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Rangas are weapons exclusive to the Commotioner class. Ranga projectiles are circles which fly twice as fast as Angel's rings, ignores gravity, can pierce enemies, and can travel infinitely. If a ranga collides with the terrain, it will stay there for 600 frames (or 10 seconds), and it will keep producing their magic attack if available.

Level 1/2 weapons are "Rangas", level 3/4 weapons are ? [submit ideas], level 5/6 weapons are "Chakrangas", level 7/8 weapons are [submit ideas], and level 9/S weapons are "Vortexes".

(Do not edit unless you are Eenfeeneetee/OverheatPete)

List of Rangas

Icon Weapon LV AT AGI Range PC Type Bonus AT DEX*[x]% RPC
Ranga 0-2 Alt Ranga 6-6 10-90 50 1 Physical
Note: Starting weapon.
Wind Ranga 1 Wind Ranga 1 5-5 10-90 50 1 Wind 0-0 (Push 10) x1 1
Note: Every frame, has a chance to produce a pellet that flies towards the nearest enemy and pushes them towards the Commotioner regardless of direction.
Spike Ranga 1 Spike Ranga 1 4-6 10-90 50 1 Physical 6-12 x1 1
Note: Every frame, has a chance to produce a spike that falls to the ground. The spike lasts for 2.
Freeze Ranga 1 Freeze Ranga 1 3-7 10-90 50 1 Freeze 3-6 (0.3s) x1 1
Note: Every frame, has a chance to produce a snowflake that freezes an enemy for 0.3s. The snowflake has a guide range of 20.
Poison Ranga 1 Poison Ranga 1 2-8 10-90 50 1 Poison 2-4 (0.3s) x1 1
Note: Every frame, has a chance to produce a poison cloud. The poison cloud is still and lasts for 1s.
Fire Ranga 2 10-10 10-90 50 1 Fire 3-6 (5%) x1 1
Note: Every frame, has a chance to produce a fire that falls to the ground quickly. The fire lasts for 2s and splashes enemies.
Thunder Ranga 2 9-11 10-90 50 1 Thunder 1-12 x1 1
Note: Every frame, has a chance to produce a bolt that reflects off of terrain. The bolt lasts for 2s.
Numeric Ranga 2 8-12 10-90 50 1 Numeric 1-1
Note: The numbers produced by the rangas hitting enemies can hit more enemies with AT of 1 to the value of the number, and the spawned number can hit more enemies.
Ice Ranga 2 7-13 10-90 50 1 Ice 5-10 (Slow 20%) x0.5 3
Note: Every frame, has a chance to produce 3 one-arrows. The one-arrows deaccelerates quickly and lasts for 1s. A Bullet's Card 1 can be used on this weapon to increase the projectiles to 4.
Ranga 3-4 Light
Spiranga
3 15-15 10-90 50 1 Light (EEN) 15-30 x1.5 1
Note: Every frame, has a chance to produce a spark that hits the closest enemy.
Ranga 3-4-0 Double Ranga 3 18-18 10-90 60 2 Poison
Note: Fires a ranga every frame, up to 2. Despite being type Poison, an Emerald or Peridot may not be equipped. A Bullet's Card may also not be equipped because they increase the RPC, not the PC. If the Commotioner has MAG boos, both rings can give the bonus.
Ranga 3-4 Alt Flame Ranga 3 11-19 10-90 50 1 Fire 1-2 (Burn 8%) x0.8 3
Note: Every frame, has a chance to produce a fire that flies toward the nearest enemy, in the same way as Fire Flail 5. The fire lasts 4s.
Cold Ranga 3 9-21 10-90 50 1 Ice 5-10 (Slow 35%) x1 1
Note: Every frame, has a chance to produce a snowflake that slows enemies. The snowflake is stationary and has a guide range of 30.
Thorn Ranga 4 20-20 10-90 50 1 Physical 9-11 x1 10
Note: Every frame, has a chance to produce 10 spike that bounces off of terrain. The spikes moves as fast a Thorn Whip 2, and lasts for 4s.
Mystic Ranga 4 18-22 10-90 50 1 Mystic 8-16 (8s) x1.5 1
Note: Every frame, has a chance to produce a mine that has guide range of 30. The affected enemies produce 5 pellets like Quick Circle 4.
Gale Ranga 4 16-24 10-90 50 1 Wind
Note:
Bolt Ranga 4 14-26 10-90 50 1 Thunder 0-100 x1 1
Note:
Chakranga-0 Freeze Chakranga 5 25-25 10-90 50 1 Freeze
Note:
Point Blank R5 100-100 10-990 50 1
Note: Resort weapon.
Bullet Chakranga 5 22-28 10-90 50 1 Physical 3-6 x2 16
Note:
Rust Chakranga 5 19-31 10-90 50 1 Rust
Note:
Triple Ranga 5 36-36 10-90 60 3 Thunder
Note: Despite being type Thunder, a Topaz may not be equipped, similar to Double Ranga 3.
Poison Chakranga 6 30-30 10-90 50 1 Poison
Note:
Wind Chakranga 6 27-33 10-90 50 1 Wind
Note:
Submit Ideas MT 50 1
Note: A fanon weapon will be chosen by OverheatPete. Weapons must be level 6 in power.
Fire Chakranga 6 24-36 10-90 50 1 Fire
Note:
Light Chakranga 6 21-39 10-90 50 1 Light (EEN)
Note:
RangaRanga ? 7 35-35 10-90 50 1
Note:
Ranga 7-8 Alt Submit Ideas R7 50
Note: Resort weapon unlocked after beating Hell 4.
Anarchy ? 7 31-39 10-90 50 1 Antimatter
Note:
Rust ? 7 27-43 10-90 50 1 Rust
Note:
Numeric ? 7 23-47 10-90 50 1 Wind
Note:
Thunder ? 8 40-40 10-90 50 1 Fire
Note:
Quad Ranga 8 60-60 10-90 60 4 Ice
Note:
8 32-48
Note:
Commotion ? 8 28-52 10-90 50 1 Physical
Note:
Ranga 9-S Vortex 9 45-45 10-90 50 1 Physical
Note:
Ranga 9-S Alt Dabaranga R9 10-90 Water
Note:
Vortex Antarctica 9 40-50 10-90 50 1 Ice
Note:
Vortex Immolation 9 35-55 10-90 50 1 Fire
Note:
Vortex Cyclone 9 30-60 10-90 50 1 Wind
Note: Releases 11 winds at the closet enemy.
Vortex Shockwave S 50-50 10-90 50 1 Thunder
Note: Releases 20 stationary thunders that surrounds the enemy at range of 30. The thunders have a guide range of 20.
Vortex Destruction S 45-55 10-90 50 1 Fire 6
Note: Releases 6 mines that flies in random direction like Spread Explosion 7, bouncing off of terrain, with a homing range of 50.
Vortex Anarchy S 40-60 10-90 50 1 Antimatter
Note:
Quint
Ranga
S 90-90 10-90 60 5 Freeze
Note:

Non-OverheatPete Rangas

Icon Weapon LV AT AGI Range Type MP Bonus AT RPC Creator
Note:
Note:
Note:
Note:
Note:
Note:
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Note:
Canon Weapons
N Glove
Gloves
N Sword
Swords
N Bow
Bows
N Orb
Orbs
N Staff
Staves
N Gun
Guns
N Whip
Whips
N Ring
Rings
Fanon Weapons
N Null
Arcane Bows
N Arm
Arms
N Axe
Axes
Bag
Bags
N Baseball
Baseballs
N Basketball
Basketballs
N Null
Basses
N Null
Belts
N Blowgun
Blowguns
N Bomb
Bombs
Boomerangbase
Boomerangs
Chopsword 0
Chopswords
N Club
Clubs
N Null
Costumes
N Null
Crossbows
Crossbow Base
Crossbows (JWDD)
Curse-0
Curses
N Null
Disco Balls
N DSword
D. Swords
Element (Generic)
Elements
N Null
Elements
N Eye
Eyes
Flute
Flutes
N Food
Foods
N Football
Footballs
Gas Tank Wep
Gas Tanks
N Null
Gliders
N Null
Guitars
Blank Hammer
Hammers
TopHat
Hats
Horn
Horns
InventionIcon
Inventions
N Null
J. Weapons
N Null
Knives
N Kunai
Kunais
N Null
Lances
N Leg
Legs
N Null
Maces
N Mace
Maces
N Mask
Masks
N Attack
Necromancy
N Null
Oars
Pencil
Pencils
N Pickaxe
Pickaxes
N Null
Pitchforks
N Null
Plates
Potion
Potions
Ranga 0-2 Alt
Rangas
N Null
Remotes
N Saw
Saws
N Null
Scythes
N Shield
Shields
N Shoe
Shoes
N StarShurikens N Sling
Slings
N Null
Spears
N Spear
Spears
N Null
Staves
N Null
S. Weapons
N Null
Superman Weapons
N Sword
Swords
N Null
Swords
N Taser
Tasers
N Tennis Ball
T. Balls
N Tome
Tomes
N Utensil
Utensils
N Null
Viles
N Wrench
Wrenches
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