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Flutes are weapons exclusive to the Commander class. They have lower AT, and medium AGI. High level flutes have strong damage, but Commander can't increase damage with SP. When the Commander equips this weapon, it will generate aura. When use Heal's Card, it can heal allies like Priest. The initial Flute and the LV 1-4 ones are simply called Flutes. LV 5-8 ones are Command Flutes which have triangle banner. LV 9-S ones are War Flutes which have square flag. Superior flutes have sub flutes' ability.

Note: Flutes can't composite Red and Yellow Crystal, and Explosion and Critical's Card (as same as Magician and Priest).

Icon Weapon LV AT AGI Range Type Bonus AT RPC Buy Sell
Flute Starting Flute 1-1 50-50 80 Physical 100 12
Note: Starting weapon.
Flute Quick Quick Flute 1 1-1 25-25 80 Physical 250 31
Note: It's ideal for use of Heal's Card.
Flute Transparent Transparent
Flute
1 2-2 50-50 120 Physical 500 62
Note: Notes fly 1.5 times faster. Other is 80 range per second. Notes have 100% chance of penetrate terrain.
Flute Thunder Thunder Flute 1 1-5 50-50 80 Thunder 750 93
Flute Fire Fire Flute 1 1-2 50-50 80 Fire Burn ?% 1000 125
Note: Notes damage enemy per 0.5 second.
Flute Spreading Spreading Flute 2 2-2 50-50 80 Physical 1500 187
Note: Shoot 3 Notes for every 15°. It means this weapon can use Bullet's Card.
Flute Ice Ice Flute 2 2-3 50-50 80 Ice (Slow 20%) 2000 250
Flute Freeze Freeze Flute 2 5-5 50-50 80 Freeze (0.2s) 2500 312
Flute Cracking Cracking Flute 2 3-3 50-50 80 Physical 1-1 10 3000 375
Note: Notes shoot 10 thorns when damage enemy.
Flute Telepathy Telepathy Flute 3 10-10 50-50 80 Physical 4000 500
Note: Notes appear from enemy. Notes don't move without Guide's Card.
Flute Snow Snow Flute 3 5-5 50-50 80 Ice 1-2

(Slow 10%)

1 4500 562
Note: Notes drop snow pellet per second.
Flute Explosion Explosion Flute 3 2-3 50-50 80 Fire 5000 625
Note: Notes blast when damage enemy and involving the enemy. Blast is treated as a direct attack (like Boxer's Sonic Punch).
Flute Resounding Resounding
Flute
3 7-8 50-50 80 Physical 5500 687
Note: Notes reflects off of terrain and lasts twice as long.
Flute Lightning Lightning Flute 4 1-5 50-50 80 Thunder 6000 750
Note: Shoots 2 notes in the same direction which moves 5 times faster (meaning Guide's Card won't work well). Topaz and Bullet's Card will make this weapon stronger.
Flute Bass Bass Flute 4 10-15 50-50 40 Physical 6500 812
Note: Notes move half as slow, but they can damage enemies every 0.5 seconds.
Flute Mass Mass Flute 4 20-30 50-50 80 Physical 7000 875
Note: Notes drop like an arrow.
Flute Poison Poison Flute 4 1-1 50-50 80 Poison (0.3s) 7500 973
Flute QuickC Quick
Command Flute
5 1-1 5-10 80 Physical 8000 1000
Flute Barrage Barrage Flute 5 1-1 50-50 80 Physical 8500/85000
(depends on no. of compo slots)
1062
Note: Shoot 10 Notes which spreading 60°.
Flute TransparentC Transparent Command Flute 5 10-10 50-50 160 Physical 8500 1062
Note: Notes fly twice as fast and pierces terrain.
Flute ThunderC Thunder Command Flute 5 1-5 50-50 80 Thunder 1-5 2 9000 1125
Note: Notes releases 2 bolts which has a guide range of (???) after 1 second.
Flute FireC Fire Command Flute 5 4-5 50-50 80 Fire 9500 1187
Flute SpreadingC Spreading Command Flute 6 3-3 50-50 80 Physical 10000 1250
Note: Shoot 5 Notes for every 7.5°.
Flute IceC Ice Command Flute 6 5-5 50-50 80 Ice (Slow 25%) 11000 1375
Flute FreezeC Freeze Command Flute 6 10-15 50-50 80 Freeze (0.3s) 12000 1500
Flute CrackingC Cracking Command Flute 6 5-5 50-50 80 Physical 2-2 15 13000 1625
Note: Notes shoot 15 thorns when damage enemy.
Flute TelepathyC Telepathy Command Flute 7 15-15 50-50 80 Physical 15000 1875
Flute SnowC Snow Command Flute 7 7-8 50-50 80 Ice 1-2

(Slow 10%)

2 16000 2000
Note: Notes drop 2 snow pellet per second.
Flute ExplosionC Explosion Command Flute 7 5-6 50-50 80 Fire 17000 2125
Flute ResoundingC Resounding Command Flute 7 10-15 50-50 80 Physical 18000 2250
Flute LightningC Lightning Command Flute 8 1-5 50-50 80 Thunder 19000 2375
Note: Shoot 3 Notes in the same direction.
Flute BassC Bass Command Flute 8 15-25 50-50 40 Physical 20000 2500
Flute MassC Mass Command Flute 8 40-50 50-50 80 Physical 21000 2625
Flute PoisonC Poison
Command Flute
8 2-2 50-50 80 Poison (0.4s) 22000 2750
Flute WarningW Warning
War Flute
9 30-30 50-50 200 Physical 23000 2875
Note: Mixture of transparent and telepathy. Notes appear from enemy. Notes don't move without Guide's Card and don't disappear by terrain(when track enemy).
Flute InfernoW Inferno
War Flute
9 6-6 50-50 80 Fire 24000 3000
Note: Mixture of fire and explosion. Notes damage enemy per 0.25 second and blast when damage enemy and involving the enemy.
Flute GlacierW Glacier
War Flute
9 20-30 50-50 80 Ice 1-2(Slow 30%) 3 25000 3125
Note: Mixture of ice and snow. Notes drop 3 snow per second.
Flute HibernationW Hibernation
War Flute
9 20-30 50-50 80 Freeze (0.4s) 26000 3250
Note: Mixture of freeze and bass. Notes fly half slower. But Notes can damage and freeze enemy per 0.5 second.
Flute DischargeW Discharge
War Flute
S 1-5 50-50 80 Thunder 1-5 2 27000 3375
Note: Mixture of thunder and lightning. Shoot 3 Notes which shoot 2 thunders when damage enemy and fly 5 times faster.
Flute MegavolumeW Megavolume
War Flute
S 5-5 50-50 80 Physical 28000 3500
Note: Mixture of spreading and resounding. Shoot 5 Notes for every 7.5°. Notes have 100% chance of reflection and lasts double times longer.
Flute MeteorW Meteor
War Flute
S 40-50 50-50 80 Physical 2-2 20 29000 3625
Note: Mixture of cracking and mass. Notes drop like an arrow and penetrate terrain. Notes shoot 20 thorns when damage enemy.
Flute ToxicW Virus War Flute S 1-1 5-10 80 Poison 2-2(0.02s) ? 30000 3750
Note: Mixture of quick, barrage and poison. Shoot 10 Notes which spreading 60°. Each Note put out poison cloud when damage enemy.
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