Fan-Ball Wiki
Advertisement

Main Stats[]

  • Protection: Upgrades defense.
  • Combat: Upgrades attack.
  • Mana: Upgrades magic.
  • Agility: Upgrades speed.
  • Accuracy: Upgrades precision.
  • Evasion: Upgrades evasion.

Class-Exclusive Stats[]

  • Bullet:Upgrade bullet. Exclusive to Whipper.
  • Ring:How many rings you throw(+1 each 4 points spend)(Max 10)

Minor Stats[]

Defense[]

  • Armor: Allows you to wear stronger armor.
  • Block: Increases your chance of blocking attacks.
  • Shield: Upgrade your ability to use shields.

Offence[]

  • Sword: Makes any melee weapon stronger.
  • Bow: Makes any non-magical ranged weapon stronger.
  • Arcana: Makes any magical weapon stronger.
  • Aggressiveness: Gives a higher chance to stun enemies with attacks.

Support[]

  • Blessing: Gives a higher chance to heal 1 LP with attacks.
  • Vision: Gives minor bonus to attack range and sight.

Elements Stats[]

  • Fire: Upgrades fire attack and defense.
    • Explosion: Gives a chance for attacks to do splash aoe damage to multiple targets.
    • Heat: Makes attacks "linger" and deal damage a few turns after the initial attack.
    • Cinder: Increases chance to inflict burn on critical hits. 5-8 damage per 2-5 ticks.
  • Water: Upgrades water attack and defense.
    • Brine: Decreases chance of enemies landing stronger attacks and critical hits.
    • Abyss: Decreases accuracy of enemies.
    • Tide: Increases range of a slight sweeping attack on critical hits.
  • Wind: Upgrades wind attack and defense.
    • Tornado: Makes enemies more susceptible to status ailments.
    • Fog: Slows down enemies and decreases sight.
    • Zephyr: may push moving/flying enemies away on critical hits.
  • Earth: Upgrades earth attack and defense.
    • Stone: Upgrades physical stats slightly.
    • Sand: Upgrades physical stats at an accelerating amount.
    • Mineral: Decreases enemy defence and increase player defence on critical hits.
  • Thunder: Upgrades thunder attack and defense.
    • Lightning stun: Stuns enemies.
    • Spark: Decreases accuracy of enemies especially flying enemies.
    • Thunder chain: Attacks may chain 1-5 enemies halving damage each chain on critical hits. 
  • Poison: Upgrades poison attack and defense.
    • Endemic:  Poisons multiple targets. 1-2 damage every tick.
    • Septic vampire: May give status ailment to enemy upon being attacked.
    • Virus: Makes targets spread permanent status ailments upon defeat on critical hit.
  • Ice: Upgrades ice attack and defense.
    • Freeze: Slows enemies.
    • Hail: Increases damage of ranged attacks. 
    • Blizzard bite: Enemy slows nearby enemies upon critical hits.
  • Light: Upgrades light attack and defense.
    • Laser: Increases accuracy of and damage of attacks.
    • Flash: Reduces accuracy greatly.
    • Radiance: Damages furthest enemies and inflicts blind on critical hits. Causes accuracy to half.
  • Dark: Upgrades dark attack and defense.
    • Black Hole: Damages enemies greatly from weakest to strongest.
    • Anti-Matter: Does continuous damage until the turn of the next teammate.
    • Dark miasma: Damages and blinds closest enemies on critical hits. Causes accuracy to half.
  • Cyber: One of the two rarest types, upgrades Cyber attack and defense.
    • Hex: Makes items unusable.
    • Dec: Makes magic attacks unusable.
    • Lack hack: Makes all attacks in the area unusable on critical hits. Lasts 2 turns.
  • Nature: The other rarest type, upgrades Nature attack and defense.
    • Plant: Regenerates HP during the day or when a Light-type attack is used.
    • Fungus: Inflicts random status ailments on previous target(s).
    • Floral takeover: surrounds nearby ground with barbs and sky with a thorned tree on critical hits.
  • Curse: Usually used by cursed or magic weapons
    • Anathema: Caused twice the damage against the first enemy attacked
    • Ritual: All  magic attacks in a small sphere around the user are reduced in damage.
    • Blood rite: Steal the amount of damage dealt as LP on critical hits.
Advertisement