Guns are the weapons used by Gunners in Stick Ranger. Compared to Vanilla Stick Ranger, most of the Guns have a more silly theme in order to make them more interesting. There is a very large variety of guns; some have huge range, others shoot at a very quick pace and some even create various kinds of explosions. While they often deal huge damage, there's a catch; nearly all guns have a "shooting cost", except the starting gun.
Note: Starting weapon. Shoots an enormous bullet (bigger than your stickmen) that moves slowly. Due to the way SR hitboxes work, it can sometimes hit underground enemies.
Snowball Cannon
1
2-6
70-80
60
Ice
5
2-6 (Slow 15%)
Note: Shoots a pellet that explodes into a snowflake on contact. The snowflake, if it misses, drops to the ground and slides. It deals splash damage.
Paintball Gun
1
5-10
50-60
150
Physical
5
TBA
Note: Shoots a quick blue pellet with no special properties. Has higher range than most guns.
Flamethrower
1
4-5
5-10
30
Fire
5
Burn 5%
TBA
Note: Shoots ~10 fires, scattered around. These fires can shred enemies in seconds, but it drains $$$ very quickly, especially early-game.
Squirt Gun
1
4-8
5-10
60
Ice
5
Slow 10%
TBA
Note: Shoots ~5 blue bolts, one after the other.
Peashooter
2
3-5
25-30
200
Physical
1
TBA
Note: Shoots a light green pellet that moves very fast and bounces off walls. Has an absurdly long range.
Flashbang
2
1-15
70-80
60
Thunder
25
1-30
TBA
Note: Shoots a bullet in an arc that explodes into a yellow mine. The yellow mine deals splash damage.
Dirty Bomb
2
6-8
70-80
40
Poison
30
2-3 (0.5s)
TBA
Note: Shoots a dark grey bullet in an arc that explodes into barely-visible black poison clouds.
Frostburn Bullet
2
12-16
20-30
60
Freeze
20
0.3s
TBA
Note: Shoots an ice rod that moves quickly.
Snowball Launcher
3
11-17
70-80
60
Ice
20
4-5 (Slow 15%)
TBA
Note: Shoots a white pellet that explodes into 5 sliding snowflakes on contact. The snowflakes are not immediately active.
Paintball Pistol
3
25-30
50-60
160
Physical
10
TBA
Note: Essentially a stronger version of Paintball Gun.
M1A1 Flamethrower
3
5-6
5-10
30
Fire
4
Burn 5.5%
TBA
Note: Similar to Flamethrower, but the flames are all released at once, they are closer to eachother, move slower and bounce on walls.
Water Gun
3
5-10
5-10
60
Ice
6
1-2 (Slow 15%)
TBA
Note: Shoots a blue bolt that explodes into a blue orb on contact with something.
Super Peashooter
4
3-4
25-30
120
Physical
1
TBA
Note: Shoots three light green pellets that move so quickly it looks like there are more of them. They bounce off walls.
Thunderflash
4
1-30
70-80
60
Thunder
25
1-50
TBA
Note: Shoots a yellow bullet that bounces on the ground, allowing it to hit another enemy if it misses. The bullet creates multiple large yellow mines one after the other on contact.
RDD
4
0-0
70-80
40
Poison
35
3-4 (1s)
TBA
Note: Essentially a stronger version of Dirty Bomb.
Frostburn Shotgun
4
12-16
20-30
60
Freeze
20
0.3s
TBA
Note: Essentially Frostburn Bullet, except it releases 5 ice rods instead of 1.
Snowball Blaster
5
11-17
70-80
60
Ice
40
4-5 (Slow 15%)
TBA
Note: Essentually Snowball Launcher, except it shoots three orbs that create more sliding snowflakes.
Paintball Shotgun
5
15-25
50-60
160
Physical
50
TBA
Note: Shoots ~7 cluttered blue pellets, with a slight delay between each pellet. The pellets slide on the ground.
M2 Flamethrower
5
8-10
10-15
70
Fire
10
Burn 5.5%
TBA
Note: Shoots cluttered heat clouds that rise up and pierce the ground. Otherwise, essentially a stronger version of M1A1 Flamethrower.
Water Cannon
5
20-30
10-15
60
Ice
10
5-10 (Slow 20%)
TBA
Note: Essentially a stronger version of Water Gun that shoots a longer bolt.
Hyper Peashooter
6
4-5
25-30
250
Physical
1
TBA
Note: Shoots ~10 light green pellets that move so quickly it looks like there are more of them. They bounce off walls.
Flash Grenade
6
1-50
70-80
60
Thunder
30
1-25
TBA
Note: Shoots a yellow bullet that bounces on the ground, allowing it to hit another enemy if it misses. The bullet creates multiple large yellow mines one after the other that form a ring. Essentially a stronger version of Thunderflash 4.
Salted Bomb
6
0-0
70-80
40
Poison
35
3-4 (1s)
TBA
Note: Launches a bullet in an arc that releases a ton of clouds one after the other on impact that fly up and then float down to the ground, staying on the ground after touching it for an extended period. Although each cloud only poisons for a second, the delay and the amount of clouds make the actual duration longer.
Frostburn Grenade
6
20-25
70-80
60
Freeze
20
10-20 (0.6s)
TBA
Note: Releases a bullet in an arc that create an icicle "star" on impact with the ground.
Note: Shoots a purple bullet that turns into a purple cloud on contact with anything. Has a longer range than most guns.
Ghost Buster
4
20-30
70-80
60
Darkness
20
3-3
TBA
Note: Shoots a purple bullet that explodes into a purple orb. Does not deal splash damage.
Inky Laser
6
0-0
50-50
70
Darkness
50
3-3
TBA
Note: Releases a harmless laser that leaves ink pellets as a trail. Does not pierce the ground, but homes on enemies.
Gambler Gun No 7
7
2-2
7-7
77
Physical
27
-
Note: Resort weapon. Technically called "Gambler Gun No", with the 7 actually being the weapon's level. Also the only Darkness-type weapon to be found outside of hidden stages. Releases many dark grey sevens at a very quick pace. Can easily shred through foes, especially those with higher HP, but will eat up your money just as quickly. The sevens pierce walls and home into enemies.
Mercury Muzzleloader
2
15-20
20-30
60
Physical
15
TBA
Note: Shoots a pellet that slides on the ground. It is affected by gravity, making it rather useless on flying enemies.
Urchin Shooter
4
16-21
5-10
60
Physical
20
TBA
Note: Shoots a single indigo spike per shot. Costly to use, but with the right items it can be very devastating.
Leafblower
6
35-45
20-30
90
Physical
10
TBA
Note: Releases five leaves that move quickly and bounce on walls. Also has higher-than-average range and speed. However, the Gunner has a tendency to shoot them into walls, which can quickly eat up your money.
Laser of Pi
1
5-10
20-30
70
Physical
5
TBA
Note: Shoots a white laser. The laser pierces the ground.
Scrap Cannon
6
30-40
40-50
90
Physical
20
20-25
TBA
Note: Releases a grey snowflake (meant to represent some sort of gear or junk) that explodes into 4 smaller snowflakes on impact. Said snowflakes bounce on walls. Based on the Dust Crusher from Mega Man 4.