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List of (fanon) rings
Icon | Weapon | LV | AT | AGI | Range | Type | MP | Bonus AT | MPC | RPC | Creator |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Poison Ring | 1 | 3-4 | 20-30 | 60 | Poison | 80 | 1-2 (1.5s) | 3 | Interdit | |
Note: Releases 3 poison Clouds upon full MP. | |||||||||||
or | Double Ring | 2 | 8-15 | 20-30 | 60 | Physical | InterditRualStickR (images) | ||||
Note: Shoots 2 rings without any need for DEX. | |||||||||||
Explosion Ring | 2 | 4-6 | 20-30 | 65 | Fire | 140 | 15-20 | 4 | InterditRualStickR (image) | ||
Note: Releases 4 ovals similar to the Explosion Whip 2 and lasts for 1.2s upon full MP. | |||||||||||
![]() | Freeze Ring | 2 | 4-6 | 20-30 | 60 | Freeze | 90 | 20-30 (0.3s) | 4 | Interdit | |
Note: Releases 4 waves going directly to the enemy upon full MP. | |||||||||||
Iron Ring | 2 | 30-50 | 20-30 | 65 | Physical | InterditRualStickR (image) | |||||
Note: Is the strongest physical ring among all rings. | |||||||||||
Rings[vague?] | 2 | 10-15 | 20-30 | 60 | Physical | 70 | 10-15 | 4 | Interdit | ||
Note: It creates 4 extra rings upon full MP. | |||||||||||
Stone Ring | 2 | 4-6 | 20-30 | 60 | Physical | 120 | 10-15 | 12 | InterditRualStickR (image) | ||
Note: Releases 12 pellets exploding up in the air upon full MP. The pellets rolls on terrain. | |||||||||||
Thorn Ring | 2 | 10-15 | 20-30 | 70 | Physical | 150 | 20-30 | 3 | David7015 (already canon) | ||
Virus Ring | 2 | 4-6 | 20-30 | 60 | Virus | 100 | 10-20 (1s) | 2 | InterditRualStickR (image) | ||
Note: Releases 2 spikes Turning into virus clouds when hitting an enemy or terrain upon full MP. | |||||||||||
Fire Halo (A) | 3 | 7-8 | 20-30 | 70 | Fire | 50 | 8-15 | 2 | Interdit | ||
Note: Releases 2 flames with guide length for 2 secs. | |||||||||||
Ice Halo | 3 | 7-8 | 20-30 | 70 | Ice | 130 | 25-50 (Slow 25%) | 5 | Interdit | ||
Note: Releases 5 Bolt's upon full MP. | |||||||||||
Long Halo | 3 | 30-50 | 20-30 | 120 | Physical | Interdit | |||||
Note: The Longest Halo among all halos. | |||||||||||
Poison Circle | 3 | 7-8 | 20-30 | 60 | Poison | 120 | 3-4 (2s) | 4 | InterditRualStickR (image) | ||
Note: Releases 4 poison clouds upon full MP. This is a stronger version of Poison Ring 1. | |||||||||||
Thudner Halo | 3 | 7-8 | 20-30 | 70 | Thunder | 150 | 1-77 | 5 | Interdit | ||
Note: Releases 5 thunderbolts similar to the Thunder Chain 3 upon full MP. | |||||||||||
Charge Halo | 4 | 8-10 | 20-30 | 60 | Fire | 280 | 6-8 | ? | Interdit | ||
Note: Similar to Charge Ring 2 but the ball is bigger and releases guided flames that lasts longer than the clouds of Charge Ring 2. the big ball lasts 50% longer. | |||||||||||
Double Halo | 4 | 30-50 | 20-30 | 60 | Physical | Interdit | |||||
Explosion Halo | 4 | 8-10 | 20-30 | 75 | Fire | 230 | 30-50 | 6 | Interdit | ||
Note: Similar to Explosion Ring 2 but The 6 Ovals spread out further and Lasts 1.8 sec. upon full MP. | |||||||||||
Freeze Halo | 4 | 8-10 | 20-30 | 60 | Freeze | 150 | 30-50 (Time 0.4s) | 5 | Interdit | ||
Note: Releases 5 freeze attacks upon full MP. | |||||||||||
Iron Halo | 4 | 80-120 | 20-30 | 75 | Physical | Interdit | |||||
Note: Has the Highest AT among all halos. | |||||||||||
Stone Circle | 4 | 8-10 | 20-30 | 60 | Physical | 200 | 25-40 | 25 | InterditRualStickR (image) | ||
Note: Releases 25 pellets exploding up in the air upon full MP. The pellets bounce off terrain. | |||||||||||
Virus Circle | 4 | 8-10 | 20-30 | 60 | Virus | 170 | 20-40 (1.3s) | 3 | InterditRualStickR (image) | ||
Note: Releases 3 lasers Turning into Virus clouds upon full MP. | |||||||||||
Blaze Band/Chakram | 5 | 10-12 | 20-30 | 60 | Fire | 450 | 10-15 | 20 | Interdit | ||
Note: It creates 20 ovals that guide into the enemy upon full MP. Each oval lasts for 3s. A Garnet would increase the time. | |||||||||||
Rainbow Split Ring | 5 | 25-50 | 20-30 (120-150 after bonus | 120 | Poison | 120 | 2-4 (2s) | 1 | Tim00004 | ||
Fire | 25-30 | 1 | |||||||||
Freeze | 5s | 1 | |||||||||
Thunder | 1-200 x5 | 5 | |||||||||
Note: When the first ring hits something the angel will create 4 more rings as a follow-up attack. The bonus rings are like a homing missile. Poison and Fire ring burst upon impact with enemies. Freeze will freeze whatever it hits. Lightning is a thin yellow line that comes down from the top splitting up when an enemy is within range of 20. It is kind of like lightning attracted to metal. | |||||||||||
Charge Chakram | 6 | 9-10 | 20-30 | 60 | Freeze | 550 | 50-100 (0.1s) | ? | ? | ||
Note: Behaves like the Charge Circle 4 but projectiles freezes enemies instead. | |||||||||||
Judgement Chakram | 6 | 8-9 | 20-30 | 60 | Physical | 200 | 1-1 | 1 | RadiantDarkBlaze | ||
Note: Releases a single pellet with 390 guide range lasting for 20s which is unaffected by gravity and pierces terrain. The pellet self-replicates right after hitting the enemy. While basically pseudo-poison and nullifying any defense (except Black Crystal), it isn't as good as poison due to Mushrooms and Cacti, and DPS have to steadily build up. Hit-and-Run tactic is very effective, even though it is time consuming against enemies with strengths. Would be dropped by Blue Boss Fairy Eel (Mountaintop). | |||||||||||
![]() | Fire Halo (B) | 7 | 10-12 | 20-30 | 80 | Fire | 160 | 1-10 | 1 | Poisonshot | |
Note: Releases a ball that flies in the air and explode into fire. The ball itself does 0 damages. | |||||||||||
Thunder God | 7 | 9-10 | 20-30 | 80 | Thunder | 200 | 1-200 | 20 | Poisonshot (already canon) | ||
Note: Releases 20 shocks similar to the Yellow Demon Eel's attack upon full MP activation. A Bullet's Card can make the attack even stronger. This attack is really good to defeat flying mobs in stage such as Hell 2. | |||||||||||
Toxic Gyro | 7 | 15-18 | 20-30 | 60 | Poison | 680 | 10-10 (1.2s) | ? | Cola160 | ||
Ring of Meteors | S | 60-70 | 20-30 | 80 | Fire | 240 | 300-320 | 3 | Ftaghn
RualStickR (image) | ||
Note: Upon full MP, releases 3 meteors from the sky in the same manner as Thunder Spirit 4. | |||||||||||
![]() | Snow Way Bleed-Ring | S | 60-70 | 20-30 | 80 | Spirit | 40 | 20-30/s + 50-60 | ? | Poisonshot | |
Note: Among the 10 best Rings.Citation needed | |||||||||||
N/A | Anarchy God | 8 | 12-13 | 20-30 | 60 | AntiM. | 2000 | 10-20 | 3 | 50% | OverheatPete |
Note: Type Antimatter. Releases 3 circles which homes on enemies at the speed of Charge Ring 2, with a 50% each frame to produce antimatter zones on each pixel touching the circle. Damages enemies each frame. |