird | Ground/Airborne Hybrid | When it sits on the ground and the player approaches it, it will fly away. | Poisionshot | ||
119 | C-Shroom | Ground (Fixed) | Exclusive in cavern-like stages. Does not move. | Poisonshot | ||
120 | Pipe [JMB] | Ground (Fixed) | Does not move. | Jumbods64 | ||
121 | Balloon | Some can fly slowly towards players. Some are tied to the ground and act like trees. | Jumbods64 | |||
122 | Chest | Ground (Fixed) | The rectangle behind the head lifts up and down. Other than that, it does not move. | Poisonshot | ||
123 | Slider | Ground | Slides on the ground. Has less friction than Wheels/Rollers. | Poisonshot | ||
124 | Cyprinid | Waterborne | Swims the same way as mermaids. | Poisonshot | ||
125 | Gravity | Airborne | They alternate between going near the top, then near the ground. | Poisonshot | ||
126 | Cordyceps | Ground | Crawls using its legs. Sometimes, it suddenly jumps or sprints. The smaller heads on the big version can be different from the main one. | Look-a-troopa | Is considered two different entities, and often has two genotypes to compensate. 2x bigger version: | |
127 | Bubbler | Ground (Fixed) | Only blows bubbles (), which has a different attack for different enemies. Does not move. | TheFanMaster | ||
128 | Mine | Ground (Fixed) | Lays on the ground and waits for someone to step on it. "Attacks" when stepped on. Does not move. | TheFanMaster | ||
129 | Crusher | Ground | Acts like the "Thwomp" of the Mario franchise; Drops from the ceiling when target is in close horizontal proximity to, attacks and goes back up. Can deal massive damage from the drop alone. | TheFanMaster | Renamed by HankGuideDude from Thwomp. | |
130 | Web | Airborne (Fixed) | Sticks on the background. Does not move. | TheFanMaster | Improved by HankGuideDude. | |
131 | Snail | Ground | Crawls along the ground. | TheFanMaster/0176 | Improved by Thomas777. | |
132 | Stickbot | Ground | Walks like a stickman, but is less flexible. | TheFanMaster | ||
133 | Springbot | Ground (Fixed) | Wiggles its arms and shoots. Does not move. | TheFanMaster | ||
134 | Spiderbot | Ground | Walks like a spider. But faster. Can jump and stomp. | TheFanMaster | ||
135 | Trout | Waterborne | Swims like a fish, but faster. | TheFanMaster | Modified by HankGuideDude from Fishbot. | |
136 | Warplane | Airborne | Flies around the stage with its rocket (located at the bottom, not at the wings). Its pattern involve flying towards the player then back up. | TheFanMaster | Renamed by HankGuideDude from Planebot. | |
137 | Silverfish | Ground | Acts like an Eel above ground. | Poisonshot | ||
138 | Starfish | Waterborne | Acts like a walker, but speed is in-between the Walker and the Roller (moderate). | Poisonshot | ||
139 | Reed | Waterborne (Fixed) | Does not move. | Poisonshot | ||
140 | Octopod | Ground | A hybrid of the Walker, Hanger and Climber. | RisingStar | ||
141 | Naga | Ground-Waterborne Hybrid | Slithers towards the players and strikes with its arms. When underwater, it will move like an Eel. | Look-a-troopa | ||
142 | Flaytrap (regular) | Ground (Fixed) | Does not move at all until a player is within range. When that happens, it grabs the player with its leaves, immobilizing it until the flytrap is slain. | Look-a-troopa | ||
143 | Basilisk | Ground | Walks very slowly. Can walk on all terrain. Stands still when attacking. | Look-a-troopa | ||
144 | Lasher | Ground (Fixed) | Lashes at its surroundings. Hops slowly when a Stickman is in range. | Poisonshot | ||
145 | Flytrap (royal) | Ground (Fixed) | Same traits as the regular Flytrap. | Look-a-troopa | ||
146 | Bumper | Airborne (Fixed) | Does not move. "Deflects" the enemies/projectiles when touched. | Poisonshot | ||
147 | Ocotillo | Ground (Fixed) | Does not move. | Poisonshot | ||
148 | Cholla | Ground (Fixed) | Does not move. | Poisonshot | ||
149 | Grasshopper | Ground | A slower version of spider. Tends to be shy and jumps approx. 5 times higher than the spider. | Poisonshot | ||
150 | Palmtree | Ground (Fixed) | Does not move. Swings slower than the regular tree. | Poisonshot | ||
151 | Invader | Airborne | Floats around the stage until it notices a target, when it will charge and attack. | Look-a-troopa | ||
152 | Hound | Ground | Walks towards the player. When there is a large group, it'll walk faster. | Look-a-troopa | ||
153 | Clione | Waterborne | Swims like an eel but much much faster. | Poisonshot | ||
154 | Manta-Ray | Waterborne | Swims like a fish but slower. | Poisonshot | ||
155 | Virus | Airborne | Flies in the air in a straight direction until it touches a wall or the top of the screen. Then it bounces in another direction. | Poisonshot | ||
156 | Fungi | Ground (Fixed) | Does not move. | Poisonshot | ||
157 | Parasite | Ground | Sticks on a player/an enemy until either it dies or whom it's attached to. In latter case, it falls back to the ground. Itself, it does not move. | Poisonshot | ||
158 | Ctenophore | Waterborne | Propels itself using his tentacles. | Poisonshot | ||
159 | Jelly | Ground | Similar to the Bouncer, but is faster and doesn't jump as high. | Poisonshot | ||
160 | "Mutation" | ??? Hybrid | A combination of the Jelly and the Pincher species. Doesn't occur in the wild and only gotten by breeding said species. Because of this, it is a mutant compared to other species. Its taxonomy will not include the word "mutated", however. | Poisonshot | Not to be confused for Makarus13's "Mutater". | |
161 | Serpent | Airborne | The inverse of (most) Eels - They fly, but avoid water. | 44hymaster | Renamed by HankGuideDude from Sky Eel. | |
162 | Subwoofer | Ground (Fixed) | Does not move. Its attacks usually have high knockback. | Popetipap | ||
163 | Dancer | Ground | Moves slowly by "dancing"; always found in packs. | Popetipap | ||
164 | Walkerbot | Ground | Stays in place until a Stickman is near, then it jumps around. | Poisonshot | ||
165 | Wagon | Ground | Moves about much like a roller, but even faster. | Poisonshot | ||
166 | Claw | Ground (Fixed) | Does not move. Is assumed to be fixed at the top part to a ceiling and attack using the head. | Poisonshot | ||
167 | Corruptor | Airborne | Hovers around targets and keeps a decent distance while constantly facing in the direction of the target, almost as if there was an invisible bubble around the target. Occasionally lunges forward, then resumes pattern. | ZoshiX | ||
168 | Golem | Ground | Walks about rather slowly and heavily, capable of making the targets to spring up by causing small tremors. | Look-a-troopa | ||
169 | Worm | Ground | Members of this species vary greatly in length and mostly move only in the ground, sometimes coming out of the ground to enter a new land mass or attack. Their motion is quite like an Eel, except it is "swimming" through land instead of air, and the movement is less frenzied in a way. | ZoshiX | ||
170 | Bot | Ground | Moves on ground, by walking around on its legs. It's torso isn't stationary but moves much less than the other body parts. It attacks by hitting the player with its arms. | A, Mori | ||
171 | Slime | Ground | Moves by bouncing up and down. They can stick to walls and ceilings. When a Slime comes in contact with any liquid, the body will dissolve and only the head will remain, unable to move but still able to attack. Pet Slimes who have lost their body will regenerate it on the next screen. Taken from Stick Ranger 2. | Ludicrine | ||
172 | Cube | Ground | Can be pushed around by other players and enemies, sliding across the screen until it hits a wall, at which point it bounces back a bit. | A, Mori | ||
173 | Ouroboros | Waterborne (Fixed) | Counter-productively spins around in a circle as though fixed to a center point. | A, Mori | ||
174 | Tarantula | Ground | Is identical to the Spider. | Look-a-troopa | ||
175 | Monster Tree | Ground | Moves similarly to a Walker. | A, Mori | Inspired by DMSwordsmaster | |
176 | Angel | Ground/Airborne Hybrid | Runs like a Zombie and occasionally switches to flying. | A, Mori | Initially suggested by TheFanMaster as a stickman with halo. | |
177 | Titan | Ground | Can move its arms around and can be pushed around by other players and enemies, sliding across the screen until it hits a wall, at which point it bounces back a bit. | BrokenMartyr (as NazcaColonyDrone1121) | Modified by A, Mori | |
178 | Wave | Waterborne | Slides on the water. | Poisonshot | ||
179 | Chesspiece | Ground | Slides or hops for a certain length and inflicts damage by touch. They react mostly after being attacked to simulate a turn-based attack system for each attack the player inflicts on them. Their movement is predetermined in relation to the chesspiece's head. | A, Mori | ||
180 | Bee [DMS] | Airborne | Passively hovers in one place and aren't fast or aggressive while having low range of sight. The body rotates to the enemy's direction around the head (which doesn't rotate). Normally they attack with needle-based attacks which can have a variety of effects. | DMSwordsmaster | It is made to be the prototype version. | |
181 | Bee [LAT] | Airborne | The array of heads align to point to the target's direction - with the main head being the farthest. Functionally, it acts the same as DMSwordsmaster's version. | Look-a-troopa | Added as a suggestion to DMSwordsmaster's Bee species. Comparison with heads: | |
182 | Droplet | Ground | Starts in air, falls down, then "splashes" to the side.Elaborate | NutikTehWolf | ||
183 | Lemonwheeler | Ground | Functions similarly to a car. | NutikTehWolf | ||
184 | Glider [NTW] | Airborne | Behaves like a Bat, but hangs to the "wind". | NutikTehWolf | ||
185 | Toppler | Ground | Rolls on its two wheels, but then rotates depending on which direction it goes and uses the wheels that were on the side. Cannot climb. | NutikTehWolf | ||
186 | Skateboarder | Ground | Similar to a Train. | Poisonshot | Although introduced by Poisonshot and only intended as a one-time species, it was later suggested by NutikTehWolf as the Boarder species - which was then standardized. | |
187 | Stong | Ground | Movement varies from being able to move like a walker to not moving but being able to be pushed around and slide. | Poisonshot | Suggested by A, Mori. | |
188 | Werewolf | Ground | Behaves as a Stickman at first but then lunges like a Tiger towards the enemies with great speed. | Makarus13 | ||
189 | Archane | Ground | It walks like a Stickman, occasionally jumping. It can climb and hang on to walls. | Makarus13 | 2x bigger version: created by Look-a-troopa. | |
190 | Snow Giant | Ground | Stays anchored in one spot until a player is within range, at which point it will inch and hop towards them. The amount of segments is variable. | Makarus13 | Renamed by Fire-in-the-Hole from being named Snowman. | |
191 | Plantwalker | Ground | Crawls around. | TheFanMaster | ||
192 | Octopus | Waterborne | Can easily grab its enemies in place. | Poisonshot | ||
193 | Wheelbot | Ground | Skates like a Roller but also has a drill that can be used as a melee attack method. Could have more modules as its arms. (?) | TheFanMaster | ||
194 | Treebot | Ground (Fixed) | Looks like a tree, but has a different look. Does not move. | TheFanMaster | ||
195 | Spewer | Ground (Fixed) | Functions similarly to a Cannon; throws bullets. Does not move. | TheFanMaster | ||
196 | Mirror | Ground (Fixed) | Does not move. Due to the head refraction, it is a mutant compared to other species. Its taxonomy will not include the word "mutated", however. | TheFanMaster | ||
197 | Shark | Waterborne | Swims around, but is much quicker especially if in near proximity to enemies. | TheFanMaster | ||
198 | Skeleton | Ground | Walks just like a Stickman but much faster. When it dies, the bones will stay in the ground until player will go to next stage. | TheFanMaster | ||
199 | Forcefield | Hybrid | The four corners (the holders) are fixed to the background (and thus are randomly placed (?)), and the head can move freely within the holders. The wider the margins of those holders, the greater the range the head can move. | TheFanMaster | ||
200 | Fern | Ground (Fixed) | Does not move. | TheFanMaster | ||
201 | Grasper | Ground | Its hands appear from the ground and can capture the enemy one per hand. By then, the body will slowly approach its prey and attack it whilst releasing it afterwards. Normally has two hands but can be allowed to have more. | TheFanMaster | ||
202 | Stationary Monster Tree | Ground (Fixed) | An immobile version of the Monster Tree species, which is evident by the fact that it is forced to hover above its original ground. | A, Mori | Inspired by DMSwordsmaster | |
203 | Stationary Monster Tree (alternate) | Ground (Fixed) | A differing version of the above Stationary Monster Tree species that has the ability to swing under the land that it was originally on. The land that it was originally on it actually considered a part of it. Though the species can not move of its own accord, it is possible that it could be pushed or forced to a different spot, unless rooted to the ground or to a platform by a pot. | A, Mori | Inspired by DMSwordsmaster | |
204 | Gargoyle | Ground | Hops around until they're in the range of sight of the player, at which point they will idle. | A, Mori | ||
205 | Kappa | Ground-Airborne Hybrid | Potent swimmers, sub-par ground movement. Will generally float near the surface of the water, though when attacking they won't hesitate to dive. | Look-a-troopa | ||
206 | Cotton Ball | Ground-Airborne Hybrid | Rolls or floats around. Bounces off of terrain, player characters and enemies. | Look-a-troopa | ||
207 | Sheep | Ground | Just grazing. Predominantly, they're passive as enemies, and used for resource harvesting as pets. | Look-a-troopa | ||
208 | Wisp | Airborne | Moves in a zippy manner. It is almost as fast as bats. | TEHxGUY4248 | ||
209 | Ammonite | Waterborne | Swims around at slow speeds, constantly sinking and having to correct itself during pathfinding. Can retract into its shell, ceasing all movement and generally speaking raising defense. | Look-a-troopa | ||
210 | Crab [Combak] | Ground | Moves similarly to a Walker, pinching about. | Combak | ||
211 | Crab (alt) [Combak] | Ground | Moves similarly to a Spider, pinching about. | Combak | ||
212 | Turret | Ground (Fixed) | Shoots horizontally either to the left or right. Itself it can't move. | James1011R | ||
213 | Walrus | Ground-Waterborne Hybrid | Swims quickly towards the target when underwater, and slowly strolls when above water. | Look-a-troopa | ||
214 | Plankton [LAT] | Waterborne | Moves away from the target, in all directions. | Look-a-troopa | ||
215 | Swamp Monster | Ground | Slowly strolls towards the target, and can walk over water. | Look-a-troopa | ||
216 | Undead | Ground | Remains completely still until its target is in a certain range. When that happens, it quickly rushes towards it and attacks. | Look-a-troopa | ||
217 | Rat | Ground | Walks around fairly quickly. (?) | BrokenMartyr | ||
218 | Meleer | Airborne | Floats close to the ground and cannot float more than 2 tiles/16 pixels above the ground. Slashes with its attack (in this case, a white spear) similarly to a Gladiator. Sometimes accompanies Guards. | jumbods64 | ||
219 | Mutater | Ground? (initially) | Crawls similarly to a Snake, but when it touches the target, said target's A.I. replaces the Mutater's movements (e.g. If a Mutater touches a Dragon, it gains aerial properties.) | Makarus13 |
Not to be confused for Poisonshot's "Mutation". | |
220 | Molecule | Airborne? | The middle head controls its position, while the secondary heads can move around but will still be attached to said middle head. Can connect with other molecules. | StickkPlayer11 | 2x bigger version: | |
221 | Mothership | Airborne | Flies around and "pulls" the target by using its Tractor Beam and then tends to gain altitude, forbidding the target to attack and tend to be attacked by other mobs. Can only hold one target and when killed will release the captive target back down. Usually don't attack. (?) | StickkPlayer11 | ||
222 | Ape | Ground | Walks around slowly. When in range, charges with greater speed and throws punches with its arms. Also capable of climbing objects attached to ceilings. | ZoshiX | ||
223 | Gear | Fixed | Rotates. Other nearby gears which are interlocked will also spin accordingly. Entities on top of gears will be pushed in the direction of their rotation. | ZoshiX |
Has two different usable sprites, which can be used to display two or more interlocking gears. | |
224 | Angler | Swimming | Swims like a Fish, but slower. Some Anglers shoot their attack from their smaller head / 'light' | JWDD | Has a larger version, 2nd head functions similarly to cordyceps. | |
225 | Station | Floating | Flies like a UFO, but moves at the speed of a Walker. Most have attacks with high AGI and damage, and some have spawning attacks. | JWDD | Larger versions do not have larger heads, EG: | |
226 | Object | Walking/Floating | Walks and flails it's arms like a stickman. Some don't have arms, while some don't have legs. Legless objects fly like bats, and flail their arms. | JWDD | ||
227 | Leaf | Fixed/Falling | Sticks to a wall. Once it reaches 50% health, it starts falling. When falling it glides in an arc, switching it's direction between left and right after every arc. Once it hits the ground, it just lies there. | CapeMan1008 (and Cass Delau) | Smaller version | |
228 | Pogo | Ground | Resembles a pogo stick. Moves around by bouncing off of it's bottom. They tilt to control direction. Can climb walls if it's bottom is on the wall and it is facing slightly upwards. | CapeMan1008 | ||
229 | Gripper | Ground | It walks on ceilings, and once it gets attacked, it immediately falls to ground and tries to grab one of the players that attacked it, draining their HP. The player has a chance to escape the Gripper's grip if lucky. Sometimes it may grab two players, draining one before moving to the other. | Manmanofficial | ||
230 | Squid | Waterborne | Swims at the same speed as a fish, spits ink at the nearest character, causing characters with ranged weapons to attack erratically for 15 seconds. | TheGoldenGuest778 | ||
231 | Pufferfish | Waterborne | Acts like a regular fish, but inflates when attacked, and will shoot poison needles in all directions (it will inflate if the player gets near it too). | TheGoldenGuest778 | ||
232 | Tetrimino | Airborne-Fixed hybrid | Falls from the sky, then becomes immobile upon landing. If at least 3 segments get lined up horizontally, the lined-up segments are destroyed. If all segments are destroyed, they are defeated instantly. | TheGoldenGuest778 | ||
233 | Phoenix | Airborne | Will spit fireballs that act like the Volcano Orb (from SR) while flying like a Dragon, has 45% chance of dropping fire-related items/weapons upon defeat | TheGoldenGuest778 | ||
234 | Angry Sun and Angry Moon | Airborne-Ground hybrid | Will stay still in the top of the screen, will start chasing the player when he gets past the first half of the level, Angry Sun is replaced by Angry Moon on night-themed levels
Note: Angry Sun is immune to fire and ice, the only way to damage it is by using Thunder weapons; also, Angry Moon can only be damaged by Fire weapons, being immune to Thunder and Ice |
TheGoldenGuest778 | ||
235 | Asian Dragon | Airborne-Ground hybrid | It flies in a U-shaped pattern, but be careful, because it loves eating Onigiri! (It will try to steal dropped Onigiri.) The best way to avoid being bitten by it is by standing in the screen's lower corner. Inspired by Asian mythology. | TheGoldenGuest778 | ||
236 | Magnet | Fixed | This little guy is attached to floors, walls and ceilings; it will pull any players who are using metal-based weapons. It can be briefly stunned by thunder-based attacks. | TheGoldenGuest778 | ||
237 | Hedgehog | Ground | Runs very fast, jumps high, and will occasionally do a Spin Dash (becoming immune while doing so). Its behavior is inspired by Sonic the Hedgehog. | TheGoldenGuest778 | ||
238 | Clown | Ground | It uses a unicycle as a vehicle and it is always seen juggling balls, which it throws if the player gets too close. | TheGoldenGuest778 | ||
239 | Dry Snake | Ground | An undead, skeletal version of a regular Snake. Due to being made of bone, Dry Snake is immune to fire, ice, poison and freeze weapons. Physical attacks will cause Dry Snake to disassemble temporarily, reassembling after a few seconds. The only way to defeat Dry Snake is by using thunder weapons. Inspired by the Dry Bones enemy from the Mario franchise. | TheGoldenGuest778 | ||
240 | Spy | Ground | Can become invisible, then attempt to backstab a character, killing it instantly. Can also shoot from its pistol at random times. Position can be revealed by a Priest's staff. Inspired by the Spy from TF2. | TheGoldenGuest778 | ||
241 | Scout | Ground | It's always seen running, can shoot with its shotgun at random times, it will attack with its baseball bat if the player gets too close, pushing the player away, it can also do a double-jump.
inspired by the Scout from TF2 |
TheGoldenGuest778 | ||
242 | Frankenstein's Monster | Ground | Moves like a Zombie, but without "Tripping" Has a very high level of resistance, requiring a obscene amount of attacks to defeat it, if it touches the player, it will grab the player and slam it to the ground, dealing massive damage, however, strong attacks will cause its body parts to fall off | TheGoldenGuest778 | ||
243 | Bomberman | Ground | Walks around, will occasionally place a bomb, which explodes, releasing flame clouds in a cross-shaped pattern, inspired by Bomberman, the protagonist of a game franchise with the same name
Inspired by TheFanMaster's "Bomber" |
TheGoldenGuest778 | ||
244 | Aqua Snake | Waterborne | Jumps out of water in a arch-shaped pattern, starts moving insanely fast for about 8 seconds if attacked, will knock the player away on collision. Behavior inspired by Serris (one of the bosses from Metroid Fusion), other inspiration from TheFanMaster's "Seasnake" | TheGoldenGuest778 | ||
245 | Fighter Airplane | Airborne-Ground hybrid | An airplane piloted by a soldier, it constantly shoots with the machine gun attached to the plane, once the airplane gets destroyed, the soldier will jump out of the plane while using his parachute,upon landing, the soldier will start fighting on foot, constantly shooting with its rocket launcher .
Inspired by the Metal Slug game franchise and TheFanMaster's "Warplane" |
TheGoldenGuest778 | ||
246 | Beetle | Ground | Walks like a spider, but slower, can climb on walls and ceilings, attacks by latching on the player, draining 1 lp per second, they get loose if the player is dragged around | TheGoldenGuest778 | ||
247 | Cockroach | Airborne-Ground hybrid | Walks around, doesn't hurt the player, however, like real life cockroaches, it will steal dropped food, but don't worry! you can recover your stolen onigiri by attacking them, causing to fly away, dropping the stolen onigiri | TheGoldenGuest778 | ||
248 | Multidrill | Airborne-Ground hybrid | Behaves like the Drill enemy, but it can drill through walls and ceilings, its boss version will cause boulders to fall when drilling through ceilings
this enemy is most found inside caves and castles, due to these locations having ceilings, but they can be found in open areas, as long as these areas have hills they can drill through, Credit goes to ZoshiX for the original Drill enemy |
TheGoldenGuest778 | ||
249 | Ice Skater | Ground | This enemy is found in icy levels , it has the same movement pattern of the regular Skater, unlike the regular Skater, Ice Skater can bump into a pile of snow, causing it to crash, upon crashing, it will start to cry for a few seconds before getting up and resuming its movement pattern | TheGoldenGuest778 | ||
250 | Hacker | Varies due to being able to warp reality | A true cheater who doesn't play by the rules! Hacker is able to modify terrain according to his will, this includes being able to summon water in non-water levels, creating hills in flat levels, lowering the ground in mountain-themed levels and manipulating gravity, when at low health, Hacker will swap health bars with the strongest enemy that is on the screen (although it can do this only once) if no strong enemy is on screen, it will absorb the health of every weak enemy on screen, if absolutely no enemies are on screen,Hacker will start teleporting radomly, once defeated, Hacker will drop the Mirror's Card (the level of the card dropped is based on the player's current level) | TheGoldenGuest778 | ||
251 | Triceratops | Ground | A very strong enemy, it will try to impale the player using its horns, dealing massive damage.
Credits goes to Caagr98 for the Dino enemy |
TheGoldenGuest778 | ||
252 | Guardbot | Ground | Attacks by extending its claw and attempting to grab the player, if it successfully grabs the player, Guardbot will punch him/her, dealing a lot of damage and sending the player flying upwards aswell, it has a modified variant that will electrocute the player instead of punching him/her. inspired by TheFanMaster's Wheelbot and Poisonshot's Claw | TheGoldenGuest778 | ||
252 | Crab [QDN] | Ground | Normally moves like a spider, but after every 4-8 seconds (6-8 for the first time), it shields itself. While shielded, it cannot move or attack and any stickmen projectiles will be deflected back and hurt the stickmen. Will remain shielded for 3-4 seconds before returning to normal. | QDNinga |