Dual Swords are weapons exclusive to the Dual Swordsman class. They have lower AT and AGI than the Gladiator's swords. The initial Dual Sword and the LV 1-2 ones are simply called Dual Swords. LV 3-4 ones are Dual Rapiers. LV 5-6 ones are Dual Sabers. LV 7-8 ones are Dual Spikeswords. LV 9-S ones are Dual Beamswords.
List of dual swords[]
Icon | Weapon | LV | AT | AGI | Range | Type | MP | Bonus AT | Buy | Sell |
---|---|---|---|---|---|---|---|---|---|---|
Dual Sword | 1-4 | 18-24 | 20 | Physical | 100 | 12 | ||||
Note: Starting weapon. | ||||||||||
Iron Dual Sword | 1 | 3-6 | 18-24 | 20 | Physical | 250 | 31 | |||
Thunder Dual Sword | 1 | 4-8 | 18-24 | 20 | Thunder | 10 | 1-15 | 500 | 62 | |
Note: Creates 2 Thunder Bolts as Magical attack. | ||||||||||
Poison Dual Sword | 1 | 4-8 | 18-24 | 20 | Poison | 10 | 1-1 (0.5s) | 750 | 93 | |
Note: Creates a green Poison Spear as Magical attack. | ||||||||||
Fire Dual Sword | 1 | 4-8 | 18-24 | 20 | Fire | 10 | 4-5 (Burn 2%) | 1000 | 125 | |
Note: 3 Flames drop down from the sword as Magical attack. Each flame lasts for 1s. | ||||||||||
Ice Dual Sword | 2 | 6-9 | 18-24 | 20 | Ice | 15 | 6-12 (Slow 25%) | 1500 | 187 | |
Note: Creates 2 Ice One-arrows as Magical attack. | ||||||||||
Long Dual Sword | 2 | 8-16 | 18-24 | 25 | Physical | 2000 | 250 | |||
Note: Has a longer range then other Dual Swords. | ||||||||||
Spark Dual Sword | 2 | 6-9 | 18-24 | 20 | Thunder | 60 | 1-22 | 2500 | 312 | |
Note: 6 Sparks, similar to those from the Spark Glove, is releases as Magical attack. | ||||||||||
Toxic Dual Sword | 2 | 6-9 | 18-24 | 20 | Poison | 60 | 1-1 (0.7s) | 3000 | 375 | |
Note: Poison clouds are emitted from both swords (30 total, 15 from each sword) in a way similar to the Flame Sword. Peridot is not recommended for this weapon as the amount of the poison clouds should be enough to keep the enemy poisoned continously. | ||||||||||
Dual Rapier | 3 | 16-24 | 22-28 | 20 | Physical | 4000 | 500 | |||
Thunder Dual Rapier | 3 | 7-13 | 22-28 | 20 | Thunder | 20 | 1-33 | 4500 | 562 | |
Note: Creates 2 Laser Beams as Magical attack. | ||||||||||
Poison Dual Rapier | 3 | 8-14 | 22-28 | 20 | Poison | 25 | 2-2 (0.7s) | 5000 | 625 | |
Note: Creates a green Two Arrow as Magical attack. | ||||||||||
Fire Dual Rapier | 3 | 9-15 | 22-28 | 20 | Fire | 25 | 7-9 (Burn 3%) | 5500 | 687 | |
Note: 3 Heat Gas is released from the sword in a way similar to the Fire Sabel from the sword as Magical attack. Each gas lasts for 1.5s. | ||||||||||
Ice Dual Rapier | 4 | 10-16 | 22-28 | 20 | Ice | 30 | 18-24 (Slow 25%) | 6000 | 750 | |
Note: Creates 3 Icicles as Magical attack. Works like the Frozen Sword, but the icicles cannot pierce. | ||||||||||
Long Dual Rapier | 4 | 16-32 | 22-28 | 30 | Physical | 6500 | 812 | |||
Spark Dual Rapier | 4 | 10-16 | 22-28 | 20 | Thunder | 90 | 1-44 | 7000 | 875 | |
Note: 8 lasers are released as Magical attack. The lasers can bounce on the ground and home on enemies slightly. (Guide Range: 5) | ||||||||||
Toxic Dual Rapier | 4 | 10-16 | 22-28 | 20 | Poison | 90 | 3-3 (0.9s) | 7500 | 937 | |
Note: Poison mines are emitted from both swords (60 total, 30 from each sword) in a way similar to the Toxic Dual Sword. Again Peridot is not recommended for this weapon as the amount of the poison mines should be enough to keep the enemy poisoned continously. | ||||||||||
Dual Saber | 5 | 45-70 | 26-32 | 20 | Physical | 8000 | 1000 | |||
Dual Wooden Sword | 5 | 1-1 | 26-32 | 50 | Physical | 300 | 44-44 | 8500/85000 (depends on no. of compo slots) |
1062 | |
Note: Resort weapon. Has a much longer range but also a much lower primary AT. Upon magical activation releases 5 huge needles in a star shape formation like the Charge Punch and deals splash damage but are still type Physical. | ||||||||||
Thunder Dual Saber | 5 | 12-18 | 26-32 | 20 | Thunder | 30 | 1-55 | 8500 | 1062 | |
Note: Creates 3 Thunder one-arrows as Magical attack. | ||||||||||
Poison Dual Saber | 5 | 12-18 | 26-32 | 20 | Poison | 35 | 5-5 (0.5s) | 9000 | 1125 | |
Note: Creates 3 Poison pellets which homes into enemies. | ||||||||||
Fire Dual Saber | 5 | 12-18 | 26-32 | 20 | Fire | 30 | 8-12 (Burn 3%) | 9500 | 1187 | |
Note: Creates 3 flaming lasers which homes into enemies. Each laser lasts for 2s. | ||||||||||
Ice Dual Saber | 6 | 15-20 | 26-32 | 20 | Ice | 35 | 15-20 (Slow 25%) | 10000 | 1250 | |
Note: Creates 6 slowing wave attacks in a circular fashion. | ||||||||||
Long Dual Saber | 6 | 45-90 | 26-32 | 35 | Physical | 11000 | 1375 | |||
Note: Has a longer range then other Dual Swords. | ||||||||||
Frozen Dual Saber | 6 | 15-20 | 26-32 | 20 | Freeze | 150 | 10-20 (0.1s) | - | 2500 | |
Note: Mountaintop Weapon dropped by the Blue Boss Fairy Eel. This weapon releases 100 snowflakes similar to those from the Ice Sword in the same way as the Flame Sword. The snowflakes can remain on the screen for 2s and homes into enemies, imitating the attack of the Submarine Shrine Boss. | ||||||||||
Spark Dual Saber | 6 | 15-20 | 26-32 | 20 | Thunder | 110 | 1-88 | 12000 | 1500 | |
Note: Upon magical activation releases 12 Mine attacks which pierces terrain and homes into enemies. | ||||||||||
Toxic Dual Saber | 6 | 15-20 | 26-32 | 20 | Poison | 110 | 8-8 (0.7s) | 13000 | 1625 | |
Note: Upon magical activation releases 8 harmless ball attacks which move slowly, pierce terrain, home into enemies and constantly produce slow moving poisonous needles at a low rate that does not travel far. Effect lasts for 2s. | ||||||||||
Dual Spikesword | 7 | 80-125 | 30-36 | 20 | Physical | Critical 10%, +200% | 15000 | 1875 | ||
Note: Starting from this weapon Physical swords without special attacks has a chance to deal increased damage like having a weakened Critical's Card infused. Works independently if a Critical's Card is equipped. | ||||||||||
Thunder Dual Spikesword | 7 | 18-24 | 30-36 | 20 | Thunder | 40 | 1-77 | 15000 | 1875 | |
Note: Upon magical activation 7 Sparks burst out in a circular formation. | ||||||||||
Poison Dual Spikesword | 7 | 18-24 | 30-36 | 20 | Poison | 40 | 13-13 (0.2s) | 16000 | 2000 | |
Note: Creates a large posion cloud, covering about 30 range, that poisons all enemies caught within. | ||||||||||
Fire Dual Spikesword | 7 | 18-24 | 30-36 | 20 | Fire | 40 | 12-18 (Burn 4%) | 18000 | 2250 | |
Note: Creates 3 Blazes that works like the lasers from the Fire Dual Saber. The blazes not only has a higher homing range, but also a higher burn rate and deals splash damage. | ||||||||||
Ice Dual Spikesword | 8 | 20-25 | 30-36 | 20 | Ice | 50 | 15-20 (Slow 25%) | 19000 | 2375 | |
Note: Creates 20 Spikes in 5 sets of 4 that slows enemies. A Bullet's Card works on this weapon like on the Thunder GreatSword. | ||||||||||
Long Dual Spikesword | 8 | 90-140 | 30-36 | 40 | Physical | Critical 10%, +300% | 20000 | 2500 | ||
Note: Has a higher damage and critical damage increment than the Dual Spikesword. | ||||||||||
Spark Dual Spikesword | 8 | 20-25 | 30-36 | 20 | Thunder | 120 | 1-176 | 21000 | 2625 | |
Note: Releases 16 spikes that pierces terrain and homes into enemies. The projectiles last longer than those from the Spark Dual Saber, has a larger hitbox, and a much larger homing range compared with the mines from the Spark Dual Saber 6. | ||||||||||
Toxic Dual Spikesword | 8 | 20-25 | 30-36 | 20 | Poison | 120 | 21-21 (0.8s) | 22000 | 2750 | |
Note: Releases 10 gases that constantly produce swirls as the main hit. The gases no longer homes, but travels a bit faster and lasts longer than the balls from the Toxic Dual Saber, and the swirls can accelerate slightly. Due to the potential of poisoning a lot of enemies, a Peridot is highly recommended. | ||||||||||
Dual Beamsword | 9 | 240-300 | 34-40 | 20 | Physical | Critical 10%, +400% | 23000 | 2875 | ||
Thunder Dual Beamsword | 9 | 22-28 | 34-40 | 20 | Thunder | 50 | 1-333 | 24000 | 3000 | |
Note: Upon magical activation 5 long thunderbolts are released as a clump towards enemies. | ||||||||||
Poison Dual Beamsword | 9 | 22-28 | 34-40 | 20 | Poison | 50 | 34-34 (0.2s) | 25000 | 3125 | |
Note: Upon magical activation 3 one arrows are released one by one like the Frozen Blade 6. One arrows deal splash damage. | ||||||||||
Fire Dual Beamsword | 9 | 22-28 | 34-40 | 20 | Fire | 50 | 12-16 (Burn 5%) | 26000 | 3250 | |
Note: Upon magical activation releases 8 balls with even higher burn rate, higher homing range, and larger hitbox than the blazes from Fire Dual Spikesword 7. Balls last for 2s and do splash damage. | ||||||||||
Ice Dual Beamsword | 10 | 24-30 | 34-40 | 20 | Ice | 60 | 15-20 (Slow 30%) | 27000 | 3375 | |
Note: Upon magical activation releases 45 Blazes in 5 sets of 9. Each set acts like the clump of Thunder from Thunder Dual Beamsword 9. | ||||||||||
Long Dual Beamsword | 10 | 270-330 | 34-40 | 45 | Physical | Critical 10%, +500% | 28000 | 3500 | ||
Note: Has the highest range and PAT among all Dual Swords. | ||||||||||
Spark Dual Beamsword | 10 | 24-30 | 34-40 | 20 | Thunder | 150 | 1-299 | 29000 | 3625 | |
Note: Releases 20 Lasers that pierces terrain and homes into enemies. The Lasers have a slightly longer projectile lifespan and a larger homing range compared with the Spikes from the Spark Dual Spikesword 8. | ||||||||||
Toxic Dual Beamsword | 10 | 24-30 | 34-40 | 20 | Poison | 150 | 55-55 (0.66s) | 30000 | 3750 | |
Note: Releases 12 harmless Three Arrows. The Three Arrows bounce off terrain, and leaves a trail of Skulls which poisons all enemies caught within the Skulls. Effect lasts for 2.4s. |
List of fanon Dual Swords[]
Beyond that, the LV S1-S2 ones are Dual Blades (Drawn by a shitty vandal). LV S3-S4 ones are Dual Scimitars (Credits to Poisonshot). LV S5-S6 ones are Dual Aura Swords. LV S7-S8 ones are Dual Glowing Spikesword (Credits to an idea stealer). LV S9-SS ones are Dual Laser Bars.
Icon | Weapon | LV | AT | AGI | Range | Type | MP | Bonus AT | Buy | Sell | Creator |
---|---|---|---|---|---|---|---|---|---|---|---|
Socket Dual Sword | 1 | 6-9 | 18-24 | 20 | Physical | 20 | 10-20 | 500 | 62 | interdit | |
Note: This Dual Sword shoots 2 Spears as magical attack. The Spears travel like arrows from the Triple Shot and have a range of 50. | |||||||||||
Virus Dual Sword | 2 | 6-9 | 18-24 | 20 | Virus | 60 | 10-15 (0.8s) | 3000 | 375 | interdit | |
Note: Replacement of the Toxic Dual Sword. This Dual Sword shoots 3 Two-Arrows as magical attack that infect enemies. Infected enemies attack and distract other enemies within the infected time (When enemies are infected, characters can still attack them but they can't until the effect wears off). | |||||||||||
Sun Dual Sword | 2 | 6-9 | 18-24 | 20 | Fire | 60 | 3-3 | 2500 | 312 | Poisonshot | |
Note: Replacement of the Spark Dual Sword. This Dual Sword Produces flames in a way similar to the Fire Rise, but there are 20 flames produced, 10 from each sword. Weapon idea by Poisonshot. Stats are modified for a better balance. | |||||||||||
Expanding Dual Sword | 2 | 6-9 | 18-24 | 20 | Physical | 60 | 2-2 | 3000 | 375 | interdit | |
Note: Replacement of the Long Dual Sword. This Dual Sword shoots 60 Pellets (Range 40) as magical attack (30 from each sword). The Pellets come out so rapidly that it looks like the swords are expanding, hence the name. | |||||||||||
Virus Dual Pointed Sword | 4 | 10-16 | 22-28 | 20 | Virus | 90 | 20-25 (1s) | 7500 | 937 | interdit | |
Note: Replacement of the Toxic Dual Pointed Sword. Shoots 6 Needles as magical attack that infect enemies. | |||||||||||
Chaos Dual Sword | C | 30-48 | 34-40 | 20 | Chaos | 300 | Light: 20-40 x24 (Guides towards enemies), Dark: 100-200 x12 (Repels from enemies) | HankGuideDude | |||
Note: Shoots 12 Dark Lasers or 24 Light Lasers depending on the Sword that hits the enemy when MP is fully charged. The weapon was introduced as having level S, but was changed to level C to denote as a Chaos artifact. | |||||||||||
Inf. Poison Dual Pointed Sword | 4 | 10-16 | 22-28 | 25 | Poison | 0 | 1-1 (0.05s) | 7500 | 937 | interdit | |
Note: This Dual Sword has the same length as the Long Dual Sword 2, and releases brown poison attacks that has infinite range and acts the same as a Flame Sword 2. Every 0.05 sec. a new poison cloud is released. each poison cloud will last for only 0.2 sec. No MP is required for this Dual Sword. Peridot is not recommended unless the character is dragged around the stage to poison lots of enemies. Emerald can help increase the Poison AT for better effects. The Dual Sword's Color is Light Brown. | |||||||||||
Holy Dual Sword | 2 | 6-9 | 18-24 | 20 | Holy | 60 | 20-30 (Effect time: 1s) | 2500 | 312 | ? | |
Note: Replacement of the Spark Dual Sword. This Dual Sword releases a light ball which can blind enemies with holy lights. Blinded enemies cannot move, and attack in random directions. However, this means that they will continue attacking even without a character in their normal attack range or even their normal range of sight, which can potentially get annoying if the enemy has an attack that goes practically everywhere anyway and or travels further than the range that it would start attacking at. After all, if you got blinded by something that hurt you, you'd swing everywhere and hope that you hit it now and then. |