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Guns are the weapons used by Gunners in Stick Ranger. Compared to Vanilla Stick Ranger, most of the Guns have a more silly theme in order to make them more interesting. There is a very large variety of guns; some have huge range, others shoot at a very quick pace and some even create various kinds of explosions. While they often deal huge damage, there's a catch; nearly all guns have a "shooting cost", except the starting gun.

List of Guns[]

Main Guns[]

Icon Weapon LV AT AGI Range Type $$$ Bonus AT Dropped by
BigGun Big Gun 4-12 80-90 60 Physical
Note: Starting weapon. Shoots an enormous bullet (bigger than your stickmen) that moves slowly. Due to the way SR hitboxes work, it can sometimes hit underground enemies.
SnowballCannon Snowball Cannon 1 2-6 70-80 60 Ice 5 2-6 (Slow 15%)

MG1PurpleGelCopter

Note: Shoots a pellet that explodes into a snowflake on contact. The snowflake, if it misses, drops to the ground and slides. It deals splash damage.
PaintballGun Paintball Gun 1 5-10 50-60 150 Physical 5 TBA
Note: Shoots a quick blue pellet with no special properties. Has higher range than most guns.
CCFlamethrower Flamethrower 1 4-5 5-10 30 Fire 5 Burn 5% TBA
Note: Shoots ~10 fires, scattered around. These fires can shred enemies in seconds, but it drains $$$ very quickly, especially early-game.
SquirtGun Squirt Gun 1 4-8 5-10 60 Ice 5 Slow 10% TBA
Note: Shoots ~5 blue bolts, one after the other.
Peashooter Peashooter 2 3-5 25-30 200 Physical 1 TBA
Note: Shoots a light green pellet that moves very fast and bounces off walls. Has an absurdly long range.
Flashbang Flashbang 2 1-15 70-80 60 Thunder 25 1-30 TBA
Note: Shoots a bullet in an arc that explodes into a yellow mine. The yellow mine deals splash damage.
DirtyBomb Dirty Bomb 2 6-8 70-80 40 Poison 30 2-3 (0.5s) TBA
Note: Shoots a dark grey bullet in an arc that explodes into barely-visible black poison clouds.
FrostburnBullet Frostburn Bullet 2 12-16 20-30 60 Freeze 20 0.3s TBA
Note: Shoots an ice rod that moves quickly.
SnowballLauncher Snowball Launcher 3 11-17 70-80 60 Ice 20 4-5 (Slow 15%) TBA
Note: Shoots a white pellet that explodes into 5 sliding snowflakes on contact. The snowflakes are not immediately active.
PaintballPistol Paintball Pistol 3 25-30 50-60 160 Physical 10 TBA
Note: Essentially a stronger version of Paintball Gun.
M1A1Flamethrower M1A1 Flamethrower 3 5-6 5-10 30 Fire 4 Burn 5.5% TBA
Note: Similar to Flamethrower, but the flames are all released at once, they are closer to eachother, move slower and bounce on walls.
WaterGun Water Gun 3 5-10 5-10 60 Ice 6 1-2 (Slow 15%) TBA
Note: Shoots a blue bolt that explodes into a blue orb on contact with something.
SuperPeashooter Super Peashooter 4 3-4 25-30 120 Physical 1 TBA
Note: Shoots three light green pellets that move so quickly it looks like there are more of them. They bounce off walls.
Thunderflash Thunderflash 4 1-30 70-80 60 Thunder 25 1-50 TBA
Note: Shoots a yellow bullet that bounces on the ground, allowing it to hit another enemy if it misses. The bullet creates multiple large yellow mines one after the other on contact.
RDD RDD 4 0-0 70-80 40 Poison 35 3-4 (1s) TBA
Note: Essentially a stronger version of Dirty Bomb.
FrostburnShotgun Frostburn Shotgun 4 12-16 20-30 60 Freeze 20 0.3s TBA
Note: Essentially Frostburn Bullet, except it releases 5 ice rods instead of 1.
SnowballBlaster Snowball Blaster 5 11-17 70-80 60 Ice 40 4-5 (Slow 15%) TBA
Note: Essentually Snowball Launcher, except it shoots three orbs that create more sliding snowflakes.
PaintballShotgun Paintball Shotgun 5 15-25 50-60 160 Physical 50 TBA
Note: Shoots ~7 cluttered blue pellets, with a slight delay between each pellet. The pellets slide on the ground.
M2Flamethrower M2 Flamethrower 5 8-10 10-15 70 Fire 10 Burn 5.5% TBA
Note: Shoots cluttered heat clouds that rise up and pierce the ground. Otherwise, essentially a stronger version of M1A1 Flamethrower.
WaterCannon Water Cannon 5 20-30 10-15 60 Ice 10 5-10 (Slow 20%) TBA
Note: Essentially a stronger version of Water Gun that shoots a longer bolt.
HyperPeashooter Hyper Peashooter 6 4-5 25-30 250 Physical 1 TBA
Note: Shoots ~10 light green pellets that move so quickly it looks like there are more of them. They bounce off walls.
FlashGrenade Flash Grenade 6 1-50 70-80 60 Thunder 30 1-25 TBA
Note: Shoots a yellow bullet that bounces on the ground, allowing it to hit another enemy if it misses. The bullet creates multiple large yellow mines one after the other that form a ring. Essentially a stronger version of Thunderflash 4.
SaltedBomb Salted Bomb 6 0-0 70-80 40 Poison 35 3-4 (1s) TBA
Note: Launches a bullet in an arc that releases a ton of clouds one after the other on impact that fly up and then float down to the ground, staying on the ground after touching it for an extended period. Although each cloud only poisons for a second, the delay and the amount of clouds make the actual duration longer.
FrostburnGrenade Frostburn Grenade 6 20-25 70-80 60 Freeze 20 10-20 (0.6s) TBA
Note: Releases a bullet in an arc that create an icicle "star" on impact with the ground.

Misc Guns[]

Icon Weapon LV AT AGI Range Type $$$ Bonus AT Dropped by
ForlornRifle Forlorn Rifle 2 4-8 50-60 120 Darkness 10 3-3 TBA
Note: Shoots a purple bullet that turns into a purple cloud on contact with anything. Has a longer range than most guns.
GhostBuster Ghost Buster 4 20-30 70-80 60 Darkness 20 3-3 TBA
Note: Shoots a purple bullet that explodes into a purple orb. Does not deal splash damage.
InkyLaser Inky Laser 6 0-0 50-50 70 Darkness 50 3-3 TBA
Note: Releases a harmless laser that leaves ink pellets as a trail. Does not pierce the ground, but homes on enemies.
GamblerGunNo7 Gambler Gun No 7 7 2-2 7-7 77 Physical 27 -
Note: Resort weapon. Technically called "Gambler Gun No", with the 7 actually being the weapon's level. Also the only Darkness-type weapon to be found outside of hidden stages. Releases many dark grey sevens at a very quick pace. Can easily shred through foes, especially those with higher HP, but will eat up your money just as quickly. The sevens pierce walls and home into enemies.
MercuryMuzzleloader Mercury Muzzleloader 2 15-20 20-30 60 Physical 15 TBA
Note: Shoots a pellet that slides on the ground. It is affected by gravity, making it rather useless on flying enemies.
UrchinShooter Urchin Shooter 4 16-21 5-10 60 Physical 20 TBA
Note: Shoots a single indigo spike per shot. Costly to use, but with the right items it can be very devastating.
LeafBlower Leafblower 6 35-45 20-30 90 Physical 10 TBA
Note: Releases five leaves that move quickly and bounce on walls. Also has higher-than-average range and speed. However, the Gunner has a tendency to shoot them into walls, which can quickly eat up your money.
LaserOfPi Laser of Pi 1 5-10 20-30 70 Physical 5 TBA
Note: Shoots a white laser. The laser pierces the ground.
ScrapCannon Scrap Cannon 6 30-40 40-50 90 Physical 20 20-25 TBA
Note: Releases a grey snowflake (meant to represent some sort of gear or junk) that explodes into 4 smaller snowflakes on impact. Said snowflakes bounce on walls. Based on the Dust Crusher from Mega Man 4.
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