Main Stats[]
- Protection: Upgrades defense.
- Combat: Upgrades attack.
- Mana: Upgrades magic.
- Agility: Upgrades speed.
- Accuracy: Upgrades precision.
- Evasion: Upgrades evasion.
Class-Exclusive Stats[]
- Bullet:Upgrade bullet. Exclusive to Whipper.
- Ring:How many rings you throw(+1 each 4 points spend)(Max 10)
Minor Stats[]
Defense[]
- Armor: Allows you to wear stronger armor.
- Block: Increases your chance of blocking attacks.
- Shield: Upgrade your ability to use shields.
Offence[]
- Sword: Makes any melee weapon stronger.
- Bow: Makes any non-magical ranged weapon stronger.
- Arcana: Makes any magical weapon stronger.
- Aggressiveness: Gives a higher chance to stun enemies with attacks.
Support[]
- Blessing: Gives a higher chance to heal 1 LP with attacks.
- Vision: Gives minor bonus to attack range and sight.
Elements Stats[]
- Fire: Upgrades fire attack and defense.
- Explosion: Gives a chance for attacks to do splash aoe damage to multiple targets.
- Heat: Makes attacks "linger" and deal damage a few turns after the initial attack.
- Cinder: Increases chance to inflict burn on critical hits. 5-8 damage per 2-5 ticks.
- Water: Upgrades water attack and defense.
- Brine: Decreases chance of enemies landing stronger attacks and critical hits.
- Abyss: Decreases accuracy of enemies.
- Tide: Increases range of a slight sweeping attack on critical hits.
- Wind: Upgrades wind attack and defense.
- Tornado: Makes enemies more susceptible to status ailments.
- Fog: Slows down enemies and decreases sight.
- Zephyr: may push moving/flying enemies away on critical hits.
- Earth: Upgrades earth attack and defense.
- Stone: Upgrades physical stats slightly.
- Sand: Upgrades physical stats at an accelerating amount.
- Mineral: Decreases enemy defence and increase player defence on critical hits.
- Thunder: Upgrades thunder attack and defense.
- Lightning stun: Stuns enemies.
- Spark: Decreases accuracy of enemies especially flying enemies.
- Thunder chain: Attacks may chain 1-5 enemies halving damage each chain on critical hits.
- Poison: Upgrades poison attack and defense.
- Endemic: Poisons multiple targets. 1-2 damage every tick.
- Septic vampire: May give status ailment to enemy upon being attacked.
- Virus: Makes targets spread permanent status ailments upon defeat on critical hit.
- Ice: Upgrades ice attack and defense.
- Freeze: Slows enemies.
- Hail: Increases damage of ranged attacks.
- Blizzard bite: Enemy slows nearby enemies upon critical hits.
- Light: Upgrades light attack and defense.
- Laser: Increases accuracy of and damage of attacks.
- Flash: Reduces accuracy greatly.
- Radiance: Damages furthest enemies and inflicts blind on critical hits. Causes accuracy to half.
- Dark: Upgrades dark attack and defense.
- Black Hole: Damages enemies greatly from weakest to strongest.
- Anti-Matter: Does continuous damage until the turn of the next teammate.
- Dark miasma: Damages and blinds closest enemies on critical hits. Causes accuracy to half.
- Cyber: One of the two rarest types, upgrades Cyber attack and defense.
- Hex: Makes items unusable.
- Dec: Makes magic attacks unusable.
- Lack hack: Makes all attacks in the area unusable on critical hits. Lasts 2 turns.
- Nature: The other rarest type, upgrades Nature attack and defense.
- Plant: Regenerates HP during the day or when a Light-type attack is used.
- Fungus: Inflicts random status ailments on previous target(s).
- Floral takeover: surrounds nearby ground with barbs and sky with a thorned tree on critical hits.
- Curse: Usually used by cursed or magic weapons
- Anathema: Caused twice the damage against the first enemy attacked
- Ritual: All magic attacks in a small sphere around the user are reduced in damage.
- Blood rite: Steal the amount of damage dealt as LP on critical hits.