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This is a list of class systems and structures. Criticism is happily welcomed. So is trolling. Basically anything as I want attention from people I will never meet in the real world.<3

Trinity

This system is based on a simple 3 types: offence, defence and support.

This system isn't supposed to be a rigid 3 groups and is much more open to hybridization.

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Some may dissagree

rogue- 100% offence

Paladin- 50% defence 50% support

Barbarian 66.6% offence 33.3% defence

Cleric 75% support 25% offence

some classes may meander as they don't have a rigid purpose (like most spellcasters or vague classes) and they squabble to fit, like Summoner for example. If they use summons to attack they're offence but how much support, and what if their summons could take damage for them that has to be somewhat defence. I would suggest building this class based on how you feel about summons. 

Four faces table

This focuses on vague ideas of a classes "role" and what they are to the team. Realisticly this doesn't work for ACTUAL classes but is more an in-depth look into how classes great these roles.
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Proceed: to make progress on something (get to a goal, defeat a player, collect a number of things, ect).


Recede: to reduce the opponents/enemies progress (reduce/make goals harder, heal/protect the player, steal/destroy a number of things of help team collect more).


Direct: to face the problem head on with brute force, intimidation or pure unfettered strength (melee, rushers, tanks)


Indirect: to find creative/ranged solutions with creativity, deception or an advantage you create/gain (magic, range, healers)


A good fit would be: Direct Proceed = fighter, Direct Recede = healer/buffer, Indirect Proceed = caster/ranger, Indirect Recede = saboteur/thief. To Proceed is to act and cause something to occur but to Recede is to act and to stunt something from being caused


Pentagon/Pentagram

This system is more rigid than trinity but still allows hybrids.
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 think of it more like chess or something.

Barbarian - queen: great offence and power but is often the target for abuse and Spell casters.

Rogue - rook: a strong piece that usually just plows through the board but is easily taken care of.

Mage - knight: (it makes more sense) can use unique tactics and methods to take down even the strongest of foes and can turn the tide in an instant.

Knight -  pawn: is very balanced offensively and defensively but has no great features or abilities other than having little to no weaknesses.

Cleric -  bishop: very good role at helping check or trap other pieces but is rarely useful on it's own.



Development/growth based

This is less like a class system and more like a tree. You choose what choice you make depending on playstyle and shabam.

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An option tree

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